Gregory D. Abowd

Affiliations:
  • Georgia Institute of Technology, Atlanta, USA


According to our database1, Gregory D. Abowd authored at least 302 papers between 1990 and 2023.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2008, "For contributions to ubiquitous computing research, with emphasis on applications for education, home and health.".

Timeline

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Bibliography

2023
Leveraging WiFi network logs to infer student collocation and its relationship with academic performance.
EPJ Data Sci., December, 2023

Discussing Social Media During Psychotherapy Consultations: Patient Narratives and Privacy Implications.
Proc. ACM Hum. Comput. Interact., April, 2023

Exergy: A Toolkit to Simplify Creative Applications of Wind Energy Harvesting.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2023

Empirical networks for localized COVID-19 interventions using WiFi infrastructure at university campuses.
Frontiers Digit. Health, March, 2023

Building Causal Agency in Autistic Students through Iterative Reflection in Collaborative Transition Planning.
Proc. ACM Hum. Comput. Interact., 2023

Powering for Privacy: Improving User Trust in Smart Speaker Microphones with Intentional Powering and Perceptible Assurance.
Proceedings of the 32nd USENIX Security Symposium, 2023

Panel: Sustainability in Computing.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications, 2023

Transient Internet of Things: Redesigning the Lifetime of Electronics for a More Sustainable Networked Environment.
Proceedings of the 2nd Workshop on Sustainable Computer Systems, 2023

Algorithmic Power or Punishment: Information Worker Perspectives on Passive Sensing Enabled AI Phenotyping of Performance and Wellbeing.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

SwellSense: Creating 2.5D interactions with micro-capsule paper.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Functional Destruction: Utilizing Sustainable Materials' Physical Transiency for Electronics Applications.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Applying Compute-Proximal Energy Harvesting to Develop Self-Sustained Systems for Automobiles.
IEEE Pervasive Comput., 2022

Food, Mood, Context: Examining College Students' Eating Context and Mental Well-being.
ACM Trans. Comput. Heal., 2022

Circularity in Energy Harvesting Computational "Things".
Proceedings of the 20th ACM Conference on Embedded Networked Sensor Systems, 2022

A Personalized Approach for Developing a Snacking Detection System using Earbuds in a Semi-Naturalistic Setting.
Proceedings of the 2022 ACM International Symposium on Wearable Computers, 2022

Semantic Gap in Predicting Mental Wellbeing through Passive Sensing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Can You See It?: Good, So We Can Sense It!
GetMobile Mob. Comput. Commun., 2021

Complex Deep Neural Networks from Large Scale Virtual IMU Data for Effective Human Activity Recognition Using Wearables.
Sensors, 2021

Computational Materials: Toward the Emerging Internet of Materials.
IEEE Pervasive Comput., 2021

Approaching the Real-World: Supporting Activity Recognition Training with Virtual IMU Data.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Smart Webcam Cover: Exploring the Design of an Intelligent Webcam Cover to Improve Usability and Trust.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Duco: Autonomous Large-Scale Direct-Circuit-Writing (DCW) on Vertical Everyday Surfaces Using A Scalable Hanging Plotter.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Bit Whisperer: Enabling Ad-hoc, Short-range, Walk-Up-and-Share Data Transmissions via Surface-restricted Acoustics.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

MARS: Nano-Power Battery-free Wireless Interfaces for Touch, Swipe and Speech Input.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

A Simulation and Prototyping Toolkit for Airflow Energy Harvesting in Vehicles.
Proceedings of the SenSys '21: The 19th ACM Conference on Embedded Networked Sensor Systems, Coimbra, Portugal, November 15, 2021

Spidey Sense: Designing Wrist-Mounted Affective Haptics for Communicating Cybersecurity Warnings.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Interactive Technologies and Autism, Second Edition
Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies, Morgan & Claypool Publishers, ISBN: 978-3-031-01604-2, 2020

Growing Apart: How Smart Devices Impact the Proximity of Users to Their Smartphones.
IEEE Pervasive Comput., 2020

The Internet of Materials: A Vision for Computational Materials.
IEEE Pervasive Comput., 2020

OptoSense: Towards Ubiquitous Self-Powered Ambient Light Sensing Surfaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

UbiquiTouch: Self Sustaining Ubiquitous Touch Interfaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

