Ken-ichiro Yabu

According to our database1, Ken-ichiro Yabu authored at least 24 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
Enriching IoT Web Application Experience by Integrating Containerized Edge Resource.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Design and Verification of a Smart Home Management System for Making a Smart Home Composable and Adjustable by the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

Attitude to Use Information and Communication Technology in Older Adults Under "Stay Home" to Prevent COVID-19 Infection.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

2021
Configuring Interface for IoT: Natural User Interface Study on Senior Adults in Japan.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Evaluation of IoT-Setting Method Among Senior Citizens in Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021

Designing Local Assessment Workshops and Web-Mobile Applications for Facilitating the Workshop - Based on the Schemes of Problem/Project-Based Learning (PBL) and ADDIE Model.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021

Lesson Learned from the Cases Utilizing Information Systems in Support Sites for Seniors in Japan - Helping Caregivers on Information Sharing by ICT and Seniors on Vitalizing Their Life by IoT.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021

2020
GAME: Game As a Measurement Environment: Scheme to Evaluate Interfaces and Game Contents Based on Test Theories.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

2019
Cognitive workload of in-car auditory-vocal interfaces on visuospatial sketchpad based on a dual task of visual pattern test.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

Acousess: smartphone-based logger to assess acoustical conditions: subjective noise conditions on some circumference and intraindividual variation.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

Creation of a Sound Map Based on a Field Assessment: A Case of Hon-Atsugi Station "s(urr)oundings".
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

Home Automation Platform Using Interaction-Based Sensing.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Design and Implementation of Age-Friendly Activity for Supporting Elderly's Daily Life by IoT.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

2018
Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System).
Proceedings of the 15th Web for All Conference, 2018

2016
Visuospatial working memory game and measured memory performances at various ages.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group.
Proceedings of the Computers Helping People with Special Needs, 2016

Visuospatial Workload Measurement of an Interface Based on a Dual Task of Visual Working Memory Test.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

Diagram Presentation using Loudspeaker Matrix for Visually Impaired People: Sound Characteristics for their Pattern Recognition.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2013
Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
Barrier-free walk: A social sharing platform of barrier-free information for sensory/physically-impaired and aged people.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012


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