Takahiro Miura

According to our database1, Takahiro Miura authored at least 43 papers between 2011 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Cognitive workload of in-car auditory-vocal interfaces on visuospatial sketchpad based on a dual task of visual pattern test.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

Acousess: smartphone-based logger to assess acoustical conditions: subjective noise conditions on some circumference and intraindividual variation.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

Home Automation Platform Using Interaction-Based Sensing.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Design and Implementation of Age-Friendly Activity for Supporting Elderly's Daily Life by IoT.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

2018
Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System).
Proceedings of the 15th Web for All Conference, 2018

AcouSTTic: A Training Application of Acoustic Sense on Sound Table Tennis (STT).
Proceedings of the Computers Helping People with Special Needs, 2018

Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays.
Proceedings of the Computers Helping People with Special Needs, 2018

Acceptance and Practical Use of Assistive Technologies for Frail Seniors and Caregivers: Interview Surveys on Nursing Homes.
Proceedings of the Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation, 2018

GoalBaural: A Training Application for Goalball-related Aural Sense.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2016
Auto-assisting figure presentation system for inclusion education.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Visuospatial working memory game and measured memory performances at various ages.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Need and impressions of communication robots for seniors with slight physical and cognitive disabilities: Evaluation using system usability scale.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Accessibility, efficacy, and improvements in voting methodology for visually impaired persons using a web-based electronic ballot system.
Proceedings of the 8th Indian Conference on Human Computer Interaction, 2016

Experimenting with Tactile Sense and Kinesthetic Sense Assisting System for Blind Education.
Proceedings of the Computers Helping People with Special Needs, 2016

Can Visually Impaired Smartphone Users Correctly Manipulate Tiny Screen Keyboards Under a Screen Reader Condition?
Proceedings of the Computers Helping People with Special Needs, 2016

Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group.
Proceedings of the Computers Helping People with Special Needs, 2016

Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers.
Proceedings of the Computers Helping People with Special Needs, 2016

Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016

Visuospatial Workload Measurement of an Interface Based on a Dual Task of Visual Working Memory Test.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

Diagram Presentation using Loudspeaker Matrix for Visually Impaired People: Sound Characteristics for their Pattern Recognition.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Terminal Operation Learning Application for the Screen Reader Users.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
Real-time image sharing software for the blind.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014

Usage Situation Changes of Touchscreen Computers in Japanese Visually Impaired People: Questionnaire Surveys in 2011-2013.
Proceedings of the Computers Helping People with Special Needs, 2014

Accessible Single Button Characteristics of Touchscreen Interfaces under Screen Readers in People with Visual Impairments.
Proceedings of the Computers Helping People with Special Needs, 2014

T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014

Training Archived Physical Skill through Immersive Virtual Environment.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Fundamental Study on Tactile Cognition through Haptic Feedback Touchscreen.
Proceedings of the IEEE International Conference on Systems, 2013

Investigation on work motivation of Japanese seniors and skill discovery from their résumés.
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013

Towards Mobile Embodied 3D Avatar as Telepresence Vehicle.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Mosaic-type work support system using touchscreen computers for senior people.
Proceedings of the Computer Supported Cooperative Work, 2013

Communication pedometer: a discussion of gamified communication focused on frequency of smiles.
Proceedings of the 4th Augmented Human International Conference, 2013

Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
Barrier-free walk: A social sharing platform of barrier-free information for sensory/physically-impaired and aged people.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

Usages and demands to touchscreen interface: A questionnaire survey in Japanese visually impaired people.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

2011
Contribution of acoustical characteristics to auditory perception of silent object.
Proceedings of the IEEE International Conference on Systems, 2011

Utilization of auditory perceptions of sounds and silent objects for orientation and mobility by visually-impaired people.
Proceedings of the IEEE International Conference on Systems, 2011

Elderly User Evaluation of Mobile Touchscreen Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011


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