IMUTube: Automatic Extraction of Virtual on-body Accelerometry from Video for Human Activity Recognition.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Silver Tape: Inkjet-Printed Circuits Peeled-and-Transferred on Versatile Substrates.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Leveraging WiFi Network Logs to Infer Social Interactions: A Case Study of Academic Performance and Student Behavior.
CoRR, 2020

SATURN: an introduction to the internet of materials.
Commun. ACM, 2020

SPIN (Self-powered Paper Interfaces): Bridging Triboelectric Nanogenerator with Folding Paper Creases.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Measuring Self-Esteem with Passive Sensing.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020

Social Media and Ubiquitous Technologies for Remote Worker Wellbeing and Productivity in a Post-Pandemic World.
Proceedings of the 2nd IEEE International Conference on Cognitive Machine Intelligence, 2020

Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

SelfSustainableCHI: Self-Powered Sustainable Interfaces and Interactions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Cultural Clash: Exploring How Studio-Based Pedagogy Impacts Learning for Students in HCI Classrooms.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
SATURN: Technical and Design Challenges of Building a Self-sustaining Sound and Vibration Sensing Material.
GetMobile Mob. Comput. Commun., 2019

Birds of a Feather Clock Together: A Study of Person-Organization Fit Through Latent Activity Routines.
Proc. ACM Hum. Comput. Interact., 2019

A Multisensor Person-Centered Approach to Understand the Role of Daily Activities in Job Performance with Organizational Personas.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Prediction of Mood Instability with Passive Sensing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Surface++: A Scalable and Self-sustainable Wireless Sound Sensing Surface.
Proceedings of the 17th Annual International Conference on Mobile Systems, 2019

Handling annotation uncertainty in human activity recognition.
Proceedings of the 23rd International Symposium on Wearable Computers, 2019

Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
NotifiVR: Exploring Interruptions and Notifications in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2018

Students' Experiences with Ecological Momentary Assessment Tools to Report on Emotional Well-being.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

SATURN: A Thin and Flexible Self-powered Microphone Leveraging Triboelectric Nanogenerator.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

ZEUSSS: Zero Energy Ubiquitous Sound Sensing Surface Leveraging Triboelectric Nanogenerator and Analog Backscatter Communication.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Wristwash: towards automatic handwashing assessment using a wrist-worn device.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

On specialized window lengths and detector based human activity recognition.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Adding structural characteristics to distribution-based accelerometer representations for activity recognition using wearables.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Center of Excellence for Mobile Sensor Data-to-Knowledge (MD2K).
IEEE Pervasive Comput., 2017

Semi-Automated Tracking: A Balanced Approach for Self-Monitoring Applications.
IEEE Pervasive Comput., 2017

SoundTrak: Continuous 3D Tracking of a Finger Using Active Acoustics.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

FingerSound: Recognizing unistroke thumb gestures using a ring.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Inferring Mood Instability on Social Media by Leveraging Ecological Momentary Assessments.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

SynchroWatch: One-Handed Synchronous Smartwatch Gestures Using Correlation and Magnetic Sensing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

EarBit: Using Wearable Sensors to Detect Eating Episodes in Unconstrained Environments.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Editorial.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Bioacoustics-Based Human-Body-Mediated Communication.
Computer, 2017

Exploring Symmetric and Asymmetric Bimanual Eating Detection with Inertial Sensors on the Wrist.
Proceedings of the 1st Workshop on Digital Biomarkers, 2017

FingOrbits: interaction with wearables using synchronized thumb movements.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

<i>e</i>wrapper: operationalizing engagement strategies in mHealth.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Understanding the Cost of Driving Trips.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Challenges and Opportunities in Automated Detection of Eating Activity.
Proceedings of the Mobile Health - Sensors, Analytic Methods, and Applications, 2017

2016
Beyond the Touchscreen: An Exploration of Extending Interactions on Commodity Smartphones.
ACM Trans. Interact. Intell. Syst., 2016

User Interface Design in the 21st Century.
Computer, 2016

Beyond Weiser: From Ubiquitous to Collective Computing.
Computer, 2016

Hot or Not?: Moving Forward from Weiser's Vision of Ubiquitous Computing.
Proceedings of the 17th International Workshop on Mobile Computing Systems and Applications, 2016

TapSkin: Recognizing On-Skin Input for Smartwatches.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Driver Classification Based on Driving Behaviors.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

