Kosuke Kaneko

According to our database1, Kosuke Kaneko authored at least 21 papers between 2006 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Emotion-Based 3D CG Character Behaviors.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Web-Based Collaborative VR Training System for Operation of Radiation Therapy Devices.
Proceedings of the Complex, Intelligent, and Software Intensive Systems, 2019

Simulation of Secure Volunteer Computing by Using Blockchain.
Proceedings of the Advanced Information Networking and Applications, 2019

2018
Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

Suppressing Chain Size of Blockchain-Based Information Sharing for Swarm Robotic Systems.
Proceedings of the Sixth International Symposium on Computing and Networking, 2018

Tourism Support System Using AR for Tourists' Migratory Behaviors.
Proceedings of the Advances in Internet, 2018

Web-Based VR System for Operation Training of Medical Therapy Devices.
Proceedings of the Complex, Intelligent, and Software Intensive Systems, 2018

A Framework for Automatically Generating Medical Quizzes with Multi-media Contents Based on Linked Data.
Proceedings of the Advances on Broadband and Wireless Computing, 2018

Web-Based Operation Training System of Medical Therapy Devices Using VR/AR Devices.
Proceedings of the Advances on Broadband and Wireless Computing, 2018

2017
Effectiveness of Experiential Learning for Keeping Knowledge Retention in IoT Security Education.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
Action Recognition for Videos by Long-Term Point Trajectory Analysis with Background Removal.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016

Game-Based Educational Application for Informal Learning of English Using FLEG.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

Social Presence Visualizer: Development of the Collaboration Facilitation Module on CSCL.
Proceedings of the Collaboration Technologies and Social Computing, 2016

2015
A Game-Based Learning Environment Using the ARCS Model at a University Library.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

2014
Facial expression system using Japanese emotional linked data built from knowledge on the web.
IJSSC, 2014

2013
Building of Japanese Emotion Ontology from Knowledge on the Web for Realistic Interactive CG Characters.
Proceedings of the Seventh International Conference on Complex, 2013

Action Unit-Based Linked Data for Facial Emotion Recognition.
Proceedings of the Active Media Technology - 9th International Conference, 2013

2012
Open Device Control (OpenDC): Human Interface Device Framework for Interactive Applications Including Educational Contents in Ubiquitous Environments.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2008
Skeleton Based 3D Model Morphing Using Barycentric Map.
Proceedings of the Fifth International Conference on Computer Graphics, 2008

2006
3D Model Generation by Morphing.
Proceedings of the Third International Conference on Computer Graphics, 2006


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