Linus Gisslén

According to our database1, Linus Gisslén authored at least 19 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories.
IEEE Trans. Games, March, 2024

2023
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning.
CoRR, 2023

Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning.
Proceedings of the IEEE Conference on Games, 2023

Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games.
Proceedings of the IEEE Conference on Games, 2023

Generating Personas for Games with Multimodal Adversarial Imitation Learning.
Proceedings of the IEEE Conference on Games, 2023

2022
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories.
CoRR, 2022

Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Adversarial Reinforcement Learning for Procedural Content Generation.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Augmenting Automated Game Testing with Deep Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2020

Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2018
Imitation Learning with Concurrent Actions in 3D Games.
CoRR, 2018

Imitation Learning with Concurrent Actions in 3D Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Evaluating deep reinforcement learning for computer generated forces in ground combat simulation.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

2016
A Quantitative Approach to Risk and Cost Assessment in Supply Chain Management.
Proceedings of the 2016 European Intelligence and Security Informatics Conference, 2016

2015
Dynamic and Context Aware Reporting of Observations from the Field for Situation Assessment in Crisis Situation: An Integrated System for Information-Gathering and Sense-Making.
Proceedings of the Information Systems for Crisis Response and Management in Mediterranean Countries, 2015

A Semantic Approach to Information Management and Decision Support: An Application to Humanitarian Demining Operations.
Proceedings of the 2015 European Intelligence and Security Informatics Conference, 2015

2012
Modular Value Iteration through Regional Decomposition.
Proceedings of the Artificial General Intelligence - 5th International Conference, 2012

2011
Sequential Constant Size Compressors for Reinforcement Learning.
Proceedings of the Artificial General Intelligence - 4th International Conference, 2011


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