WatchOut: extending interactions on a smartwatch with inertial sensing.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Whoosh: non-voice acoustics for low-cost, hands-free, and rapid input on smartwatches.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Mogeste: mobile tool for in-situ motion gesture design.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Advances in DIY Health and Wellbeing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Training collar-sensed gestures for canine communication.
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016

2015
Introduction to the Special Issue on Activity Recognition for Interaction.
ACM Trans. Interact. Intell. Syst., 2015

Center of excellence for mobile sensor data-to-knowledge (MD2K).
J. Am. Medical Informatics Assoc., 2015

Methods for Studying Technology in the Home.
Interact. Comput., 2015

Visual Analysis of Proximal Temporal Relationships of Social and Communicative Behaviors.
Comput. Graph. Forum, 2015

Leveraging Context to Support Automated Food Recognition in Restaurants.
Proceedings of the 2015 IEEE Winter Conference on Applications of Computer Vision, 2015

Towards designing social question-and-answer systems for behavioral support of individuals with autism.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

BeyondTouch: Extending the Input Language with Built-in Sensors on Commodity Smartphones.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

Inferring Meal Eating Activities in Real World Settings from Ambient Sounds: A Feasibility Study.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

Predicting daily activities from egocentric images using deep learning.
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

A practical approach for recognizing eating moments with wrist-mounted inertial sensing.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

In-group Questions and Out-group Answers: Crowdsourcing Daily Living Advice for Individuals with Autism.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Barriers and Negative Nudges: Exploring Challenges in Food Journaling.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Designing motion-based activities to engage students with autism in classroom settings.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Behavioral Imaging and Autism.
IEEE Pervasive Comput., 2014

Measuring Child Visual Attention using Markerless Head Tracking from Color and Depth Sensing Cameras.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Using electrodermal activity to recognize ease of engagement in children during social interactions.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, UbiComp '14, Seattle, WA, 2014

Towards a questionnaire for measuring affective benefits and costs of communication technologies.
Proceedings of the Computer Supported Cooperative Work, 2014

Mining Themes and Interests in the Asperger's and Autism Community.
Proceedings of the Workshop on Computational Linguistics and Clinical Psychology: From Linguistic Signal to Clinical Reality, 2014

2013
Interactive Technologies for Autism
Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies, Morgan & Claypool Publishers, ISBN: 978-3-031-01595-3, 2013

BackTap: robust four-point tapping on the back of an off-the-shelf smartphone.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Feasibility of identifying eating moments from first-person images leveraging human computation.
Proceedings of the International SenseCam & Pervasive Imaging Conference 2013, 2013

Technological approaches for addressing privacy concerns when recognizing eating behaviors with wearable cameras.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Instant inkjet circuits: lab-based inkjet printing to support rapid prototyping of UbiComp devices.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Decoding Children's Social Behavior.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

"almost touching": parent-child remote communication using the sharetable system.
Proceedings of the Computer Supported Cooperative Work, 2013

Investigating the use of circles in social networks to support independence of individuals with autism.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Exploration of videochat for children with autism.
Proceedings of the Interaction Design and Children 2013, 2013

Designing for and with children with special needs in multiple settings.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Monitoring children's developmental progress using augmented toys and activity recognition.
Pers. Ubiquitous Comput., 2012

Supporting parents for in-home capture of problem behaviors of children with developmental disabilities.
Pers. Ubiquitous Comput., 2012

Towards in-home collection of behavior specimens: Within the cultural context of autism in Pakistan.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

An evaluation of BrailleTouch: mobile touchscreen text entry for the visually impaired.
Proceedings of the Mobile HCI '12, 2012

Braille Touch: mobile touchscreen text entry for the visually impaired.
Proceedings of the Mobile HCI '12, 2012

Automatic Synchronization of Wearable Sensors and Video-Cameras for Ground Truth Annotation - A Practical Approach.
Proceedings of the 16th International Symposium on Wearable Computers, 2012

Using SMS to provide continuous assessment and improve health outcomes for children with asthma.
Proceedings of the ACM International Health Informatics Symposium, 2012

Detecting eye contact using wearable eye-tracking glasses.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Recognizing water-based activities in the home through infrastructure-mediated sensing.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Automatic assessment of problem behavior in individuals with developmental disabilities.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

What next, ubicomp?: celebrating an intellectual disappearing act.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Designing a social network to support the independence of young adults with autism.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

