Yao-Ting Sung

According to our database1, Yao-Ting Sung authored at least 77 papers between 2001 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


On csauthors.net:


Improving End-To-End Modeling for Mispronunciation Detection with Effective Augmentation Mechanisms.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2021

Applying augmented reality in physical education on motor skills learning.
Interact. Learn. Environ., 2020

Electronic storybook design, kindergartners' visual attention, and print awareness: An eye-tracking investigation.
Comput. Educ., 2020

Integrating LSA-based hierarchical conceptual space and machine learning methods for leveling the readability of domain-specific texts.
Nat. Lang. Eng., 2019

An Innovative BERT-Based Readability Model.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

Automated estimation of item difficulty for multiple-choice tests: An application of word embedding techniques.
Inf. Process. Manag., 2018

探索結合快速文本及卷積神經網路於可讀性模型之建立 (Exploring Combination of FastText and Convolutional Neural Networks for Building Readability Models) [In Chinese].
Proceedings of the 30th Conference on Computational Linguistics and Speech Processing, 2018

Electronic Story Book Display Method and Kindergartener Reading Behavior: An Eye-Tracking Investigation.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Exploring the Use of Neural Newtork based Features for Text Readability Classification.
Int. J. Comput. Linguistics Chin. Lang. Process., 2017

Guest Editorial: Learning Analytics in Technology Enhanced Language Learning.
J. Educ. Technol. Soc., 2017

Effect of stroke-order learning and handwriting exercises on recognizing and writing Chinese characters by Chinese as a foreign language learners.
Comput. Hum. Behav., 2017

探究不同領域文件之可讀性分析 (Exploring Readability Analysis on Multi-Domain Texts) [In Chinese].
Proceedings of the 29th Conference on Computational Linguistics and Speech Processing, 2017

Using cluster analysis to validate the angoff standard setting method in mixed-format assessments.
Proceedings of the 13th International Conference on Natural Computation, 2017

Using mobile devices to enhance the interactive learning for spatial geometry.
Interact. Learn. Environ., 2016

Integration of Mobile AR Technology in Performance Assessment.
J. Educ. Technol. Soc., 2016

The effect of online summary assessment and feedback system on the summary writing on 6th graders: The LSA-based technique.
Comput. Educ., 2016

The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis.
Comput. Educ., 2016

Development and evaluation of a web map mind tool environment with the theory of spatial thinking and project-based learning strategy.
Br. J. Educ. Technol., 2016

基於深層類神經網路及表示學習技術之文件可讀性分類(Classification of Text Readability Based on Deep Neural Network and Representation Learning Techniques)[In Chinese].
Proceedings of the 28th Conference on Computational Linguistics and Speech Processing, 2016

The Influence of using Augmented Reality on Textbook Support for Learners of Different Learning Styles.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

AR-Based Learning and AR Guides as Strategy in Two-Phase Learning Enhancement: A Case Study.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Automatically Detecting Syntactic Errors in Sentences Writing by Learners of Chinese as a Foreign Language.
Int. J. Comput. Linguistics Chin. Lang. Process., 2015

Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places.
J. Educ. Technol. Soc., 2015

Using Augmented Reality to Promote Homogeneity in Learning Achievement.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Mind and Body Learn Together: Embodied Cognition and Language Learning.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

A validity study for Yes/No Angoff standard setting method using cluster analysis.
Proceedings of the 12th International Conference on Fuzzy Systems and Knowledge Discovery, 2015

A Blended Mobile Learning Environment for Museum Learning.
J. Educ. Technol. Soc., 2014

The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction.
Comput. Educ., 2014

Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum.
Comput. Educ., 2014

Error patterns of Mandarin disyllabic tones by Japanese learners.
Proceedings of the INTERSPEECH 2014, 2014

A Meta-Analysis of the Effects of Learning Languages with Mobile Devices.
Proceedings of the New Horizons in Web Based Learning, 2014

Bridging in-and-out Class Learning: Mobile Seamless Mandarin Learning.
Proceedings of the New Horizons in Web Based Learning, 2014

The Readability of Diabetes Patient Education Materials on the World Wide Web based on LSA and SVM technique.
Proceedings of the AMIA 2014, 2014

Correcting Misconceptions on Electronics: Effects of a simulation-based learning environment backed by a conceptual change model.
J. Educ. Technol. Soc., 2013

