Liselott Brunnberg

According to our database1, Liselott Brunnberg authored at least 13 papers between 2002 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
En Plein Air: A Mobile Learning Approach for Sustainability Education in the Wild.
Int. J. Mob. Hum. Comput. Interact., 2012

Placemaking in the 21st-century city: introducing the funfair metaphor for mobile media in the future urban space.
Digit. Creativity, 2012

2011
Locast H2Flow: contextual learning through mobile video and guided documentary production.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Locast H2flow: creative learning tool for participatory urbanism.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

2009
Instant broadcasting system: mobile collaborative live video mixing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Games for passengers: accounting for motion in location-based applications.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2006
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief Encounters.
Proceedings of the Pervasive Computing, 2006

Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.
Proceedings of the Entertainment Computing, 2006

Believable environments: generating interactive storytelling in vast location-based pervasive games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2004
The Road Rager: making use of traffic encounters in a mobile multiplayer game.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004

2003
Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Backseat gaming: augmented reality with speed.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Backseat gaming: expolaration of mobile properties for fun.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002


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