Jonghyun Kim
Orcid: 0000-0003-1603-2675Affiliations:
- Inha University, Department of Artificial Intelligence and Design Technology, College of Software and Convergence, Incheon, Korea
- Korea University, Department of Computer Science and Engineering, Japan (PhD 2016)
According to our database1,
Jonghyun Kim authored at least 55 papers
between 2015 and 2026.
Collaborative distances:
Collaborative distances:
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Bibliography
2026
FireImpact-Fracture: Unreal Engine-Python framework for interactive thin-shell fracture with flame-induced material weakening.
SoftwareX, 2026
A web-based framework for real-time pose-driven fluid interaction via harmonic function mapping.
SoftwareX, 2026
A Cost-Effective Arduino-Based Interface for Simulating the Gait of Able-Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality.
Comput. Animat. Virtual Worlds, 2026
Robust Keyframe Selection for Motion Capture Editing Using Adaptive Exponent-Based Optimization.
IEEE Access, 2026
A Unified Perceptual-Physical Framework for Real-Time Underwater Motion Simulation of Immersive Agents and Large-Scale Crowds.
IEEE Access, 2026
Learning-Based Airflow Templates for Real-Time Hand-Wind Interaction in Web-Based Cloth Simulation.
IEEE Access, 2026
Interactive Yarn-Level Appearance Synthesis via Directional Deformation Filtering Without Explicit Yarn Modeling.
IEEE Access, 2026
Optimal Keyframe Selection for Hair Strand Animations With Root-Tip Structural Weighting.
IEEE Access, 2026
Perceptually Guided Key Selection for Water Particle Animation Compression via Screen-Space Frontmost Sampling.
IEEE Access, 2026
Efficient Volume Rendering via Precomputed Density Queries and Predictive Break Conditions for Neural Smoke Reconstruction.
IEEE Access, 2026
Screen-Space Vortex-Aware Sound Synthesis for Ocean Waves via Particle-Based and Learning-Based Mapping.
IEEE Access, 2026
2025
HandWind-Sim: Real-time-web-based cloth simulation with gesture-driven wind interaction.
SoftwareX, 2025
Numerical dispersed flow simulation of fire-flake particle dynamics and its learning representation.
PeerJ Comput. Sci., 2025
A 3D Visual Tool for Analyzing Changes in Hair Volume and Length Caused by Medications.
Comput. Animat. Virtual Worlds, 2025
Learning Representation of Turbulent Vector Fields via Efficient Moving Least Squares Based on Monte Carlo Method.
IEEE Access, 2025
Porous Models for Enhanced Representation of Saturated Curly Hairs: Simulation and Learning.
IEEE Access, 2025
Advanced GPU Techniques for Dynamic Remeshing and Self-Collision Handling in Real-Time Cloth Tearing.
IEEE Access, 2025
IEEE Access, 2025
Real-Time Diffraction-Aware Sound Effects for VR and Game Environments Using Curl Vector Approximation.
IEEE Access, 2025
IEEE Access, 2025
Sketch-Based Interface for Wrinkle Representation With Pen Pressure, Tilt, and Skin-Muscle Deformation.
IEEE Access, 2025
Efficient AR Object Alignment Using Deep Closest Point and Cylinder-Angle Interpolation.
IEEE Access, 2025
Fire Segmentation in Complex Environments: Learning Representations for Reflection, Haze, and Day-Night Adaptation.
IEEE Access, 2025
Stable and Fast Geometric Exaggeration via Saliency-Based Bilateral Filtering on GPU.
IEEE Access, 2025
IEEE Access, 2025
Neural Network-Based Projective Grid Model for Learning Representation of Surface and Wave Foams.
IEEE Access, 2025
A Geometric Approach to Efficient Modeling and Rendering of Opaque Ice With Directional Air Bubbles.
IEEE Access, 2025
2024
Motion Generation and Analyzing the User's Arm Muscles via Leap Motion and Its Data-Driven Representations.
IEEE Access, 2024
Depth-of-Field Region Detection and Recognition From a Single Image Using Adaptively Sampled Learning Representation.
IEEE Access, 2024
2023
Efficient Propagation and Remapping of Sound Through a Geometric Approach in Virtual Environments and Terrains.
IEEE Access, 2023
Efficient Dataset Collection for Concrete Crack Detection With Spatial-Adaptive Data Augmentation.
IEEE Access, 2023
Efficient and Stable Generation of High-Resolution Hair and Fur With ConvNet Using Adaptive Strand Geometry Images.
IEEE Access, 2023
2022
Controllable Swarm Animation Using Deep Reinforcement Learning With a Rule-Based Action Generator.
IEEE Access, 2022
2021
Symmetry, 2021
Draft layout generation of building drawings on real urban scenes with boundary particle method and priority solver.
Multim. Tools Appl., 2021
Synthesizing Large-Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam.
Comput. Animat. Virtual Worlds, 2021
Stable and Anisotropic Freezing Framework With Interaction Between IISPH Fluids and Ice Particles.
IEEE Access, 2021
IEEE Access, 2021
Accelerated Smoke Simulation by Super-Resolution With Deep Learning on Downscaled and Binarized Space.
IEEE Access, 2021
2020
Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity.
Symmetry, 2020
Multim. Tools Appl., 2020
2019
An optimized placement of building drawings with moving least squares and <i>K</i>-means clustering.
Multim. Tools Appl., 2019
IEEE Access, 2019
2018
Physics-inspired approach to realistic and stable water spray with narrowband air particles.
Vis. Comput., 2018
Visual Simulation of Detailed Turbulent Water by Preserving the Thin Sheets of Fluid.
Symmetry, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Reconstructing flicker-free surfaces in hybrid particle-grid water simulation - Robust tracking of fluid surfaces using dual marching cubes.
J. Vis., 2017
Incorporating particle motion into an ADF for fast coupling of fluids with rigid and deformable solids.
Comput. Animat. Virtual Worlds, 2017
Comput. Animat. Virtual Worlds, 2017
Comput. Animat. Virtual Worlds, 2017
Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera.
KSII Trans. Internet Inf. Syst., 2017
2016
Comput. Animat. Virtual Worlds, 2016
2015
Comput. Animat. Virtual Worlds, 2015