Jingya Li
Orcid: 0000-0002-7862-2892
According to our database1,
Jingya Li
authored at least 18 papers
between 2017 and 2025.
Collaborative distances:
Collaborative distances:
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Bibliography
2025
Enhancing Empathy for Visual Impairments: A Multi-Modal Approach in VR Serious Games.
IEEE Trans. Vis. Comput. Graph., May, 2025
Proceedings of the Entertainment Computing - ICEC 2025 IFIP TC 14 Workshops, 2025
Stresstrike: An Augmented Reality Game to Alleviate Neck Discomfort During Prolonged Sedentary Travel.
Proceedings of the Companion Publication of the 2025 ACM Designing Interactive Systems Conference, 2025
Proceedings of the Companion Publication of the 2025 ACM Designing Interactive Systems Conference, 2025
2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Serious Game for Wellness: A Gamified Toolkit for Enhancing Physical Activity and Well-Being in Workplace.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
Designing Interactive Games based on Intangible Cultural Heritage: A Case Study on Chinese Nuo Culture.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
Ethical Value Problems in the Evolution of Mechanical Plants: Using AI-Generated Interactive Mechanical Plant Installation as an Example.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
2022
IEEE Access, 2022
2020
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning.
Proceedings of the Serious Games - 4th Joint International Conference, 2018
2017
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017