SocialMirror: motivating young adults with autism to practice life skills in a social world.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Socially computed scripts to support social problem solving skills.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Design and Performance of an Optimal Inertial Power Harvester for Human-Powered Devices.
IEEE Trans. Mob. Comput., 2011

REACT: intelligent authoring of social skills instructional modules for adolescents with high-functioning Autism.
ACM SIGACCESS Access. Comput., 2011

BrailleTouch: designing a mobile eyes-free soft keyboard.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Mediated parent-child contact in work-separated families.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Evaluating video visualizations of human behavior.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Act collectively: opportunities for technologies to support low-income children with asthma.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Towards a framework to situate assistive technology design in the context of culture.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

Developing Scripts to Teach Social Skills: Can the Crowd Assist the Author?
Proceedings of the Human Computation, 2011

2010
Assessing asthma management practices through in-home technology probes.
Proceedings of the 4th International Conference on Pervasive Computing Technologies for Healthcare, 2010

Training social problem solving skills in adolescents with high-functioning autism.
Proceedings of the 4th International Conference on Pervasive Computing Technologies for Healthcare, 2010

No-Look Notes: Accessible Eyes-Free Multi-touch Text Entry.
Proceedings of the Pervasive Computing, 8th International Conference, 2010

CU-Later: a communication system considering time difference.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

SocialMedicineBox: a communication system for the elderly using medicine box.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

SNUPI: sensor nodes utilizing powerline infrastructure.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Temporal causality for the analysis of visual events.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Asthmon: empowering asthmatic children's self-management with a virtual pet.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Connect 2 congress: visual analytics for civic oversight.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

TriggerHunter: designing an educational game for families with asthmatic children.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Grip sensing in smart toys: a formative design method for user categorization.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Understanding the challenges and opportunities for richer descriptions of stereotypical behaviors of children with asd: a concept exploration and validation.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

2009
Supporting parent-child communication in divorced families.
Int. J. Hum. Comput. Stud., 2009

Make IT matter: how computing can make a difference.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

KidCam: Toward an Effective Technology for the Capture of Children's Moments of Interest.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Make IT Matter: The Opportunities and Responsibilities of Pervasive Computing Research.
Proceedings of the Seventh Annual IEEE International Conference on Pervasive Computing and Communications, 2009

A visual analytics system for radio frequency fingerprinting-based localization.
Proceedings of the 4th IEEE Symposium on Visual Analytics Science and Technology, 2009

Quasi-periodic event analysis for social game retrieval.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

Baby steps: evaluation of a system to support record-keeping for parents of young children.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Developing shared home behavior datasets to advance HCI and ubiquitous computing research.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Developing a media space for remote synchronous parent-child interaction.
Proceedings of the Interaction Design and Children, 2009

2008
Viz-A-Vis: Toward Visualizing Video through Computer Vision.
IEEE Trans. Vis. Comput. Graph., 2008

From privacy methods to a privacy toolbox: Evaluation shows that heuristics are complementary.
ACM Trans. Comput. Hum. Interact., 2008

User Identification with User's Stepping Pattern over the ubiFloorII.
Int. J. Pattern Recognit. Artif. Intell., 2008

Reviewing Meetings in TeamSpace.
Hum. Comput. Interact., 2008

HealthSense: classification of health-related sensor data through user-assisted machine learning.
Proceedings of the 9th Workshop on Mobile Computing Systems and Applications, 2008

Detecting Human Movement by Differential Air Pressure Sensing in HVAC System Ductwork: An Exploration in Infrastructure Mediated Sensing.
Proceedings of the Pervasive Computing, 2008

Opportunities for Pervasive Computing in Chronic Cancer Care.
Proceedings of the Pervasive Computing, 2008

A quantitative investigation of inertial power harvesting for human-powered devices.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Wideband powerline positioning for indoor localization.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Are you sleeping?: sharing portrayed sleeping status within a social network.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

The Georgia Tech aware home.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

When the designer becomes the user: designing a system for therapists by becoming a therapist.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

CareLog: a selective archiving tool for behavior management in schools.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Designing toys with automatic play characterization for supporting the assessment of a child's development.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Designing home availability services.
Pers. Ubiquitous Comput., 2007

Pervasive Computing and Autism: Assisting Caregivers of Children with Special Needs.
IEEE Pervasive Comput., 2007

Physical, Social, and Experiential Knowledge in Pervasive Computing Environments.
IEEE Pervasive Comput., 2007

