Yoshihiro Tsujino

According to our database1, Yoshihiro Tsujino authored at least 44 papers between 1984 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
A Support System for Collecting/Selecting Topics in Chat Using Context/Physiological Information.
Int. J. Softw. Innov., 2022

Conversation Topic Collection and Selection Support System Using Context/Physiological Information.
Proceedings of the 23rd ACIS International Summer Virtual Conference on Software Engineering, 2022

2020
Internet of Toys for Measuring Development of Ball Handling Skills in Support of Childcare Workers.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

Effect of Dialogs' Arrangement on Accuracy and Workload for Confirming Input Data.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

SyncMeet: Virtual Work Environment for Collaborative Manga Creation.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

2019
FinDo: A Foreign Language Vocabulary Learning System Based on Location-Context.
Proceedings of the 20th IEEE/ACIS International Conference on Software Engineering, 2019

2017
Virtual Character Agent for Lowering Knowledge-sharing Barriers on Q&A Websites.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

2016
Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Airway Cursor: A Pointing Technique Based on Direction of Mouse Movement Towards a Targets.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

2014
ChoiceLog: Life Log System Based on Choices for Supporting Decision-Making.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

Notification design using mother-like expressions.
Proceedings of the second international conference on Human-agent interaction, 2014

TipTapTrays: co-creating music through rhythm to avoid boredom while queuing in cafeterias.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Ghost-hunting: a cursor-based pointing technique with picture guide indication of the shortest path.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Analysis of Stroking Motions in Drawing by Experts for Development of a Learning Support System.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Visualizing Velocity and Acceleration on Augmented Practice Mirror Self-Learning Support System of Physical Motion.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

WearReport: Avoiding clothe conflict against friends based on shared wearing history.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of Topics.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Recommendation System Based on Interaction with Multiple Agents for Users with Vague Intention.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Provenance Based Retrieval: File Retrieval System Using History of Moving and Editing in User Experience.
Proceedings of the 35th Annual IEEE International Computer Software and Applications Conference, 2011

2009
Empirical Evaluation of Throwing Method to Move Object for Long Distance in 3D Information Space on Mobile Device.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009

Augmented Practice Mirror: A Self-learning Support System of Physical Motion with Real-Time Comparison to Teacher's Model.
Proceedings of the Digital Human Modeling, 2009

2007
Operation-Action Mapping in 3D Information Space on Portable Information Terminal.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Visual Feedback to Reduce the Negative Effects of Message Transfer Delay on Voice Chatting.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Reflex flower: ambient work rhythm visualization system in computer-aided work environments.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Weekend battle: an entertainment system for improving workers' motivation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
How can entertainment improve workers' motivation and their productivity?
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2002
Real-time scheduling algorithms for maximum utilization of secondary battery in portable devices with discrete frequency control.
Syst. Comput. Jpn., 2002

2000
A verification method for some GUI dialogue properties.
Syst. Comput. Jpn., 2000

Real-time task scheduling algorithms for maximum utilization of secondary batteries in portable devices.
Proceedings of the 7th International Workshop on Real-Time Computing and Applications Symposium (RTCSA 2000), 2000

1997
Integrating System's Functional Model and its Structional Model Toward Denotational Dialogue Specification.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Lecture supporting system by using e-mail and WWW.
Proceedings of the 27th SIGCSE Technical Symposium on Computer Science Education, 1996

1995
A Reorganization Framework of the Object-Oriented Class Hierarchy.
Proceedings of the 2nd Asia-Pacific Software Engineering Conference (APSEC '95), 1995

1993
An optimal parallel algorithm for finding shortest paths inside simple polygons.
Syst. Comput. Jpn., 1993

1992
A complete spanning tree maintenance algorithm and its complexity.
Syst. Comput. Jpn., 1992

1991
The complexity measure of program based on the inter-module dependency.
Syst. Comput. Jpn., 1991

1990
A HIGH-Speed LAN Model Using an Information-Updating Algorithm.
Syst. Comput. Jpn., 1990

Evaluation of pointing efficiency influenced by the difference of bit-map resolution.
Syst. Comput. Jpn., 1990

A pointing method for graphics.
Syst. Comput. Jpn., 1990

1985
Real-time shuffle stack automaton.
Syst. Comput. Jpn., 1985

1984
Concurrent C: A Programming Language for Distributed Multiprocessor Systems.
Softw. Pract. Exp., 1984


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