Olga De Troyer

According to our database1, Olga De Troyer authored at least 124 papers between 1986 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to.
Entertain. Comput., 2022

End-user engineering of ontology-based knowledge bases.
Behav. Inf. Technol., 2022

Generating Smart Contracts for Blockchain-Based Resource-Exchange Systems.
Proceedings of the Information Integration and Web Intelligence, 2022

From Business-Level Specifications to Smart Contracts for Blockchain-Based Resource-Exchange Systems.
Proceedings of the Blockchain - ICBC 2022, 2022

Towards Design Recommendations for Social Engagement Platforms Supporting Volunteerism Targeting Older People in Local Communities.
Proceedings of the Smart Objects and Technologies for Social Goods, 2022

Specifying Blockchain-Based Resource-Exchange Systems by Business-Level Users Using a Generic Easy-To-Use Framework.
Proceedings of the Future Technologies Conference, 2022

2021
Gamification, Persuasive Techniques, and Nudging: What is the Impact on the User Experience?
Proceedings of the 18th International Conference on Human-Computer Interaction, 2021

A Jigsaw-Based End-User Tool for the Development of Ontology-Based Knowledge Bases.
Proceedings of the End-User Development - 8th International Symposium, 2021

Towards an Up to Date list of Design Guidelines for Elderly Users.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2020
Playful Learning with a Location-Based Digital Card Environment: A Promising Tool for Informal, Non-Formal, and Formal Learning.
Inf., 2020

Facilitating Data Curation: a Solution Developed in the Toxicology Domain.
Proceedings of the IEEE 14th International Conference on Semantic Computing, 2020

Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

Towards a Reference Model of Guidelines for the Elderly Based on Technology Adoption Factors.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

2019
TrueBiters, an educational game to practice the truth tables of propositional logic: Development, evaluation, and lessons learned.
Smart Learn. Environ., 2019

A Delphi-based expert judgment method applied to the validation of a mature Agile framework for Web development projects.
Inf. Technol. Manag., 2019

An Ontology for Representing and Annotating Data Flows to Facilitate Compliance Verification.
Proceedings of the 13th International Conference on Research Challenges in Information Science, 2019

Blockchain as Middleware for Exchange of Resources: The Cross-Company Loyalty Rewarding System Use Case.
Proceedings of the 21st International Conference on Information Integration and Web-based Applications & Services, 2019

Combining a Gamified Civic Engagement Platform with a Digital Game in a Loosely Way to Increase Retention.
Proceedings of the 21st International Conference on Information Integration and Web-based Applications & Services, 2019

A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Development and Evaluation of an Educational Game to Practice the Truth Tables of Logic.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

A Study on Female Students' Attitude Towards the Use of Augmented Reality to Learn Atoms and Molecules Reactions in Palestinian Schools.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial.
Comput. Hum. Behav., 2018

2017
Linking serious game narratives with pedagogical theories and pedagogical design strategies.
J. Comput. High. Educ., 2017

Towards effective serious games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

NDT-Agile: An Agile, CMMI-Compatible Framework for Web Engineering.
Proceedings of the Software Process Improvement and Capability Determination, 2017

Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Localized Website Design Advisor: A Web-Based Tool Providing Guidelines for Cross-Cultural Websites.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber Bullying.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Mapping between Pedagogical Design Strategies and Serious Game Narratives.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture.
Proceedings of the Serious Games - First Joint International Conference, 2015

Using a Controlled Natural Language for Specifying the Narratives of Serious Games.
Proceedings of the Interactive Storytelling, 2015

Revising Web Design to Deal with Current Development Practices.
Proceedings of the 11th Asia-Pacific Conference on Conceptual Modelling, 2015

Modelling Social Network Interactions in Games.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
Authoring Adaptive 3D Virtual Learning Environments.
Int. J. Virtual Pers. Learn. Environ., 2014

Supporting the requirement analysis phase for the development of serious games for children.
Int. J. Child Comput. Interact., 2014

Dialogue and social behaviour of agents in games.
Comput. Games J., 2014

A feature modeling approach for domain-specific requirement elicitation.
Proceedings of the 4th IEEE International Workshop on Requirements Patterns, 2014

The Cultural Conceptual Model for Simplifying the Design of Localized Websites.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Dynamically Adaptive Educational Games: A New Perspective.
Proceedings of the Games for Training, Education, Health and Sports, 2014

SimBully: A 'bullying in schools' simulation.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Specifying the pedagogical aspects of narrative-based digital learning games using annotations.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

A Usability Evaluation of Graphical Modelling Languages for Authoring Adaptive 3D Virtual Learning Environments.
Proceedings of the CSEDU 2014, 2014

Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Usability Evaluation of an Adaptive 3D Virtual Learning Environment.
Int. J. Virtual Pers. Learn. Environ., 2013

