Jonathan D. L. Casano

Orcid: 0000-0001-8443-0857

Affiliations:
  • Ateneo de Manila University, Quezon City, Philippines


According to our database1, Jonathan D. L. Casano authored at least 17 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Relationship Between Students' Minecraft Re-engagement Metrics and STEM Interest.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Directions for the Design of an Adaptive In-Game Re-engagement Dashboard for Teachers Using WHIMC.
Proceedings of the Adaptive Instructional Systems, 2023

Quantifying Re-engagement in Minecraft.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
INF-Based Tracking and Characterization of Museum Visitor Paths and Behaviors Using Bluetooth Low Energy Beacons.
ACM Journal on Computing and Cultural Heritage, 2022

An Analysis of Filipino Primary School Learners' Game Experience and STEM Interest within Minecraft.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

2021
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

Conflicts: A Game that Simulates Cognitive Dissonance in Decision Making.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Towards the Design of an Adaptive Presence Card and Trust Rating System for Online Classes.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021

2020
Quantifying Museum Visitor Attention Using Bluetooth Proximity Beacons.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Designing Pre-test Questions as Phone Notifications: Studying the Effects of a Mobile Learning Intervention.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App.
Proceedings of the Adaptive Instructional Systems, 2019

2018
Igpaw: Loyola - Design of a Campus-Wide Augmented Reality Game Using MAGIS.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Designing the Integration of Hexad User Type Gamification Elements to XIPHIAS.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
Wearable Learning: Multiplayer Embodied Games for Math.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Wearable Learning Technologies for Math on SmartWatches: a feasibility study.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016


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