Evaluating the Difficulty of Concepts on Domain Knowledge Using Latent Semantic Analysis.
Proceedings of the 2013 International Conference on Asian Language Processing, 2013

Embedding game-based problem-solving phase into problem-posing system for mathematics learning.
Comput. Educ., 2012

Developing Cognitive Diagnostic Assessments System for Mathematics Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Constructing a Novel Chinese Readability Classification Model Using Principal Component Analysis and Genetic Programming.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Efficacy of Simulation-Based Learning of Electronics Using Visualization and Manipulation.
J. Educ. Technol. Soc., 2011

Evaluating the reliability and impact of a quality assurance system for E-learning courseware.
Comput. Educ., 2011

A longitudinal analysis of the behavioural patterns in teachers using blogs for knowledge interactions.
Br. J. Educ. Technol., 2011

The cost effective structure for designing hybrid cloud based enterprise E-learning platform.
Proceedings of the 2011 IEEE International Conference on Cloud Computing and Intelligence Systems, 2011

Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis.
J. Comput. Assist. Learn., 2010

Mobile-Device-Supported Problem-Based Computational Estimation Instruction for Elementary School Students.
J. Educ. Technol. Soc., 2010

A Learning Assistance Tool for Enhancing ICT Literacy of Elementary School Students.
J. Educ. Technol. Soc., 2010

Designing an electronic guidebook for learning engagement in a museum of history.
Comput. Hum. Behav., 2010

What kinds of knowledge do teachers share on blogs? A quantitative content analysis of teachers' knowledge sharing on blogs.
Br. J. Educ. Technol., 2010

Applying lag sequential analysis to detect visual behavioural patterns of online learning activities.
Br. J. Educ. Technol., 2010

SPICEreading: A Three-in-One Share Platform in Cooperative English Reading.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

Supporting teachers' reflection and learning through structured digital teaching portfolios.
J. Comput. Assist. Learn., 2009

Using blogs as a professional development tool for teachers: analysis of interaction behavioral patterns.
Interact. Learn. Environ., 2009

Let us read together: Development and evaluation of a computer-assisted reciprocal early English reading system.
Comput. Educ., 2009

A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and Development.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Effects of a Mobile Electronic Guidebook on Visitors' Attention and Visiting Behaviors.
J. Educ. Technol. Soc., 2008

Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern.
J. Educ. Technol. Soc., 2008

Improving children's reading comprehension and use of strategies through computer-based strategy training.
Comput. Hum. Behav., 2008

Learning multiplication through computer-assisted learning activities.
Comput. Hum. Behav., 2008

Designing multimedia games for young children's taxonomic concept development.
Comput. Educ., 2008

Effects of learning support in simulation-based physics learning.
Comput. Educ., 2008

A Mobile-Device-Supported Brain-Friendly Reading System.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Using Weblogs to Promote Self-Directed Learning in Elementary Students Independent Science Study.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

An Analysis of Peer Assessment Online Discussions within a Course that uses Project-based Learning.
Interact. Learn. Environ., 2007

Mobile Learning.
IEEE Distributed Syst. Online, 2007

Developing geometry thinking through multimedia learning activities.
Comput. Hum. Behav., 2007

Hypermedia authoring with writing process guidance.
Br. J. Educ. Technol., 2007

Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Let's read together: an evaluation of a computer assisted reciprocal early english reading system.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction.
J. Educ. Technol. Soc., 2006

Computer-assisted learning for mathematical problem solving.
Comput. Educ., 2006

Collaborative Early EFL Reading among Distributed Learners: A Simulation Pilot Study.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

A New Assessment for Computer-based Concept Mapping.
J. Educ. Technol. Soc., 2005

The design and application of a web-based self- and peer-assessment system.
Comput. Educ., 2005

Web_Soc: a Socratic-dialectic-based collaborative tutoring system on the World Wide Web.
IEEE Trans. Educ., 2003

Web-based collaborative inquiry learning.
J. Comput. Assist. Learn., 2003

A New Structural Knowledge Assessment Based on Weighted Concept Maps.
Proceedings of the International Conference on Computers in Education, 2002

Learning through computer-based concept mapping with scaffolding aid.
J. Comput. Assist. Learn., 2001