Laura Herrewijn

Orcid: 0000-0002-9654-6571

According to our database1, Laura Herrewijn authored at least 8 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience.
Proceedings of the Computer-Human Interaction Research and Applications, 2023

Spectator LF Streamer: Facilitating Better Stream Discovery through Spectator Motivations and Stream Affordances.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2021
Leveling up advertising literacy! Investigating the cognitive and motivational effectiveness of a digital game for learning aimed at improving children's advertising literacy.
Electron. Commer. Res. Appl., 2021

2018
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial.
Comput. Hum. Behav., 2018

2016
When and why is perceived congruity important for in-game advertising in fantasy games?
Comput. Hum. Behav., 2016

2015
The impact of social setting on the recall and recognition of in-game advertising.
Comput. Hum. Behav., 2015

2013
The relationship between player involvement and immersion: An experimental investigation.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2011
Putting Brands into Play: How Player Experiences Influence the Effectiveness of In-Game Advertising.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011


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