Keiko Yamamoto

Orcid: 0000-0001-5857-7222

According to our database1, Keiko Yamamoto authored at least 35 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2022
A Support System for Collecting/Selecting Topics in Chat Using Context/Physiological Information.
Int. J. Softw. Innov., 2022

Conversation Topic Collection and Selection Support System Using Context/Physiological Information.
Proceedings of the 23rd ACIS International Summer Virtual Conference on Software Engineering, 2022

2021
Cross-Cultural Design of Simplified Facial Expressions.
Proceedings of the Intelligent Computing, 2021

Cultural Difference of Simplified Facial Expressions for Humanoids.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

2020
Cross-cultural design of facial expressions for humanoids: is there cultural difference between Japan and Denmark?
Proceedings of the MMAsia 2020: ACM Multimedia Asia, 2020

Internet of Toys for Measuring Development of Ball Handling Skills in Support of Childcare Workers.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

Effect of Dialogs' Arrangement on Accuracy and Workload for Confirming Input Data.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

SyncMeet: Virtual Work Environment for Collaborative Manga Creation.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Cross-Cultural Design of Facial Expressions of Robots.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

2019
FinDo: A Foreign Language Vocabulary Learning System Based on Location-Context.
Proceedings of the 20th IEEE/ACIS International Conference on Software Engineering, 2019

2017
Virtual Character Agent for Lowering Knowledge-sharing Barriers on Q&A Websites.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

2016
Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Drawing learning support system with the past brilliant learner-self using visual and auditory feedback.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Airway Cursor: A Pointing Technique Based on Direction of Mouse Movement Towards a Targets.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

2014
Re: form: rapid designing system based on fusion and illusion of digital/physical models.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

ChoiceLog: Life Log System Based on Choices for Supporting Decision-Making.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

Notification design using mother-like expressions.
Proceedings of the second international conference on Human-agent interaction, 2014

TipTapTrays: co-creating music through rhythm to avoid boredom while queuing in cafeterias.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Hidden Markov Model for Analyzing Time-Series Health Checkup Data.
Proceedings of the MEDINFO 2013, 2013

Ghost-hunting: a cursor-based pointing technique with picture guide indication of the shortest path.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Analysis of Stroking Motions in Drawing by Experts for Development of a Learning Support System.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Visualizing Velocity and Acceleration on Augmented Practice Mirror Self-Learning Support System of Physical Motion.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

WearReport: Avoiding clothe conflict against friends based on shared wearing history.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

Time-series analysis of health checkup data using Hidden-Markov model.
Proceedings of the AMIA 2013, 2013

Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Visual Analysis of Health Checkup Data Using Multidimensional Scaling.
J. Adv. Comput. Intell. Intell. Informatics, 2012

IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of Topics.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Visualization of geometric properties of flexible objects for form designing.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Provenance Based Retrieval: File Retrieval System Using History of Moving and Editing in User Experience.
Proceedings of the 35th Annual IEEE International Computer Software and Applications Conference, 2011

2010
A 3D Model of CYP1B1 Explains the Dominant 4-Hydroxylation of Estradiol.
J. Chem. Inf. Model., 2010

Subjective Difficulty Estimation for Interactive Learning by Sensing Vibration Sound on Desk Panel.
Proceedings of the Ambient Intelligence, 2010

2008
Effectiveness for a Sleepiness Test of Pupil Size Estimation During Blink.
Proceedings of the First International Conference on Biomedical Electronics and Devices, 2008

2006
The HYPERREAL Design System.
Proceedings of the IEEE Virtual Reality Conference, 2006

2005
The HYPERREAL design system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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