Steven Vos

Orcid: 0000-0002-7865-0965

According to our database1, Steven Vos authored at least 46 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
TIDAL: exploring the potential of data physicalization-based interactive environment on runners' motivation.
J. Ambient Intell. Humaniz. Comput., April, 2024

SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data Literacy.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
HabitAR: Motivating Outdoor Walk with Animal-Watching Activities.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

TARGET-tool: Participatory Design of an Interactive Professional Development Tool for Secondary School Physical Education Teachers.
Proceedings of the 2023 9th International Conference on Frontiers of Educational Technologies, 2023

ACTIVE4: A Conceptual Framework for Gathering Empathetic Insights toward Office Workers' Vitality Ecosystem Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Scent as a Sensory Modality for Data Physicalisation for Office Well-being.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Serious Game for Wellness: A Gamified Toolkit for Enhancing Physical Activity and Well-Being in Workplace.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2022
Co-Operative Design of a Coach Dashboard for Training Monitoring and Feedback.
Sensors, 2022

Record or Recall? Exploring Self-Reported Dietary Assessment Methods for Office Workers during the COVID-19 Work-from-Home Period.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Fontana: Triggering Physical Activity and Social Connectedness through an Interactive Water Installation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Understanding prolonged sedentary behavior contexts among office workers as Input for Digital Technology-Empowered Physical Activity Interventions Design.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

SensorBadge: An Exploratory Study of an Ego-centric Wearable Sensor System for Healthy Office Environments.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
EAT@WORK: Designing an mHealth App for Promoting Healthy Eating Routines Among Dutch Office Workers.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2021

Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

The Hubs: Design Insights for Walking Meeting Technology.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Design Opportunities of Digital Tools for Promoting Healthy Eating Routines Among Dutch Office Workers.
Proceedings of the HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry, 2021

Exploring Feedback and Instruction Modalities using Low Fidelity Prototypes for Running: Towards Designing a Wearable System.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

Advancing Digital Behavior Change Interventions by Exploring a Calendar-Based Suggestion System.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

Office Agents: Personal Office Vitality Sensors with Intent.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Sensation: Sonifying the Urban Running Experience.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Digital Tools to Promote Healthy Eating for Working-Age Individuals: A Scoping Review.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

Crafting On-Skin Interfaces: An Embodied Prototyping Journey.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Exploring the Design Space of InterActive Urban Environments: triggering physical activity through embedded technology.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Laina: Dynamic Data Physicalization for Slow Exercising Feedback.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Aesthetic of Friction for Exercising Motivation: a Prototyping Journey.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

The Office Jungle: Exploring Unusual Ways of Working through Bodily Experimentations.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
How Do Runners Experience Personalization of Their Training Scheme: The Inspirun E-Coach?
Sensors, 2020

Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at Work.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

The Runner's Journey: Identifying Design Opportunities for Running Motivation Technology.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

FitBirds: Designing Heart Rate Feedback for Playful and Social Physical Education.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Faye: An Empathy Probe to Investigate Motivation Among Novice Runners.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

Understanding Walking Meetings: Drivers and Barriers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

The Office Jungle: A Vision for Wildness to Turn Offices into Jungles.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Ivy: A Qualitative Interface to Reduce Sedentary Behavior in the Office Context.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Exploring Public Playgrounds through A Data-Enabled Design Approach.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Ivy: Reading a Critical Design for Sedentary Behavior in the Office Context.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

The Hub: Facilitating Walking Meetings through a Network of Interactive Devices.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
COMMONS: A Board Game for Enhancing Interdisciplinary Collaboration When Developing Health and Activity-Related Wearable Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Graceful Interactions and Social Support as Motivational Design Strategies to Encourage Women in Exercising.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Designing Technology to Encourage Healthy Eating at Work.
Proceedings of the 9th International Conference on Digital Public Health, 2019

ROOT: A Multidisciplinary Approach to Urban Health Challenges with HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Stimulight: Exploring Social Interaction to Reduce Physical Inactivity among Office Workers.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Review of Design Interventions for Promoting Adolescents' Physical Activity.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Let's Walk and Talk: A Design Case to Integrate an Active Lifestyle in Daily Office Life.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Effects of playful audio augmentation on teenagers' motivations in cooperative physical play.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Design for Balanced Engagement in Mixed Level Sports Teams.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


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