Julian Alvarez

Orcid: 0000-0002-9862-9485

According to our database1, Julian Alvarez authored at least 14 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators.
IEEE Trans. Games, September, 2023

Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions.
Games Cult., 2023

2021
FaceTrack: Asymmetric Facial and Gesture Analysis Tool for Speech Language Pathologist Applications.
Proceedings of the FME'21: Proceedings of the 1st Workshop on Facial Micro-Expression: Advanced Techniques for Facial Expressions Generation and Spotting, 2021

Asymmetric 3D face model for Speech Language Pathologist applications.
Proceedings of the 16th IEEE International Conference on Automatic Face and Gesture Recognition, 2021

2020
The Colectyng Model for the Evaluation of Game-Based Learning Activities.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Design des dispositifs et expériences de jeu sérieux. (Design of serious gaming devices and experiences).
, 2019

2018
Serious game for waste sorting on interactive tabletop with tangible objects: exploratory study.
Proceedings of the 16th Ergo'IA "Ergonomie Et Informatique Avancée" Conference, 2018

2017
RDU Model dedicated to evaluate needed counsels for Serious Game projects.
Comput. Educ., 2017

2014
From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

2011
Origins of Serious Games.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
Can "Gaming 2.0" help design "Serious Games"?: a comparative study.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

2008
Play, Game, World: Anatomy Of A Videogame.
Int. J. Intell. Games Simul., 2008

A Gameplay Definition through Videogame Classification.
Int. J. Comput. Games Technol., 2008

2007
DU JEU VIDÉO AU SERIOUS GAME : Approches culturelle, pragmatique et formelle. (From Video Games to Serious Game / From Video Games to Serious Game : Cultural, pragmatic and formal approaches).
PhD thesis, 2007


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