Junji Onishi

According to our database1, Junji Onishi authored at least 26 papers between 1998 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions.
Proceedings of the Computers Helping People with Special Needs, 2022

End-to-End Speech to Braille Translation in Japanese.
Proceedings of the IEEE International Conference on Consumer Electronics, 2022

2021
Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

2020
GAME: Game As a Measurement Environment: Scheme to Evaluate Interfaces and Game Contents Based on Test Theories.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Effective Scheme to Control Multiple Application Windows for Screen Reader Users with Blindness.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

2018
AcouSTTic: A Training Application of Acoustic Sense on Sound Table Tennis (STT).
Proceedings of the Computers Helping People with Special Needs, 2018

Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays.
Proceedings of the Computers Helping People with Special Needs, 2018

An Interactive Musical Scale Presentation System via Tactile Sense Through Haptic Actuator.
Proceedings of the 2018 IEEE International Symposium on Haptic, 2018

GoalBaural: A Training Application for Goalball-related Aural Sense.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Development of Tactile-Proprioceptive Display and Effect Evaluation of Local Area Vibration Presentation Method.
J. Adv. Comput. Intell. Intell. Informatics, 2017

Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2016
Auto-assisting figure presentation system for inclusion education.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Experimenting with Tactile Sense and Kinesthetic Sense Assisting System for Blind Education.
Proceedings of the Computers Helping People with Special Needs, 2016

Can Visually Impaired Smartphone Users Correctly Manipulate Tiny Screen Keyboards Under a Screen Reader Condition?
Proceedings of the Computers Helping People with Special Needs, 2016

Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers.
Proceedings of the Computers Helping People with Special Needs, 2016

2015
Terminal Operation Learning Application for the Screen Reader Users.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

2014
Real-time image sharing software for the blind.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014

Usage Situation Changes of Touchscreen Computers in Japanese Visually Impaired People: Questionnaire Surveys in 2011-2013.
Proceedings of the Computers Helping People with Special Needs, 2014

Accessible Single Button Characteristics of Touchscreen Interfaces under Screen Readers in People with Visual Impairments.
Proceedings of the Computers Helping People with Special Needs, 2014

Tactile pitch feedback system for deafblind or hearing impaired persons singing accuracy of hearing persons under conditions of added noise.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Robotic Rehabilitation and Assistive Technologies, 2014

2013
Fundamental Study on Tactile Cognition through Haptic Feedback Touchscreen.
Proceedings of the IEEE International Conference on Systems, 2013

2011
Contour pattern recognition through auditory labels of freeman chain codes for people with visual impairments.
Proceedings of the IEEE International Conference on Systems, 2011

2006
A Study of Detection Method of Printed Image Alteration Using Digital Watermark.
Proceedings of the Advances in Information and Computer Security, 2006

1999
The Digital Watermarking Method by Using both Patchwork and DCT.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

1998
A method of watermarking with multiresolution analysis and pseudo noise sequences.
Syst. Comput. Jpn., 1998


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