Loïc Caroux

Orcid: 0000-0002-3794-9653

According to our database1, Loïc Caroux authored at least 18 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Links

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Bibliography

2023
Evaluating the Impact of Time-to-Collision Constraint and Head Gaze on Usability for Robot Navigation in a Corridor.
IEEE Trans. Hum. Mach. Syst., December, 2023

Earcons to reduce mode confusions in partially automated vehicles: Development and application of an evaluation method.
Int. J. Hum. Comput. Stud., August, 2023

Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience.
Behav. Inf. Technol., July, 2023

2022
Influence of visual background complexity and task difficulty on action video game players' performance.
Entertain. Comput., 2022

2021
Video Game Interfaces and Diegesis: The Impact on Experts and Novices' Performance and Experience in Virtual Reality.
Int. J. Hum. Comput. Interact., 2021

Indicating the Limits of Partially Automated Vehicles with Drivers' Peripheral Vision: An Online Study.
Proceedings of the Advances in Human Aspects of Transportation, 2021

2020
Acceptability of notifications delivered to older adults by technology-based assisted living services.
Univers. Access Inf. Soc., 2020

ReCoVac : Décision autonome de reprise de la conduite d'un véhicule autonome et connecté.
Proceedings of the Architectures multi-agents pour la simulation de systeèmes complexes, 2020

2018
Towards context-aware assistive applications for aging in place via real-life-proof activity detection.
J. Ambient Intell. Smart Environ., 2018

2017
Designing an accessible and engaging email application for aging in place.
Proceedings of the 2017 IEEE SmartWorld, 2017

2016
Influence of head-up displays' characteristics on user experience in video games.
Int. J. Hum. Comput. Stud., 2016

Low-level visual features of video game interfaces and player expertise.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

2015
How visual background motion and task difficulty modulate players' performance in a shooting task.
Displays, 2015

Player-video game interaction: A systematic review of current concepts.
Comput. Hum. Behav., 2015

2014
Verification of daily activities of older adults: a simple, non-intrusive, low-cost approach.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Investigating memory constraints on recall of options in interactive voice response system messages.
Behav. Inf. Technol., 2013

2011
Maximizing Players' Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games.
Hum. Factors, 2011

2010
Combien d'options dans les messages vocaux?
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010


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