André Pereira

Orcid: 0000-0003-2428-0468

Affiliations:
  • KTH Royal Institute of Technology, Stockholm, Sweden
  • Disney Research, Pittsburgh, PA, USA
  • Yale University, New Haven, CT, USA
  • INESC-ID, Lisbon, Portugal
  • University of Lisbon, IST, Portugal (PhD 2014)


According to our database1, André Pereira authored at least 55 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Robots in Games.
Int. J. Soc. Robotics, January, 2023

Happily Error After: Framework Development and User Study for Correcting Robot Perception Errors in Virtual Reality.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Hi robot, it's not what you say, it's how you say it.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

What You See Is (not) What You Get: A VR Framework for Correcting Robot Errors.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

2022
Evaluating data-driven co-speech gestures of embodied conversational agents through real-time interaction.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

Robo-Identity: Exploring Artificial Identity and Emotion via Speech Interactions.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

2021
Grounding behaviours with conversational interfaces: effects of embodiment and failures.
J. Multimodal User Interfaces, 2021

Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Robo-Identity: Exploring Artificial Identity and Multi-Embodiment.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Robot Gaze Can Mediate Participation Imbalance in Groups with Different Skill Levels.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

A Framework for Integrating Gesture Generation Models into Interactive Conversational Agents.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

2020
Effects of Different Interaction Contexts when Evaluating Gaze Models in HRI.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

Behavioural Responses to Robot Conversational Failures.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

Embodiment Effects in Interactions with Failing Robots.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The Effects of Anthropomorphism and Non-verbal Social Behaviour in Virtual Assistants.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Responsive Joint Attention in Human-Robot Interaction.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Estimating Uncertainty in Task-Oriented Dialogue.
Proceedings of the International Conference on Multimodal Interaction, 2019

The Effects of Embodiment and Social Eye-Gaze in Conversational Agents.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2018
Multimodal Reference Resolution In Collaborative Assembly Tasks.
Proceedings of the 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, 2018

2017
Augmented reality dialog interface for multimodal teleoperation.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Creating Prosodic Synchrony for a Robot Co-player in a Speech-controlled Game for Children.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Persistent Memory in Repeated Child-Robot Conversations.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
G-g-go! Juuump! Online Performance of a Multi-keyword Spotter in a Real-time Game.
Proceedings of the Workshop on Child Computer Interaction, 2016

Comparing Ways to Trigger Migration Between a Robot and a Virtually Embodied Character.
Proceedings of the Social Robotics - 8th International Conference, 2016

Multi-party Language Interaction in a Fast-Paced Game Using Multi-keyword Spotting.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Talk to Me: Verbal Communication Improves Perceptions of Friendship and Social Presence in Human-Robot Interaction.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Semi-situated learning of verbal and nonverbal content for repeated human-robot interaction.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

The SERA Ecosystem: Socially Expressive Robotics Architecture for Autonomous Human-Robot Interaction.
Proceedings of the 2016 AAAI Spring Symposia, 2016

2015
Modeling Motivational States for Adaptive Robot Companions.
Proceedings of the 2015 AAAI Fall Symposia, Arlington, Virginia, USA, November 12-14, 2015, 2015

2014
Context-Sensitive Affect Recognition for a Robotic Game Companion.
ACM Trans. Interact. Intell. Syst., 2014

Empathic Robots for Long-term Interaction - Evaluating Social Presence, Engagement and Perceived Support in Children.
Int. J. Soc. Robotics, 2014

Improving social presence in human-agent interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

I'm the mayor: a robot tutor in enercities-2.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
The influence of empathy in human-robot relations.
Int. J. Hum. Comput. Stud., 2013

Multimodal Affect Modeling and Recognition for Empathic Robot Companions.
Int. J. Humanoid Robotics, 2013

2012
Long-Term Interactions with Empathic Robots: Evaluating Perceived Support in Children.
Proceedings of the Social Robotics - 4th International Conference, 2012

Detecting Engagement in HRI: An Exploration of Social and Task-Based Context.
Proceedings of the 2012 International Conference on Privacy, 2012

Modelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings.
Proceedings of the International Conference on Human-Robot Interaction, 2012

Socially Present Board Game Opponents.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Modelling Empathy in Social Robotic Companions.
Proceedings of the Advances in User Modeling, 2011

Automatic analysis of affective postures and body motion to detect engagement with a game companion.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Towards the next generation of board game opponents.
Proceedings of the Foundations of Digital Games, 2011

2010
Affect recognition for interactive companions: challenges and design in real world scenarios.
J. Multimodal User Interfaces, 2010

Closing the loop: from affect recognition to empathic interaction.
Proceedings of the 3rd international workshop on Affective interaction in natural environments, 2010

Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Using Empathy to Improve Human-Robot Relationships.
Proceedings of the Human-Robot Personal Relationships - Third International Conference, 2010

2009
As Time goes by: Long-term evaluation of social presence in robotic companions.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

Designing a game companion for long-term social interaction.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009

Detecting user engagement with a robot companion using task and social interaction-based features.
Proceedings of the 11th International Conference on Multimodal Interfaces, 2009

It's all in the game: Towards an affect sensitive and context aware game companion.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Are emotional robots more fun to play with?
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

iCat, the chess player: the influence of embodiment in the enjoyment of a game.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

iCat: an affective game buddy based on anticipatory mechanisms.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008


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