Koichi Moriyama

According to our database1, Koichi Moriyama authored at least 61 papers between 1995 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Two-Stage Reinforcement Learning Algorithm for Quick Cooperation in Repeated Games.
Trans. Computational Collective Intelligence, 2018

Physical and Behavioral Characterization of Human Groups Classified Using Symbolic Pattern Analysis.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 22nd International Conference KES-2018, 2018

Accelerating Deep Q Network by Weighting Experiences.
Proceedings of the Neural Information Processing - 25th International Conference, 2018

Reinforcement learning for evolutionary distance metric learning systems improvement.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

An Analysis Method of Traveling-Time Patterns Between Rooms from Entry and Exit Data of Office Workers.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

A Friendship Generation Model Considering Affiliations.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
Familiarity effects in EEG-based emotion recognition.
Brain Informatics, 2017

Reinforcement learning based distance metric filtering approach in clustering.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

2016
Kernel density compression for real-time Bayesian encoding/decoding of unsorted hippocampal spikes.
Knowl.-Based Syst., 2016

Continuous Music-Emotion Recognition Based on Electroencephalogram.
IEICE Transactions, 2016

Adaptive Two-stage Learning Algorithm for Repeated Games.
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016

Analysis of characteristic motions and their relations in radio gymnastic exercises.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

2015
An analysis of player affect transitions in survival horror games.
J. Multimodal User Interfaces, 2015

Item-Based Learning for Music Emotion Prediction Using EEG Data.
Proceedings of the Principles and Practice of Multi-Agent Systems, 2015

Modeling Work Stress Using Heart Rate and Stress Coping Profiles.
Proceedings of the Principles and Practice of Multi-Agent Systems, 2015

Cluster Sequence Mining: Causal Inference with Time and Space Proximity Under Uncertainty.
Proceedings of the Advances in Knowledge Discovery and Data Mining, 2015

Concept Drift Detection with Clustering via Statistical Change Detection Methods.
Proceedings of the 2015 Seventh International Conference on Knowledge and Systems Engineering, 2015

Prediction as faster perception in a real-time fighting video game.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Investigation of Familiarity Effects in Music-Emotion Recognition Based on EEG.
Proceedings of the Brain Informatics and Health - 8th International Conference, 2015

2014
Sidekick: A Tool for Helping Students Manage Behavior in Self-initiated Learning Scenarios.
IJDET, 2014

An Intelligent Fighting Videogame Opponent Adapting to Behavior Patterns of the User.
IEICE Transactions, 2014

Predicting Consumer Familiarity with Health Topics by Query Formulation and Search Result Interaction.
Proceedings of the PRICAI 2014: Trends in Artificial Intelligence, 2014

An implementation of affective adaptation in survival horror games.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Cooperation-eliciting prisoner's dilemma payoffs for reinforcement learning agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Context-Aware Application Prediction and Recommendation in Mobile Devices.
Proceedings of the 2013 IEEE/WIC/ACM International Conferences on Web Intelligence, 2013

Learning system for adapting users with user's state classification by vital sensing.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Predictability Analysis of Aperiodic and Periodic Model for Long-Term Human Mobility Using Ambient Sensors.
Proceedings of the Mining, Modeling, and Recommending 'Things' in Social Media, 2013

Proposition of the Context-Aware Application Prediction Mechanism for Mobile Devices.
Proceedings of the 2013 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology, 2013

An architecture for identifying and using effective learning behavior to help students manage learning.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Identification of Effective Learning Behaviors.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Towards the Design of Affective Survival Horror Games: An Investigation on Player Affect.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Implementation of a smart office system in an ambient environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Adaptive interactive device control by using reinforcement learning in ambient information environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Owens Luis - A context-aware multi-modal smart office chair in an ambient environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
Exploring Melodic Motif to Support an Affect-Based Music Compositional Intelligence.
Proceedings of the Third International Conference on Knowledge and Systems Engineering, 2011

Evolving subjective utilities: Prisoner's Dilemma game examples.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

2010
Three-Subagent Adapting Architecture for Fighting Videogames.
Proceedings of the PRICAI 2010: Trends in Artificial Intelligence, 2010

Addressing the problems of data-centric physiology-affect relations modeling.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

2009
Utility based Q-learning to facilitate cooperation in Prisoner's Dilemma games.
Web Intelligence and Agent Systems, 2009

Learning-Rate Adjusting Q-Learning for Two-Person Two-Action Symmetric Games.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2009

2008
Learning-Rate Adjusting Q-Learning for Prisoner's Dilemma Games.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2008

2007
Modelling Affective-based Music Compositional Intelligence with the Aid of ANS Analyses.
Proceedings of the Research and Development in Intelligent Systems XXIV, 2007

Reinforcement Learning on a Futures Market Simulator.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2007

Music compositional intelligence with an affective flavor.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

Utility Based Q-learning to Maintain Cooperation in Prisoner's Dilemma Games.
Proceedings of the 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2007

2005
Timeliness and Reliability Oriented Autonomous Network-Based Information Services Integration in Multi-Agent Systems.
IEICE Transactions, 2005

Clearwater: extensible, flexible, modular code generation.
Proceedings of the 20th IEEE/ACM International Conference on Automated Software Engineering (ASE 2005), 2005

Service search technology in autonomous decentralized community system for timeliness.
Proceedings of the 2005 International Symposium on Autonomous Decentralized Systems, 2005

An autonomous decentralized community overly network division and integration technology for achieving timeliness.
Proceedings of the 2005 International Symposium on Autonomous Decentralized Systems, 2005

Learning desirable actions in two-player two-action games.
Proceedings of the 2005 International Symposium on Autonomous Decentralized Systems, 2005

Autonomous decentralized service level management for real-time assurance.
Proceedings of the 2005 International Symposium on Autonomous Decentralized Systems, 2005

Autonomous network-based information services integration for high response in multi-agent information service systems.
Proceedings of the 2005 International Symposium on Autonomous Decentralized Systems, 2005

Autonomous video-on-demand system for heterogeneous quality levels to achieve high assurance.
Proceedings of the 2005 International Symposium on Autonomous Decentralized Systems, 2005

Autonomous node reallocation for achieving load balance under changing users' preference.
Proceedings of the 2005 International Symposium on Autonomous Decentralized Systems, 2005

2004
Infopipes: Concepts and ISG Implementation.
Proceedings of the 2nd IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2004

Infopipes: The ISL/ISG Implementation Evaluation.
Proceedings of the 3rd IEEE International Symposium on Network Computing and Applications (NCA 2004), 30 August, 2004

2003
Self-evaluated Learning Agent in Multiple State Games.
Proceedings of the Machine Learning: ECML 2003, 2003

Scalable Multilateral Communication Technique for Large-Scale Information Systems.
Proceedings of the 27th International Computer Software and Applications Conference (COMPSAC 2003): Design and Assessment of Trustworthy Software-Based Systems, 2003

2002
Construction of a learning agent handling its rewards according to environmental situations.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2000
Constructing an Autonomous Agent with an Interdependent Heuristics.
PRICAI, 2000

1995
Cooperative control of two industrial robots with force control devices.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, 1995


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