Kaylee Payne Kruzan

Orcid: 0000-0003-1489-487X

According to our database1, Kaylee Payne Kruzan authored at least 10 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
"The library is so much more than books": considerations for the design and implementation of teen digital mental health services in public libraries.
Frontiers Digit. Health, May, 2023

Bridging HCI and Implementation Science for Innovation Adoption and Public Health Impact.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Perceived Utility of Smartphone and Wearable Sensor Data in Digital Self-tracking Technologies for Mental Health.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
How Technologies Can Support Self-Injury Self-Management: Perspectives of Young Adults With Lived Experience of Nonsuicidal Self-Injury.
Frontiers Digit. Health, 2022

Information-Seeking, Finding Identity: Exploring the Role of Online Health Information in Illness Experience.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

"I Wanted to See How Bad it Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Investigating Self-injury Support Solicitations and Responses on a Mobile Peer Support Application.
Proc. ACM Hum. Comput. Interact., 2021

2020
Social Interaction and Pain Threshold in Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2020

Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Embodied well-being through two media technologies: Virtual reality and social media.
New Media Soc., 2019


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