Blui: low-cost localized blowable user interfaces.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

TrackSense: Infrastructure Free Precise Indoor Positioning Using Projected Patterns.
Proceedings of the Pervasive Computing, 2007

Automatic administration of the get up and go test.
Proceedings of the 1st ACM SIGMOBILE International Workshop on Systems and Networking Support for Healthcare and Assisted Living Environments, 2007

At the Flick of a Switch: Detecting and Classifying Unique Electrical Events on the Residential Power Line (Nominated for the Best Paper Award).
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

Grow and know: understanding record-keeping needs for tracking the development of young children.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Interactive technologies for autism.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Using Automated Capture in Classrooms to Support Understanding of the Learning Experience.
Proceedings of the Artificial Intelligence in Education, 2007

2006
UbiqStack: a taxonomy for a ubiquitous computing software stack.
Pers. Ubiquitous Comput., 2006

iCam: Precise at-a-Distance Interaction in the Physical Environment.
Proceedings of the Pervasive Computing, 2006

GVU-PROCAMS: enabling novel projected interfaces.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Interactive mosaic generation for video navigation.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

PowerLine Positioning: A Practical Sub-Room-Level Indoor Location System for Domestic Use.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

Farther Than You May Think: An Empirical Investigation of the Proximity of Users to Their Mobile Phones.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

From the war room to the living room: decision support for home-based therapy teams.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

The message center: enhancing elder communication.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Tensions in designing capture technologies for an evidence-based care community.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006

Storyboarding: an empirical determination of best practices and effective guidelines.
Proceedings of the Conference on Designing Interactive Systems, 2006

The impact of pre-patterns on the design of digital home applications.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Guest Editors' Introduction: The Smart Phone--A First Platform for Pervasive Computing.
IEEE Pervasive Comput., 2005

Prototypes and paratypes: designing mobile and ubiquitous computing applications.
IEEE Pervasive Comput., 2005

Towards a Smarter Meeting Record-Capture and Access of Meetings Revisited.
Multim. Tools Appl., 2005

Developing privacy guidelines for social location disclosure applications and services.
Proceedings of the 1st Symposium on Usable Privacy and Security, 2005

Social Disclosure of Place: From Location Technology to Communication Practices.
Proceedings of the Pervasive Computing, 2005

Using Sound Source Localization in a Home Environment.
Proceedings of the Pervasive Computing, 2005

Recognizing Mimicked Autistic Self-Stimulatory Behaviors Using HMMs.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005

Preventing Camera Recording by Designing a Capture-Resistant Environment.
Proceedings of the UbiComp 2005: Ubiquitous Computing, 7th International Conference, 2005

Abaris: Evaluating Automated Capture Applied to Structured Autism Interventions.
Proceedings of the UbiComp 2005: Ubiquitous Computing, 7th International Conference, 2005

Control, Deception, and Communication: Evaluating the Deployment of a Location-Enhanced Messaging Service.
Proceedings of the UbiComp 2005: Ubiquitous Computing, 7th International Conference, 2005

An empirical investigation of capture and access for software requirements activities.
Proceedings of the Graphics Interface 2005 Conference, 2005

Virtual rear projection: do shadows matter?
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Indexing unstructured activities with peripheral cues.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Privacy and proportionality: adapting legal evaluation techniques to inform design in ubiquitous computing.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Experience buffers: a socially appropriate, selective archiving tool for evidence-based care.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Lessons learned from eClass: Assessing automated capture and access in the classroom.
ACM Trans. Comput. Hum. Interact., 2004

Report from the Ubicomp Education Workshop.
IEEE Pervasive Comput., 2004

Tagging Knowledge Acquisition Sessions To Facilitate Knowledge Traceability.
Int. J. Softw. Eng. Knowl. Eng., 2004

A gesture-based authentication scheme for untrusted public terminals.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

INCA: A Software Infrastructure to Facilitate the Construction and Evolution of Ubiquitous Capture & Access Applications.
Proceedings of the Pervasive Computing, 2004

Context Cube: Flexible and Effective Manipulation of Sensed Context Data.
Proceedings of the Pervasive Computing, 2004

Ubicomp Education: Current Status and Future Directions.
Proceedings of the 2nd IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2004 Workshops), 2004

Toward a standard ubiquitous computing framework.
Proceedings of the 2nd Workshop on Middleware for Pervasive and Ad-hoc Computing, 2004

