Andrea Stevenson Won
Orcid: 0000-0001-5240-6166Affiliations:
- Cornell University, Virtual Embodiment Lab, USA
According to our database1,
Andrea Stevenson Won
authored at least 50 papers
between 2014 and 2024.
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Bibliography
2024
Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship.
Inf. Soc., August, 2024
J. Media Psychol. Theor. Methods Appl., January, 2024
Effects of first vs. third-person perspective and self- versus other-avatars on user movements in virtual reality.
Int. J. Hum. Comput. Stud., 2024
"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars.
CoRR, 2024
Just Look at Them! Encouraging Self-Reflection on Teacher Gaze Behavior through Data Visualizations in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
SocialCueSwitch: Towards Customizable Accessibility by Representing Social Cues in Multiple Senses.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
The Sound of Support: Gendered Voice Agent as Support to Minority Teammates in Gender-Imbalanced Team.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
The Looking-Glass Avatar: Representing Chronic Pain through Social Virtual Reality Avatar Movement.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
Exploring the Accessibility of Social Virtual Reality for People with ADHD and Autism: Preliminary Insights.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
Perspectives from Naive Participants and Experienced Social Science Researchers on Addressing Embodiment in a Virtual Cyberball Task.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
Exploring Interaction, Movement and Video Game Experience in an Educational VR Experience.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
"Invisible Illness Is No Longer Invisible": Making Social VR Avatars More Inclusive for Invisible Disability Representation.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
"The Guide Has Your Back": Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
Being there to Learn: Narrative Style and Cross-platform Comparison for 360-degree Educational Videos.
Proc. ACM Hum. Comput. Interact., 2022
AI in Your Mind: Counterbalancing Perceived Agency and Experience in Human-AI Interaction.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Shared Realities: Avatar Identification and Privacy Concerns in Reconstructed Experiences.
Proc. ACM Hum. Comput. Interact., 2021
Hide and Seek: Choices of Virtual Backgrounds in Video Chats and Their Effects on Perception.
Proc. ACM Hum. Comput. Interact., 2021
Despite Appearances: Comparing Emotion Recognition in Abstract and Humanoid Avatars Using Nonverbal Behavior in Social Virtual Reality.
Frontiers Virtual Real., 2021
Frontiers Virtual Real., 2021
Working Together on Diverse Tasks: A Longitudinal Study on Individual Workload, Presence and Emotional Recognition in Collaborative Virtual Environments.
Frontiers Virtual Real., 2021
Frontiers Virtual Real., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Cyberpsychology Behav. Soc. Netw., 2020
ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB camera.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Pain Experience in Social VR: The Competing Effect on Objective Pain Tolerance and Subjective Pain Perception.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Minimal Embodiment: Effects of a Portable Version of a Virtual Disembodiment Experience on Fear of Death.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Work-in-Progress - Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Embodied well-being through two media technologies: Virtual reality and social media.
New Media Soc., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2016
Presence Teleoperators Virtual Environ., 2016
Cyberpsychology Behav. Soc. Netw., 2016
The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
2015
Presence Teleoperators Virtual Environ., 2015
2014
IEEE Trans. Affect. Comput., 2014