Linda L. Werner

Orcid: 0000-0001-9492-8819

Affiliations:
  • University of California, Santa Cruz, CA, USA


According to our database1, Linda L. Werner authored at least 29 papers between 1986 and 2020.

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Bibliography

2020
Computational Sophistication of Games Programmed by Children: A Model for Its Measurement.
ACM Trans. Comput. Educ., 2020

2019
Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research.
ACM Trans. Comput. Educ., 2019

2018
Pair Programming Interactions in Middle School: Collaborative, Constructive, Dismissive, or Disengaged? (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2016
Observations of Pair Programming: Variations in Collaboration Across Demographic Groups.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2015
Does Gender Matter? Women Talk about Being Female in College Computing Classes.
Proceedings of the Third Conference on GenderIT, 2015

2014
Children Programming Games: A Strategy for Measuring Computational Learning.
ACM Trans. Comput. Educ., 2014

Using Game Mechanics to Measure What Students Learn from Programming Games.
Int. J. Game Based Learn., 2014

2013
Middle school students using Alice: what can we learn from logging data?
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Pair programming for middle school students: does friendship influence academic outcomes?
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Software engineering education via the use of corporate-sponsored projects: A panel discussion of the approaches, benefits, and challenges for industry-academic collaboration.
Proceedings of the 26th International Conference on Software Engineering Education and Training, 2013

2012
Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
Comput. Educ., 2012

The fairy performance assessment: measuring computational thinking in middle school.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Children learning computer science concepts via Alice game-programming.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

2011
Computational thinking for youth in practice.
Inroads, 2011

2009
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2006
Pair programming improves student retention, confidence, and program quality.
Commun. ACM, 2006

2005
Middle school girls + games programming = information technology fluency.
Proceedings of the 6th Conference on Information Technology Education, 2005

Girls Creating Games: Challenging Existing Assumptions about Game Content.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Pair-programming helps female computer science students.
ACM J. Educ. Resour. Comput., 2004

Pair Programming Strategies for Middle School Girls.
Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 2004

2003
Experimenting with pair programming in the classroom.
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003

Building Pair Programming Knowledge through a Family of Experiments.
Proceedings of the 2003 International Symposium on Empirical Software Engineering (ISESE 2003), 30 September, 2003

The Impact of Pair Programming on Student Performance, Perception and Persistence.
Proceedings of the 25th International Conference on Software Engineering, 2003

Can We Influence Students? Attitudes About Inspections? Can We Measure a Change in Attitude?
Proceedings of the 16th Conference on Software Engineering Education and Training (CSEE&T 2003), 2003

2002
The effects of pair-programming on performance in an introductory programming course.
Proceedings of the 33rd SIGCSE Technical Symposium on Computer Science Education, 2002

Guidelines for the Use of Pair Programming in a Freshman Programming Class.
Proceedings of the 15th Conference on Software Engineering Education and Training (CSEET'02), 2002

2000
A Graduate Course in Software Engineering.
Proceedings of the Thirteenth Conference on Software Engineering Education and Training, 2000

1991
An investigation of the applicability of data usage analysis.
J. Syst. Softw., 1991

1986
A study of 'hard to find' data processing errors (abstract).
Proceedings of the 14th ACM Annual Conference on Computer Science, 1986


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