The Personal Audio Loop: Designing a Ubiquitous Audio-Based Memory Aid.
Proceedings of the Mobile Human-Computer Interaction, 2004

The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces.
Proceedings of the Entertainment Computing, 2004

CAMP: A Magnetic Poetry Interface for End-User Programming of Capture Applications for the Home.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

The ContextCam: Automated Point of Capture Video Annotation.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

Designing Capture Applications to Support the Education of Children with Autism.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

Realizing the Dreams of Ubiquitous Computing: It's all in the Family.
Proceedings of the Graphics Interface 2004 Conference, 2004

Predictors of availability in home life context-mediated communication.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Devices for sharing thoughts and affection at a distance.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

How do users think about ubiquitous computing?
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Getting into the Living Memory Box: Family archives & holistic design.
Pers. Ubiquitous Comput., 2003

A Framework for Comparing Perspectives on Privacy and Pervasive Technologies.
IEEE Pervasive Comput., 2003

Introduction: The Human Experience.
IEEE Pervasive Comput., 2003

IEEE Pervasive Computing: Introduction - The Human Experience.
IEEE Distributed Syst. Online, 2003

The Family Video Archive: an annotation and browsing environment for home movies.
Proceedings of the 5th ACM SIGMM International Workshop on Multimedia Information Retrieval, 2003

Perceptual user interfaces using vision-based eye tracking.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Making multimedia meeting records more meaningful.
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003

A 2-Way Laser-Assisted Selection Scheme for Handhelds in a Physical Environment.
Proceedings of the UbiComp 2003: Ubiquitous Computing, 2003

Building and Evaluating Living Laboratories: The Grand Challenge for Ubiquitous Computing.
Proceedings of the 4th Mexican International Conference on Computer Science (ENC 2003), 2003

Practices for capturing short important thoughts.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
The Human Experience.
IEEE Pervasive Comput., 2002

Guest Editors' Introduction: Context-Aware Computing.
IEEE Pervasive Comput., 2002

Distributed mediation of ambiguous context in aware environments.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

The living memory box: function, form and user centered design.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Supporting educational activities through dynamic web interfaces.
Interact. Comput., 2001

A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications.
Hum. Comput. Interact., 2001

Linking Homogeneous Web-based Repositories.
Proceedings of the International Workshop on Information Integration on the Web, 2001

Securing context-aware applications using environment roles.
Proceedings of the 6th ACM Symposium on Access Control Models and Technologies, 2001

Who, What, When, Where, How: Design Issues of Capture & Access Applications.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

Integrating Meeting Capture within a Collaborative Team Environment.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

The Family Intercom: Developing a Context-Aware Audio Communication System.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

2000
Final report on the inter-agency workshop on research issues for smart environments.
IEEE Wirel. Commun., 2000

Charting past, present, and future research in ubiquitous computing.
ACM Trans. Comput. Hum. Interact., 2000

OOPS: a toolkit supporting mediation techniques for resolving ambiguity in recognition-based interfaces.
Comput. Graph., 2000

Interaction techniques for ambiguity resolution in recognition-based interfaces.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

Building a Digital Library of Captured Educational Experiences.
Proceedings of the 2000 Kyoto International Conference on Digital Libraries: Research and Practice, 2000

CybreMinder: A Context-Aware System for Supporting Reminders.
Proceedings of the Handheld and Ubiquitous Computing, Second International Symposium, 2000

Linking by interacting: a paradigm for authoring hypertext.
Proceedings of the HYPERTEXT 2000, Proceedings of the 11th ACM Conference on Hypertext and Hypermedia, May 30, 2000

The smart floor: a mechanism for natural user identification and tracking.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Providing integrated toolkit-level support for ambiguity in recognition-based interfaces.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

Living laboratories: the future computing environments group at the Georgia Institute of Technology.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Classroom 2000: An Experiment with the Instrumentation of a Living Educational Environment.
IBM Syst. J., 1999

Architectural Synthesis: Integrating Multiple Architectural Perspectives.
Proceedings of the Sixth Working Conference on Reverse Engineering, 1999

Personalizing the Capture of Public Experiences.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

Architectural Element Matching Using Concept Analysis.
Proceedings of the 14th IEEE International Conference on Automated Software Engineering, 1999

The Conference Assistant: Combining Context-Awareness with Wearable Computing.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

