Jean-Pierre Jessel

Orcid: 0000-0001-7197-2235

According to our database1, Jean-Pierre Jessel authored at least 56 papers between 1994 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2021
Tangibilisation of an educational scheduling game's graphical interface: Tangibilisation de l'interface d'un jeu de formation à la planification.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021

2020
Proximity-aware multiple meshes decimation using quadric error metric.
Graph. Model., 2020

2019
3D Objects based Security in Virtual and Augmented Reality Systems.
Int. J. Virtual Real., 2019

Towards Method Time Measurement Identification Using Virtual Reality and Gesture Recognition.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare.
Int. J. Eng. Pedagog., 2018

2017
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room.
Vis. Comput., 2017

Mobile Augmented Reality in Museums : Towards Enhancing Visitor's Learning Experience.
Int. J. Virtual Real., 2017

Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Loosely Coupled Approach for Web-Based Collaborative 3D Design: Doctoral Symposium.
Proceedings of the 11th ACM International Conference on Distributed and Event-based Systems, 2017

2016
3DEvent: a framework using event-sourcing approach for 3D web-based collaborative design in P2P.
Proceedings of the 21st International Conference on Web3D Technology, 2016

3D Cities Rendering and Visualisation: A Web-Based Solution.
Proceedings of the 4th Eurographics Workshop on Urban Data Modelling and Visualisation, 2016

3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

Automated and Assisted Authoring of Serious Game Scenarios.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

How to Build an Average Model When Samples are Variably Incomplete? Application to Fossil Data.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016

Making Decisions in a Virtual Operating Room.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

2015
A 3D collaborative editor using WebGL and WebRTC.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Serious Games Scenario Modeling for Non-experts.
Proceedings of the CSEDU 2015, 2015

2014
Crack-free rendering of dynamically tesselated B-rep models.
Comput. Graph. Forum, 2014

Adaptive augmented reality: plasticity of augmentations.
Proceedings of the 2014 Virtual Reality International Conference, 2014

2013
Mobile Augmented Reality Applications to Discover New Environments.
CoRR, 2013

2012
Towards A Serious Application for Telescope Maintenance.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

An Efficient Trim Structure for Rendering Large B-Rep Models.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

Hybrid indoor/outdoor localization system to improve aeronautical maintenance works.
Proceedings of the 2012 International Conference on Indoor Positioning and Indoor Navigation, 2012

2011
Évaluation d'un jeu sérieux pour l'apprentissage de la programmation.
Rev. d'Intelligence Artif., 2011

Experimental Feedback on Prog&Play: A Serious Game for Programming Practice.
Comput. Graph. Forum, 2011

Origins of Serious Games.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
Can "Gaming 2.0" help design "Serious Games"?: a comparative study.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

Automatic PSO-Based Deformable Structures Markerless Tracking in Laparoscopic Cholecystectomy.
Proceedings of the Hybrid Artificial Intelligence Systems, 5th International Conference, 2010

Calibration-free Markerless Augmented Reality in Monocular Laparoscopic Cholecystectomy.
Proceedings of the GRAPP 2010, 2010

Experimental Feedback on Prog and Play, a Serious Game for Programming Practice.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

T.A.C: augmented reality system for collaborative tele-assistance in the field of maintenance through internet.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
Towards a Serious Game to Help Students Learn Computer Programming.
Int. J. Comput. Games Technol., 2009

2008
Play, Game, World: Anatomy Of A Videogame.
Int. J. Intell. Games Simul., 2008

Perception-Based Filtering for MMOGs.
Int. J. Comput. Games Technol., 2008

A Gameplay Definition through Videogame Classification.
Int. J. Comput. Games Technol., 2008

SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes.
Proceedings of the Actes des quatrièmes journées francophones Mobilité et Ubiquité 2008, 2008

A New Architecture for a Multiplatform Augmented Reality System.
Proceedings of the SIGMAP 2008, 2008

Virtual Reality Simulation for Prototyping Augmented Reality.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

2007
ASSET: A Scalable Multicast Multi-Server Based Distributed Virtual Environments System.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

A new method to optimize the force-directed placement for 3D large graph drawing.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2006
Unified Model Based Three Dimensional Tool for Managing Computer Networks.
Proceedings of the WEBIST 2006, 2006

Notational-based prototyping of mixed interactions.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

2004
A Mixed Reality System for Design Engineering: Thinking, Issues and Solutions.
Proceedings of the MIXER '04, 2004

Enhancing a Telerobotics Java Tool with Augmented Reality.
Proceedings of the Advanced Distributed Systems: Third International School and Symposium, 2004

2003
A Distributed Virtual Storytelling System for Firefighters Training.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

2002
A Virtual Reality Tool for Teleoperation Research.
Virtual Real., 2002

A New Object-Order Ray-Casting Algorithm.
Proceedings of the 13th IEEE Visualization Conference, 2002

2001
Visualisation of Isosurfaces with Parametric Cubes.
Comput. Graph. Forum, 2001

Virtual Environment for Cooperative Assistance in Teleoperation.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Co-Operative and Concurrent Blending Motion Generators.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Computer Animation and Virtual Reality for Live Art Performance.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

2000
Accelerating volume rendering with quantized voxels.
Proceedings of the Proceeding of the 2000 Volume Visualization and Graphics Symposium, 2000

1999
Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999

1998
A hierarchical radiosity platform using efficient data structures and VRML 97.
Comput. Networks, 1998

1994
Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm.
Comput. Graph. Forum, 1994


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