Mathieu Vermeulen

Orcid: 0000-0003-3646-1741

According to our database1, Mathieu Vermeulen authored at least 15 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Reorienting Learning Game Design in Design-Based Research: a Case Study.
CoRR, 2024

2023
Facilitate the Design of Role Learning Games: The RLG Kit.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
THEDRE's Framework: Empowering PhD Candidates to Efficiently Implement Design-Based Research.
Educ. Inf. Technol., 2022

Designing LADs That Promote Sensemaking: A Participatory Tool.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

Objective Tests in Automated Grading of Computer Science Courses: An Overview.
Intelligent Techniques in the Educational Process (1), 2022

2021
Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Planning in the midst of chaos: how a stochastic Blood Bowl model can help to identify key planning features.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2019
APACHES: Human-Centered and Project-Based Methods in Higher Education.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

A Creation Tool for Serious Puzzle Games.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Feedback on a Self-education Module for AutoCAD: Development of a Self-education Module for Civil Engineering.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Une approche meta-design des learning games pour développer leur usage. (A meta-design approach of learning games to developp their use).
PhD thesis, 2018

A Model to Design Learning Escape Games: SEGAM.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
RDU Model dedicated to evaluate needed counsels for Serious Game projects.
Comput. Educ., 2017

Teachers at the Heart of the Learning Games Design: The DISC Model.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Chronicle of a Scenario Graph: From Expected to Observed Learning Path.
Proceedings of the Adaptive and Adaptable Learning, 2016


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