Jill Denner

Orcid: 0000-0003-3293-4767

According to our database1, Jill Denner authored at least 39 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Computing education pathways from high school to community college: key strategies for aligning institutional systems.
Comput. Sci. Educ., January, 2024

2023
SIGCSE Board DEIA Update.
ACM SIGCSE Bull., 2023

2021
How Do We Do CS on Top of Everything Else? A Coaching Cycle Approach in Elementary School.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

Learner-Centered Pedagogies for Equity and Inclusion in K-12 Introductory Programming.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

Retaining Vulnerable Students in CS Across School Transitions: The role of Cross-Sector Collaborations.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

Computing Education Pathways from High School to Community College: What Matters to Students?
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

2020
Computational Sophistication of Games Programmed by Children: A Model for Its Measurement.
ACM Trans. Comput. Educ., 2020

Pair programming in middle school: variations in interactions and behaviors.
Comput. Sci. Educ., 2020

Who Has a Seat at the Table in CSed?: Rethinking Equity Through the Lens of Decision-making and Power in Computer Science Education Initiatives.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Using Research to Ensure Equity in a Cybersecurity Education Pathway.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

2019
Chutes and Ladders: Institutional Setbacks on the Computer Science Community College Transfer Pathway.
ACM Trans. Comput. Educ., 2019

Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research.
ACM Trans. Comput. Educ., 2019

The Reality of Inclusion: The Role of Relationships, Identity, and Academic Culture in Inclusive and Equitable Practices for Broadening Participation in Computing Education.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Broadening Participation in Computing: A Call to Action for Universities and Community Colleges.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
The Authentic Inclusion and Role of Community Colleges in National Efforts to Broaden Participation in Computing: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Computer Science Pathways for Latino/a Youth in a Community Technology Center: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Pair Programming Interactions in Middle School: Collaborative, Constructive, Dismissive, or Disengaged? (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2017
Community colleges: a resource for increasing equity and inclusion in computer science education.
Commun. ACM, 2017

Should Your College Computer Science Program Partner with a Coding Boot Camp? (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

2016
Observations of Pair Programming: Variations in Collaboration Across Demographic Groups.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2015
Computing for the social good: engaging Latino/a students in K-12.
SIGCAS Comput. Soc., 2015

CSteach: Engaging Latino/a Youth in Computer Science with Social Justice and Near Peers (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Does Gender Matter? Women Talk about Being Female in College Computing Classes.
Proceedings of the Third Conference on GenderIT, 2015

2014
Children Programming Games: A Strategy for Measuring Computational Learning.
ACM Trans. Comput. Educ., 2014

Using Game Mechanics to Measure What Students Learn from Programming Games.
Int. J. Game Based Learn., 2014

Becoming a Computer Scientist: Early Results of a Near-Peer and Social Justice Program with Latino/a Children.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
Middle school students using Alice: what can we learn from logging data?
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Pair programming for middle school students: does friendship influence academic outcomes?
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2012
Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
Comput. Educ., 2012

The fairy performance assessment: measuring computational thinking in middle school.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Children learning computer science concepts via Alice game-programming.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

2011
Computational thinking for youth in practice.
Inroads, 2011

Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics.
Proceedings of the Foundations of Digital Games, 2011

2009
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

The Role of the Family in the IT Career Goals of Middle School Latinas.
Proceedings of the 15th Americas Conference on Information Systems, 2009

2005
Middle school girls + games programming = information technology fluency.
Proceedings of the 6th Conference on Information Technology Education, 2005

Girls Creating Games: Challenging Existing Assumptions about Game Content.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Pair Programming Strategies for Middle School Girls.
Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 2004


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