Evaluation of Attention Levels in a Tetris Game Using a Brain Computer Interface.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013

ATTAC-L: A modeling language for educational virtual scenarios in the context of preventing cyber bullying.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

Authoring Storyline-based Adaptive 3D Virtual Learning Environments.
Proceedings of the CSEDU 2013, 2013

2012
Modelling and managing variability with feature assembly: an experience report.
Proceedings of the Second Edition of the International Workshop on Experiences and Empirical Studies in Software Modelling, 2012

2011
Efficient Querying of Distributed RDF Sources in Mobile Settings based on a Source Index Model.
Proceedings of the 2nd International Conference on Ambient Systems, 2011

Mobile Querying of Online Semantic Web Data for Context-Aware Applications.
IEEE Internet Comput., 2011

Transparent Mobile Querying of Online RDF Sources Using Semantic Indexing and Caching.
Proceedings of the Web Information System Engineering - WISE 2011, 2011

Feature Assembly Framework: towards scalable and reusable feature models.
Proceedings of the Fifth International Workshop on Variability Modelling of Software-Intensive Systems, 2011

A generic approach for on-the-fly adding of context-aware features to existing websites.
Proceedings of the HT'11, 2011

Feature Modeling Tools: Evaluation and Lessons Learned.
Proceedings of the Advances in Conceptual Modeling. Recent Developments and New Directions - ER 2011 Workshops FP-UML, MoRE-BI, Onto-CoM, SeCoGIS, Variability@ER, WISM, Brussels, Belgium, October 31, 2011

Towards Modeling Data Variability in Software Product Lines.
Proceedings of the Enterprise, Business-Process and Information Systems Modeling, 2011

2010
Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010

Web mashup makers for casual users: a user experiment.
Proceedings of the iiWAS'2010, 2010

Assisting mobile web users: client-side injection of context-sensitive cues into websites.
Proceedings of the iiWAS'2010, 2010

Applying Semantic Web Technology in a Mobile Setting: The Person Matcher.
Proceedings of the Web Engineering, 10th International Conference, 2010

Feature Assembly Modelling - A New Technique for Modelling Variable Software.
Proceedings of the ICSOFT 2010, 2010

Feature Assembly: A New Feature Modeling Technique.
Proceedings of the Conceptual Modeling, 2010

2009
Defining the Semantics of Conceptual Modeling Concepts for 3D Complex Objects in Virtual Reality.
J. Data Semant., 2009

Detecting inconsistencies in the design of virtual environments over the web using domain specific rules.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

Applying semantic web technology to feature modeling.
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009

A Framework for Decentralized, Context-Aware Mobile Applications Using Semantic Web Technology.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2009 Workshops, 2009

Cross-Culture and Website Design: Cultural Movements and Settled Cultural Variables.
Proceedings of the Internationalization, 2009

Visual generative behavior patterns to facilitate game development.
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009

Supporting Virtual Reality in an Adaptive Web-Based Learning Environment.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

2008
WSDM: Web Semantics Design Method.
Proceedings of the Web Engineering: Modelling and Implementing Web Applications, 2008

A survey on web modeling approaches for ubiquitous web applications.
Int. J. Web Inf. Syst., 2008

Designing and Using Semantic Virtual Environment over the Web.
Int. J. Virtual Real., 2008

CoDePA: a conceptual design pattern approach to model behavior for X3D worlds.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

2007
Understanding ontology evolution: A change detection approach.
J. Web Semant., 2007

Developing semantic VR-shops for e-Commerce.
Virtual Real., 2007

Adding Semantic Annotations, Navigation Paths and Tour Guides to Existing Virtual Environments.
Proceedings of the Virtual Systems and Multimedia, 13th International Conference, 2007

AEWSE'07 Preface.
Proceedings of the 2nd International Workshop on Adaptation and Evolution in Web Systems Engineering AEWSE'07, 2007

Cross-Cultural Understanding of Content and Interface in the Context of E-Learning Systems.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007

Conceptual Modeling for Virtual Reality.
Proceedings of the Challenges in Conceptual Modelling. Tutorials, posters, panels and industrial contributions at the 26th International Conference on Conceptual Modeling, 2007

2006
On Cultural Differences in Local Web Interfaces.
J. Web Eng., 2006

Model-Based Design of Virtual Environment Behavior.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Intuitively specifying object dynamics in virtual environments using VR-WISE.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Generating semantic annotations during the web design process.
Proceedings of the 6th International Conference on Web Engineering, 2006

Preface to AEWSE'06.
Proceedings of the Workshop Proceedings of the 6th International Conference on Web Engineering, 2006

Resolving Inconsistencies in Evolving Ontologies.
Proceedings of the Semantic Web: Research and Applications, 2006

On Generating Content and Structural Annotated Websites Using Conceptual Modeling.
Proceedings of the Conceptual Modeling, 2006

