Takeshi Kurata

Orcid: 0000-0002-6380-2823

According to our database1, Takeshi Kurata authored at least 67 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
A Survey of Ground Truth Measurement Systems for Indoor Positioning.
J. Inf. Process., 2023

Infrastructure-less Localization from Indoor Environmental Sounds Based on Spectral Decomposition and Spatial Likelihood Model.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2023

Integration of BLE-based proximity detection with particle filter for day-long stability in workplaces.
Proceedings of the IEEE/ION Position, Location and Navigation Symposium, 2023

Work Pattern Analysis with and without Site-Specific Information in a Manufacturing Line.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023

Geospatial intelligence system for evaluating the work environment and physical load of factory workers.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
Tracing Interaction on OTASCE Map by the Visually Impaired: Feasibility of Adopting Interactive Route Guidance<sup>*</sup>.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

Upper Limb Movement Estimation and Function Evaluation of the Shoulder Girdle by Multi-Sensing Flexible Sensor Wear.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

Analyzing Operations on a Manufacturing Line Using Geospatial Intelligence Technologies.
Proceedings of the Advances in Production Management Systems. Smart Manufacturing and Logistics Systems: Turning Ideas into Action, 2022

2021
Geospatial Intelligence for Health and Productivity Management in Japanese Restaurants and Other Industries.
Proceedings of the Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021

Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

2020
GAME: Game As a Measurement Environment: Scheme to Evaluate Interfaces and Game Contents Based on Test Theories.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

2019
Off-Site Indoor Localization Competitions Based on Measured Data in a Warehouse.
Sensors, 2019

IoH Technologies into Indoor Manufacturing Sites.
Proceedings of the Advances in Production Management Systems. Towards Smart Production Management Systems, 2019

2018
An asymmetric collaborative system for architectural-scale space design.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Making Pier Data Broader and Deeper: - PDR Challenge and Virtual Mapping Party.
Proceedings of the Mobile Computing, Applications, and Services, 2018

Work Analysis Using Human Operating Data Based on a State Transition Model.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2018

Review of PDR Challenge in Warehouse Picking and Advancing to xDR Challenge.
Proceedings of the 2018 International Conference on Indoor Positioning and Indoor Navigation, 2018

2017
Lab-Forming Fields and Field-Forming Labs.
Proceedings of the Serviceology for Services - 5th International Conference, 2017

Reference Framework on vSRT-method Benchmarking for MAR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Augmented Reality Tactile Map with Hand Gesture Recognition.
Proceedings of the Computers Helping People with Special Needs, 2016

2015
Up-to-date virtual UX of the Kesennuma-Yokocho food stall village: integration with social media.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Road Maintenance MSystem Using LRF and PDR.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Indoor floor-level detection by collectively decomposing factors of atmospheric pressure.
Proceedings of the 2015 International Conference on Indoor Positioning and Indoor Navigation, 2015

Role of Servicing Activity Visualization in Quality Control Circle.
Proceedings of the Serviceology for Smart Service System, 2015

Multi-modal service operation estimation using DNN-based acoustic bag-of-features.
Proceedings of the 23rd European Signal Processing Conference, 2015

2014
Service Field Simulator: Virtual Environment Display System for Analyzing Human Behavior in Service Fields.
Proceedings of the Serviceology for Designing the Future, 2014

Mixed Reality Navigation on a Tablet Computer for Supporting Machine Maintenance in Wide-Area Indoor Environment.
Proceedings of the Serviceology for Designing the Future, 2014

Improvement of utterance clustering by using employees' sound and area data.
Proceedings of the IEEE International Conference on Acoustics, 2014

Analysis of customer communication by employee in restaurant and lead time estimation.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2014

2013
Interactive 3-D indoor modeler for virtualizing service fields.
Virtual Real., 2013

Measurement and analysis of speech data toward improving service in restaurant.
Proceedings of the 2013 International Conference Oriental COCOSDA held jointly with 2013 Conference on Asian Spoken Language Research and Evaluation (O-COCOSDA/CASLRE), 2013

Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Precise Pointing Techniques for Handheld Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Handheld Augmented Reality: Effect of registration jitter on cursor-based pointing techniques.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013

PDRplus: Human Behaviour Sensing Method for Service Field Analysis.
Proceedings of the Serviceology for Services, 2013

Improving Service Processes Based on Visualization of Human-Behavior and POS Data: A Case Study in a Japanese Restaurant.
Proceedings of the Serviceology for Services, 2013

Measuring and evaluating real service operations with human-behavior sensing: A case study in a Japanese cuisine restaurant.
Proceedings of the 19th Korea-Japan Joint Workshop on Frontiers of Computer Vision, Incheon, Korea (South), January 30, 2013

2011
Economic and Synergistic Pedestrian Tracking System with Service Cooperation for Indoor Environments.
Int. J. Organ. Collect. Intell., 2011

Superpixel Based Inpainting for Interactive 3D Indoor Modeler.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2011), 2011

Indoor-Outdoor Navigation System for Visually-Impaired Pedestrians: Preliminary Evaluation of Position Measurement and Obstacle Display.
Proceedings of the 15th IEEE International Symposium on Wearable Computers (ISWC 2011), 2011

2010
An intermediate report of TrakMark WG - international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
Economic and Synergistic Pedestrian Tracking System for Indoor Environments.
Proceedings of the First International Conference of Soft Computing and Pattern Recognition, 2009

Codebook-Based Background Subtraction to Generate Photorealistic Avatars in a Walkthrough Simulator.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

In-Situ 3D Indoor Modeler with a Camera and Self-contained Sensors.
Proceedings of the Virtual and Mixed Reality, 2009

2007
Reliving Museum Visiting Experiences on-and-off the Spot.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

2006
A recursive factorization method for the metric affine projection model.
Syst. Comput. Jpn., 2006

Indoor/Outdoor Pedestrian Navigation with an Embedded GPS/RFID/Self-contained Sensor System.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2005
A Location-Based Information Support Infrastructure System using CoBIT.
Proceedings of the 2005 International Conference on Pervasive Systems and Computing, 2005

2004
Remote Collaboration using a Shoulder-Worn Active Camera/Laser.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

2003
WACL: Supporting Telecommunications Using Wearable Active Camera with Laser Pointer.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003

Fiducial-less 3-D Object Tracking in AR Systems Based on the Integration of Top-down and Bottom-up Approaches and Automatic Database Addition.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

A Wearable Augmented Reality System with Personal Positioning Based on Walking Locomotion Analysis.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Personal Positioning based on Walking Locomotion Analysis with Self-Contained Sensors and a Wearable Camera.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

A Functionally-Distributed Hand Tracking Method for Wearable Visual Interfaces and Its Applications.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2002), 2002

VizWear-Active: Towards a Functionally-Distributed Architecture for Real-Time Visual Tracking and Context-Aware UI.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

VizWear-Active: Distributed Monte Carlo Face Tracking for Wearable Active Cameras.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

2001
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization.
Proceedings of the Advances in Multimedia Information Processing, 2001

A Panorama-based Method of Personal Positioning and Orientation and Its Real-time Applications for Wearable Computers.
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001

2000
Real-Time Camera Parameter Estimation from Images for a Wearable Vision System.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2000), 2000

Improvement of Panorama-Based Annotation Overlay Using Omnidirectional Vision and Inertial Sensors.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000

Recursive Factorization Method for the Paraperspective Model Based on the Perspective Projection.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

A Panorama-Based Technique for Annotation Overlay and Its Real-Time Implementation.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

A Fast and Robust Approach to Recovering Structure and Motion from Live Video Frames.
Proceedings of the 2000 Conference on Computer Vision and Pattern Recognition (CVPR 2000), 2000

1999
Real-Time Image Mosaicing from a Video Sequence.
Proceedings of the 1999 International Conference on Image Processing, 1999

1998
Affine epipolar geometry via factorization method.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998


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