José-Antonio Gil-Gómez

Orcid: 0000-0001-9954-2480

Affiliations:
  • Polytechnic University of Valencia, Spain


According to our database1, José-Antonio Gil-Gómez authored at least 19 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Solution for Immersive Vestibular Rehabilitation in Patients with Multiple Sclerosis by using Virtual Reality and its use within the Tele-Rehabilitation Paradigm.
Proceedings of the 6th Workshop on ICTS For Improving Patients Reahbilitation Research Techniques (REHAB 2022) co-located with conference on Human-Computer Interaction (Interacción 2022), 2022

Evaluation of User Satisfaction in a new Virtual Reality System for Rehabilitation in Children.
Proceedings of the 6th Workshop on ICTS For Improving Patients Reahbilitation Research Techniques (REHAB 2022) co-located with conference on Human-Computer Interaction (Interacción 2022), 2022

2018
Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review.
Sensors, 2018

2017
USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems.
Sensors, 2017

A Virtual Fine Rehabilitation System for Children with Cerebral Palsy: Assesment of the Usability of a Low-Cost System.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

2015
Static Weight Transferences in Patients with Parkinson's Disease using the Nintendo Wii Balance Board.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

2014
The Role of Virtual Motor Rehabilitation: A Quantitative Analysis Between Acute and Chronic Patients With Acquired Brain Injury.
IEEE J. Biomed. Health Informatics, 2014

Flexible learning itinerary vs. linear learning itinerary.
Sci. Comput. Program., 2014

A comparative study using an autostereoscopic display with augmented and virtual reality.
Behav. Inf. Technol., 2014

Working alliance and virtual motor rehabilitation in parkinson patients.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

The Perfetti method, a novel virtual fine motor rehabilitation system for chronic acquired brain injury.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

A CBR-Based Game Recommender for Rehabilitation Videogames in Social Networks.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2014, 2014

2013
Virtual reality system for multiple sclerosis rehabilitation using KINECT.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

SEQ: Suitability Evaluation Questionnaire for Virtual Rehabilitation systems. Application in a Virtual Rehabilitation system for Balance Rehabilitation.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Development of a novel therapy in virtual motor rehabilitation after severe Guillain-Barré symptomatology.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

2012
Use of the Wii balance board system in vestibular rehabilitation.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

Evaluation of the sense of presence and immersion in virtual rehabilitation: influence of user movement feedback.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

Kinamo: Gait Analysis System.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2008
Deformable brain atlas: Validation of the location of subthalamic nucleus using T1-weighted MR images of patients operated on for Parkinson's.
Comput. Medical Imaging Graph., 2008


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