Jonghyun Kim

Orcid: 0000-0003-1603-2675

Affiliations:
  • Inha University, Department of Artificial Intelligence and Design Technology, College of Software and Convergence, Incheon, Korea
  • Korea University, Department of Computer Science and Engineering, Japan (PhD 2016)


According to our database1, Jonghyun Kim authored at least 55 papers between 2015 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
FireImpact-Fracture: Unreal Engine-Python framework for interactive thin-shell fracture with flame-induced material weakening.
SoftwareX, 2026

A web-based framework for real-time pose-driven fluid interaction via harmonic function mapping.
SoftwareX, 2026

A Cost-Effective Arduino-Based Interface for Simulating the Gait of Able-Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality.
Comput. Animat. Virtual Worlds, 2026

Robust Keyframe Selection for Motion Capture Editing Using Adaptive Exponent-Based Optimization.
IEEE Access, 2026

A Unified Perceptual-Physical Framework for Real-Time Underwater Motion Simulation of Immersive Agents and Large-Scale Crowds.
IEEE Access, 2026

Learning-Based Airflow Templates for Real-Time Hand-Wind Interaction in Web-Based Cloth Simulation.
IEEE Access, 2026

Interactive Yarn-Level Appearance Synthesis via Directional Deformation Filtering Without Explicit Yarn Modeling.
IEEE Access, 2026

Optimal Keyframe Selection for Hair Strand Animations With Root-Tip Structural Weighting.
IEEE Access, 2026

Perceptually Guided Key Selection for Water Particle Animation Compression via Screen-Space Frontmost Sampling.
IEEE Access, 2026

Efficient Volume Rendering via Precomputed Density Queries and Predictive Break Conditions for Neural Smoke Reconstruction.
IEEE Access, 2026

Screen-Space Vortex-Aware Sound Synthesis for Ocean Waves via Particle-Based and Learning-Based Mapping.
IEEE Access, 2026

2025
HandWind-Sim: Real-time-web-based cloth simulation with gesture-driven wind interaction.
SoftwareX, 2025

Numerical dispersed flow simulation of fire-flake particle dynamics and its learning representation.
PeerJ Comput. Sci., 2025

A 3D Visual Tool for Analyzing Changes in Hair Volume and Length Caused by Medications.
Comput. Animat. Virtual Worlds, 2025

Learning Representation of Turbulent Vector Fields via Efficient Moving Least Squares Based on Monte Carlo Method.
IEEE Access, 2025

Porous Models for Enhanced Representation of Saturated Curly Hairs: Simulation and Learning.
IEEE Access, 2025

Advanced GPU Techniques for Dynamic Remeshing and Self-Collision Handling in Real-Time Cloth Tearing.
IEEE Access, 2025

Orientation-Aware Texture Synthesis Using Rotated Texture Samples With CNNs.
IEEE Access, 2025

Real-Time Diffraction-Aware Sound Effects for VR and Game Environments Using Curl Vector Approximation.
IEEE Access, 2025

Efficient Representation of Time-Varying Faded Colors Using Tetrahedral Color Space.
IEEE Access, 2025

Sketch-Based Interface for Wrinkle Representation With Pen Pressure, Tilt, and Skin-Muscle Deformation.
IEEE Access, 2025

Efficient AR Object Alignment Using Deep Closest Point and Cylinder-Angle Interpolation.
IEEE Access, 2025

Fire Segmentation in Complex Environments: Learning Representations for Reflection, Haze, and Day-Night Adaptation.
IEEE Access, 2025

Stable and Fast Geometric Exaggeration via Saliency-Based Bilateral Filtering on GPU.
IEEE Access, 2025

Improved Air Mesh Refinement for Accurate Strand-Solid and Self-Collision Handling.
IEEE Access, 2025

Neural Network-Based Projective Grid Model for Learning Representation of Surface and Wave Foams.
IEEE Access, 2025

A Geometric Approach to Efficient Modeling and Rendering of Opaque Ice With Directional Air Bubbles.
IEEE Access, 2025

2024
Motion Generation and Analyzing the User's Arm Muscles via Leap Motion and Its Data-Driven Representations.
IEEE Access, 2024

Depth-of-Field Region Detection and Recognition From a Single Image Using Adaptively Sampled Learning Representation.
IEEE Access, 2024

2023
Efficient Propagation and Remapping of Sound Through a Geometric Approach in Virtual Environments and Terrains.
IEEE Access, 2023

Efficient Dataset Collection for Concrete Crack Detection With Spatial-Adaptive Data Augmentation.
IEEE Access, 2023

Efficient and Stable Generation of High-Resolution Hair and Fur With ConvNet Using Adaptive Strand Geometry Images.
IEEE Access, 2023

Optimal Path Control of a Patient for Rapid Infection Testing.
IEEE Access, 2023

2022
Controllable Swarm Animation Using Deep Reinforcement Learning With a Rule-Based Action Generator.
IEEE Access, 2022

2021
Particle-Based Dynamic Water Drops with High Surface Tension in Real Time.
Symmetry, 2021

Draft layout generation of building drawings on real urban scenes with boundary particle method and priority solver.
Multim. Tools Appl., 2021

Synthesizing Large-Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam.
Comput. Animat. Virtual Worlds, 2021

Stable and Anisotropic Freezing Framework With Interaction Between IISPH Fluids and Ice Particles.
IEEE Access, 2021

Post-Processing Framework for Enhancing Liquid Surfaces in VFX Pipeline.
IEEE Access, 2021

Accelerated Smoke Simulation by Super-Resolution With Deep Learning on Downscaled and Binarized Space.
IEEE Access, 2021

2020
Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity.
Symmetry, 2020

Layered non-photorealistic rendering with anisotropic depth-of-field filtering.
Multim. Tools Appl., 2020

2019
An optimized placement of building drawings with moving least squares and <i>K</i>-means clustering.
Multim. Tools Appl., 2019

Realistic fluid representation by anisotropic particle.
J. Vis., 2019

Fire Sprite Animation Using Fire-Flake Texture and Artificial Motion Blur.
IEEE Access, 2019

2018
Physics-inspired approach to realistic and stable water spray with narrowband air particles.
Vis. Comput., 2018

Visual Simulation of Detailed Turbulent Water by Preserving the Thin Sheets of Fluid.
Symmetry, 2018

2017
Efficient Representation of Detailed Foam Waves by Incorporating Projective Space.
IEEE Trans. Vis. Comput. Graph., 2017

Reconstructing flicker-free surfaces in hybrid particle-grid water simulation - Robust tracking of fluid surfaces using dual marching cubes.
J. Vis., 2017

Incorporating particle motion into an ADF for fast coupling of fluids with rigid and deformable solids.
Comput. Animat. Virtual Worlds, 2017

Robust handling of clumping and stiffness in wet hair animation.
Comput. Animat. Virtual Worlds, 2017

Visual simulation of rapidly freezing water based on crystallization.
Comput. Animat. Virtual Worlds, 2017

Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera.
KSII Trans. Internet Inf. Syst., 2017

2016
Subtle features of ice with cloudy effects and scratches from collision damage.
Comput. Animat. Virtual Worlds, 2016

2015
A hybrid SDF for the detailed representation of liquid-solid mixed surfaces.
Comput. Animat. Virtual Worlds, 2015


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