Jingya Li

Orcid: 0000-0002-7862-2892

According to our database1, Jingya Li authored at least 18 papers between 2017 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2025
Enhancing Empathy for Visual Impairments: A Multi-Modal Approach in VR Serious Games.
IEEE Trans. Vis. Comput. Graph., May, 2025

Accessibility and Empowerment Research Summit.
Proceedings of the Entertainment Computing - ICEC 2025 IFIP TC 14 Workshops, 2025

Stresstrike: An Augmented Reality Game to Alleviate Neck Discomfort During Prolonged Sedentary Travel.
Proceedings of the Companion Publication of the 2025 ACM Designing Interactive Systems Conference, 2025

Structura: An Interactive Simulation Tool for Optimizing Hospital Layouts.
Proceedings of the Companion Publication of the 2025 ACM Designing Interactive Systems Conference, 2025

2024
Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

Rhythmic Galaxy: A New Metaverse Concert Empowering Players Through Co-design.
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024

Animated Scale: Adaption of the Motivational Scale for User Testing with Children.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Serious Game for Wellness: A Gamified Toolkit for Enhancing Physical Activity and Well-Being in Workplace.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

Designing Interactive Games based on Intangible Cultural Heritage: A Case Study on Chinese Nuo Culture.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

Ethical Value Problems in the Evolution of Mechanical Plants: Using AI-Generated Interactive Mechanical Plant Installation as an Example.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2022
Extracting Design Guidelines for Augmented Reality Serious Games for Children.
IEEE Access, 2022

2020
Exploring an augmented reality social learning game for elementary school students.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
MathBuilder: A Collaborative AR Math Game for Elementary School Students.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2017
Augmented Reality Games for Learning: A Literature Review.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017


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