Itaru Kuramoto

According to our database1, Itaru Kuramoto authored at least 34 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Designing a Robot as an Interaction Frontend for Elderly People Living in Aging Mountainous District in Japan.
Proceedings of the Social Computing and Social Media, 2023

2021
Cyberbullying Mitigation by a Proxy Persuasion of a Chat Member Hijacked by a Chatbot.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

2020
Can a humanoid robot continue to draw attention in an office environment?
Adv. Robotics, 2020

Smart Speaker vs. Social Robot in a Case of Hotel Room.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Teleoperated Robot Acting Autonomous for Better Customer Satisfaction.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Soliloquising Social Robot in a Hotel Room.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

How to Enhance Social Robots' Heartwarming Interaction in Service Encounters.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

2018
Can a Humanoid Robot Engage in Heartwarming Interaction Service at a Hotel?
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018

Conversational Agents to Suppress Customer Anger in Text-based Customer-support Conversations.
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018

2017
Virtual Character Agent for Lowering Knowledge-sharing Barriers on Q&A Websites.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

2016
Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

Can Different "Eye" Designs for Anthropomorphic Manga Characters Inform Users of Different Functions of Anthropomorphized Systems?
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Airway Cursor: A Pointing Technique Based on Direction of Mouse Movement Towards a Targets.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

2014
ChoiceLog: Life Log System Based on Choices for Supporting Decision-Making.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

Notification design using mother-like expressions.
Proceedings of the second international conference on Human-agent interaction, 2014

TipTapTrays: co-creating music through rhythm to avoid boredom while queuing in cafeterias.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Ghost-hunting: a cursor-based pointing technique with picture guide indication of the shortest path.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Analysis of Stroking Motions in Drawing by Experts for Development of a Learning Support System.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Visualizing Velocity and Acceleration on Augmented Practice Mirror Self-Learning Support System of Physical Motion.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

WearReport: Avoiding clothe conflict against friends based on shared wearing history.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of Topics.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Recommendation System Based on Interaction with Multiple Agents for Users with Vague Intention.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Provenance Based Retrieval: File Retrieval System Using History of Moving and Editing in User Experience.
Proceedings of the 35th Annual IEEE International Computer Software and Applications Conference, 2011

2009
Empirical Evaluation of Throwing Method to Move Object for Long Distance in 3D Information Space on Mobile Device.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009

Augmented Practice Mirror: A Self-learning Support System of Physical Motion with Real-Time Comparison to Teacher's Model.
Proceedings of the Digital Human Modeling, 2009

2007
Operation-Action Mapping in 3D Information Space on Portable Information Terminal.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Visual Feedback to Reduce the Negative Effects of Message Transfer Delay on Voice Chatting.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Reflex flower: ambient work rhythm visualization system in computer-aided work environments.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Weekend battle: an entertainment system for improving workers' motivation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
How can entertainment improve workers' motivation and their productivity?
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004


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