Joni Tzuchen Tang

Orcid: 0000-0003-0887-7715

According to our database1, Joni Tzuchen Tang authored at least 13 papers between 2011 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2025
A mixed-methods study on Children's Learning Achievements and Engagement with a self-care story-based game: Broadening implications for ICT in early childhood education.
Educ. Inf. Technol., June, 2025

2024
The transactional distance in the space of the distance learning under post-pandemic: a case study of a middle school in Northern Taiwan using gather to build an online puzzle-solving activity.
Interact. Learn. Environ., April, 2024

Investigating the Impact of Cooperative Group Learning on Blended Teaching and Learning Outcomes: A Case Study of Sixth-Grade Students in an Elementary School.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Developing the Interactive Game-Based Picture Book "Food Ninja" to Enhance Creativity in Elementary School Students.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Exploring Cross-Disciplinary Education: Enhancing Science Learning with Digital Picture Books.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

2023
Preschoolers' Mathematics Game Preferences and Learning Performance through Designing a Degree of Freedom for a Tablet Game.
Educ. Inf. Technol., December, 2023

Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability.
Interact. Learn. Environ., October, 2023

Comparative study of game-based learning on preschoolers' English vocabulary acquisition in Taiwan.
Interact. Learn. Environ., May, 2023

Developing a digital game for excel skills learning in higher education - a comparative study analyzing differences in learning between digital games and textbook learning.
Educ. Inf. Technol., April, 2023

2021
A Mixed Study to Understand Taiwanese Children's Preference for A Mobile Game.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

Children Preference Analysis of a Logic Game- "Lily's Closet".
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

2014
The Application of Game-Based Learning in Early Childhood Acquisition.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

2011
The Influences of Online Virtual situated environment to Chinese learning community.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011


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