Software Engineering Issues for Ibiquitous Computing.
Proceedings of the 1999 International Conference on Software Engineering, 1999

Towards a Better Understanding of Context and Context-Awareness.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Anchoring discussions in lecture: an approach to collaboratively extending classroom digital media.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

The Aware Home: A Living Laboratory for Ubiquitous Computing Research.
Proceedings of the Cooperative Buildings, 1999

StuPad: integrating student notes with class lectures.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

The Context Toolkit: Aiding the Development of Context-Enabled Applications.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

OwnTime: a system for timespace management.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Context-awareness in wearable and ubiquitous computing.
Virtual Real., 1998

CyberDesk: a framework for providing self-integrating context-aware services.
Knowl. Based Syst., 1998

Cirrin: A Word-Level Unistroke Keyboard for Pen Input.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

Automated Capture, Integration, and Visualization of Multiple Media Streams.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1998

Practical Dialogue Refinement.
Proceedings of the Design, 1998

Classroom 2000: a system for capturing and accessing multimedia classroom experiences.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Investigating the Capture, Integration and Access Problem of Ubiquitous Computing in an Educational Setting.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

1997
Cyberguide: A mobile context-aware tour guide.
Wirel. Networks, 1997

CyberDesk: A Framework for Providing Self-Integrating Ubiquitous Software Services.
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997

MORALE. Mission ORiented Architectural Legacy Evolution.
Proceedings of the 1997 International Conference on Software Maintenance (ICSM '97), 1997

Classifying Architectural Elements as a Foundation for Mechanism Matching.
Proceedings of the 21st International Computer Software and Applications Conference (COMPSAC '97), 1997

CyberDesk: Automated Integration of Desktop and Network Services.
Proceedings of the Human Factors in Computing Systems, 1997

Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Scenario-Based Analysis of Software Architecture.
IEEE Softw., 1996

Delays and temporal incoherence due to the mediated status-status mappings.
ACM SIGCHI Bull., 1996

Automated verification of temporal dialogue properties.
ACM SIGCHI Bull., 1996

Modelling status and event behaviour of interactive systems.
Softw. Eng. J., 1996

Software Engineering and Programming Language Considerations for Ubiquitous Computing.
ACM Comput. Surv., 1996

Rapid Prototyping of Mobile Context-Aware Applications: The Cyberguide Case Study.
Proceedings of the MOBICOM '96, 1996

Teaching and Learning as Multimedia Authoring: The Classroom 2000 Project.
Proceedings of the Forth ACM International Conference on Multimedia '96, 1996

Assessing the impact of changes at the architectural level: a case study on graphical debuggers.
Proceedings of the 1996 International Conference on Software Maintenance (ICSM '96), 1996

Formal methods in computer human interaction: comparison, benefits, open questions.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Cyberguide: prototyping context-aware mobile applications.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Formalizing Style to Understand Descriptions of Software Architecture.
ACM Trans. Softw. Eng. Methodol., 1995

Beyond objects: a response.
ACM SIGSOFT Softw. Eng. Notes, 1995

How to make formal methods useful.
Proceedings of the Engineering for Human-Computer Interaction, 1995

A Formal Technique for Automated Dialogue Development.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995

1994
Integrating Status and Event Phenomena in Formal Specifications of Interactive Systems.
Proceedings of the Second ACM SIGSOFT Symposium on Foundations of Software Engineering, 1994

Using formal methods for requirements specification of a proposed POSIX standard.
Proceedings of the First IEEE International Conference on Requirements Engineering, 1994

SAAM: A Method for Analyzing the Properties of Software Architectures.
Proceedings of the 16th International Conference on Software Engineering, 1994

Issues in the Evaluation of User Interface Tools.
Proceedings of the Software Engineering and Human-Computer Interaction, 1994

Multi-Perspective Modelling of Interface Design Issues: Undo in a Collaborative Editor.
Proceedings of the People and Computers IX, 1994

1993
Using Style to Understand Descriptions of Software Architecture.
Proceedings of the First ACM SIGSOFT Symposium on Foundations of Software Engineering, 1993

1992
Giving Undo Attention.
Interact. Comput., 1992

Structuring the Space of Interactive System Properties.
Proceedings of the Engineering for Human-Computer Interaction, 1992

1990
Agents: Communicating interactive processes.
Proceedings of the Human-Computer Interaction, 1990


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