2005
Accessibility: a Web engineering approach.
Proceedings of the 14th international conference on World Wide Web, 2005

Ontology Change Detection Using a Version Log.
Proceedings of the Semantic Web - ISWC 2005, 4th International Semantic Web Conference, 2005

Semantic Web Development with WSDM.
Proceedings of the 5th International Workshop on Knowledge Markup and Semantic Annotation ( SemAnnot 2005 ) located at the 4rd International Semantic Web Conference ISWC 2005, 2005

Using ORM to Model Web Systems.
Proceedings of the On the Move to Meaningful Internet Systems 2005: OTM 2005 Workshops, 2005

An Ontology-Driven Approach for Modeling Behavior in Virtual Environments.
Proceedings of the On the Move to Meaningful Internet Systems 2005: OTM 2005 Workshops, 2005

Event-Based Modeling of Evolution for Semantic-Driven Systems.
Proceedings of the Advanced Information Systems Engineering, 17th International Conference, 2005

Automatic Runtime Validation and Correction of the Navigational Design of Web Sites.
Proceedings of the Web Technologies Research and Development - APWeb 2005, 7th Asia-Pacific Web Conference, Shanghai, China, March 29, 2005

Audience-Driven Web Site Design.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
Web Design for the Semantic Web.
Proceedings of the WWW2004 Workshop on Application Design, 2004

Designing Localized Web Sites.
Proceedings of the Web Information Systems, 2004

Intelligent Modelling of Virtual Worlds Using Domain Ontologies.
Proceedings of the Intelligent Virtual Environments and Virtual Agents, 2004

Annotation for the Semantic Web During Website Development.
Proceedings of the Web Engineering - 4th International Conference, 2004

Using Adaptive Techniques to Validate and Correct an Audience Driven Design of Web Sites.
Proceedings of the Web Engineering - 4th International Conference, 2004


Using Ontologies to Build Virtual Worlds for the Web.
Proceedings of the IADIS International Conference WWW/Internet 2004, 2004


2003
Exploiting link types during the conceptual design of websites.
Int. J. Web Eng. Technol., 2003

Conceptual View Integration for Audience Driven Web Design.
Proceedings of the Twelfth International World Wide Web Conference - Posters, 2003

Design Time Support for Adaptive Behavior in Web Sites.
Proceedings of the 2003 ACM Symposium on Applied Computing (SAC), 2003

On Generating Virtual Worlds from Domain Ontologies.
Proceedings of the 9th International Conference on Multi-Media Modeling, 2003

Solving Semantic Conflicts in Audience Driven Web Design.
Proceedings of the IADIS International Conference WWW/Internet 2003, 2003

2001
Structuring Web Sites Using Audience Class Hierarchies.
Proceedings of the ER 2001 Workshops, 2001

Audience-driven Web Design.
Proceedings of the Information Modeling in the New Millennium, 2001

2000
Conceptual modelling of web sites for end-users.
World Wide Web, 2000

1998
WSDM: A User Centered Design Method for Web Sites.
Comput. Networks, 1998

Designing Well-Structured Websites: Lessons to Be Learned from Database Schema Methodology.
Proceedings of the Conceptual Modeling, 1998

1996
A Fomalization of the Binary Object-Role Model based on Logic.
Data Knowl. Eng., 1996

1995
A Logic Framework for a Semantics of Object-Oriented Data Modeling.
Proceedings of the OOER'95: Object-Oriented and Entity-Relationship Modelling, 1995

1994
A Logical Formalization of the Binary Object-Role Model.
Proceedings of the First International Conference on Object-Role Modelling, 1994

1993
On Modularity for Conceptual Data Models and the Consequences for Subtyping, Inheritance & Overriding.
Proceedings of the Ninth International Conference on Data Engineering, 1993

1991
The OO-Binary Relationship Model: A Truly Object Oriented Conceptual Model.
Proceedings of the Advanced Information Systems Engineering, 1991

Object-Orineted Integrity Enforcement in a Relational Environment.
Proceedings of the Aspects of Databases, 1991

1989
RIDL*: A Tool for the Computer-Assisted Engineering of Large Databases in the Presence of Integrity Constraints.
Proceedings of the 1989 ACM SIGMOD International Conference on Management of Data, Portland, Oregon, USA, May 31, 1989

1988
RIDL on the CRIS Case: A Workbench for NIAM.
Proceedings of the Computerized Assistance During the Information Systems Life Cycle, 1988

1986
How Helpful is an Object-Oriented Language for an Object-Oriented Database Model?
Proceedings of the 1986 International Workshop on Object-Oriented Database Systems, 1986

On Rule-Based Generation of Conceptual Database Updates.
Proceedings of the IFIP WG 2.6 Working Conference on Data Semantics, 1986


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