Oskar Juhlin

According to our database1, Oskar Juhlin authored at least 67 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Automation and redistribution of work: the impact of social distancing on live TV production.
Hum. Comput. Interact., 2023

2022
Designing for Collaborative Video Editing.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Me, the Hill and My Browser - Investigating the Role of Time in Posthuman Interaction.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Garment Detection in Catwalk Videos.
Proceedings of the 10th International Conference on Pattern Recognition Applications and Methods, 2021

2020
Unpacking Editorial Agreements in Collaborative Video Production.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

2019
Exploring non-emissive wearable display as a clothing accessory.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

2018
What Is Pleasure?
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Understanding animals: a critical challenge in ACI.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Happy dogs and happy owners: using dog activity monitoring technology in everyday life.
Proceedings of the Fifth International Conference on Animal-Computer Interaction, 2018

2017
Fashionable services for wearables.
Interactions, 2017

Animal-Computer Interaction: The emergence of a discipline.
Int. J. Hum. Comput. Stud., 2017

Theorizing animal-computer interaction as machinations.
Int. J. Hum. Comput. Stud., 2017

Fashion Film as Design Fiction for Wearable Concepts.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Technology for Bonding in Human-Animal Interaction.
Proceedings of the Fourth International Conference on Animal-Computer Interaction, 2017

2016
Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Where HCI meets ACI.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Design space of the new materials for fashionable wearables.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

The role and impact of aesthetics in designing mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Plant-computer interaction, beauty and dissemination.
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016

2015
Digitizing fashion: software for wearable devices.
Interactions, 2015

Experiencing Liveness of a Cherished Place in the Home.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Enjoying machines.
MIT Press, ISBN: 978-0-262-02878-3, 2015

2014
Context-dependent software solutions to handle video synchronization and delay in collaborative live mobile video production.
Pers. Ubiquitous Comput., 2014

Video interaction: a research agenda.
Pers. Ubiquitous Comput., 2014

Previsualization with computer animation (Previs): communicating research to interaction design practice.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Animal-computer interaction (ACI): pushing boundaries beyond 'human'.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Juxtaposing mobile webcasting and ambient video for home décor.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Frame Rate Exclusive Sync Management of Live Video Streams in Collaborative Mobile Production Environment.
Proceedings of the 6th ACM Mobile Video Workshop, MoVid 2014, Singapore, 2014

Long tail TV revisited: from ordinary camera phone use to pro-am video production.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Making sense of screen mobility: dynamic maps and cartographic literacy in a highly mobile activity.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Fashionable shape switching: explorations in outfit-centric design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
The mobile vision mixer: a mobile network based live video broadcasting system in your mobile phone.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

The car as an arena for gaming.
Proceedings of the Mobile HCI '12, 2012

Amateur vision and recreational orientation: : creating live video together.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Animal-computer interaction SIG.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Social Media on the Road: Mobile Technologies and Future Traffic Research.
IEEE Multim., 2011

Time to revisit mobility in mobile HCI?
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Understanding people and animals: the use of a positioning system in ordinary human-canine interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Communication technology for human-dog interaction: exploration of dog owners' experiences and expectations.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Video interaction - making broadcasting a successful social media.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Mobile broadcasting: the whats and hows of live video as a social medium.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Temporal hybridity: footage with instant replay in real time.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Social Media on the Road - The Future of Car Based Computing.
Computer Supported Cooperative Work, Springer, ISBN: 978-1-84996-332-9, 2010

2009
Instant broadcasting system: mobile collaborative live video mixing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Games for passengers: accounting for motion in location-based applications.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Lean collaboration through video gestures: co-ordinating the production of live televised sport.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Producing collaborative video: developing an interactive user experience for mobile tv.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

Mobile collaborative live video mixing.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Hunting for fun: solitude and attentiveness in collaboration.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation.
Int. J. Hum. Comput. Interact., 2007

2006
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief Encounters.
Proceedings of the Pervasive Computing, 2006

Time to meet face-to-face and device-to-device.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.
Proceedings of the Entertainment Computing, 2006

Watching the cars go round and round: designing for active spectating.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Believable environments: generating interactive storytelling in vast location-based pervasive games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Road Talk: a Roadside Location-Dependent Audio Message System for Car Drivers.
J. Mobile Multimedia, 2005

2004
Traffic encounters and Hocman: Associating motorcycle ethnography with design.
Pers. Ubiquitous Comput., 2004

2003
Wireless World - Social and Interactional Aspects of the Mobile Age.
Comput. Support. Cooperative Work., 2003

Motorcyclists Using Hocman - Field Trials on Mobile Interaction.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Motorcycling and social interaction: design for the enjoyment of brief traffic encounters.
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003

2002
Placememo - Supporting Mobile Articulation In A Vast Working Area Through Position Based Information.
Proceedings of the 10th European Conference on Information Systems, 2002

2001
Decentralizing the control room: Mobile work and institutional order.
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001


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