Luis Pastor

Affiliations:
  • King Juan Carlos University, School of Experimental Sciences and Technology, Spain


According to our database1, Luis Pastor authored at least 51 papers between 1999 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2022
VMetaFlow: A Meta-Framework for Integrating Visualizations in Coordinated View Applications.
IEEE Access, 2022

2021
ConGen - A Simulator-Agnostic Visual Language for Definition and Generation of Connectivity in Large and Multiscale Neural Networks.
Frontiers Neuroinformatics, 2021

SynCoPa: Visualizing Connectivity Paths and Synapses Over Detailed Morphologies.
Frontiers Neuroinformatics, 2021

Perceptions about the Future of Integrating Emerging Technologies into Higher Education - The Case of Robotics with Artificial Intelligence.
Comput., 2021

Bee-Bot Educational Robot as a Means of Developing Social Skills Among Children with Autism-Spectrum Disorders.
Proceedings of the Robotics in Education, 2021

2020
Simulation, visualization and analysis tools for pattern recognition assessment with spiking neuronal networks.
Neurocomputing, 2020

Using Robots for Digital Storytelling. A Game Design Framework for Teaching Human Rights to Primary School Students.
Proceedings of the Robotics in Education - Methodologies and Technologies, Proceedings of the 11th RiE 2020, Virtual Event / Bratislava, Slovak Republic, September 30, 2020

2017
NeuroTessMesh: A Tool for the Generation and Visualization of Neuron Meshes and Adaptive On-the-Fly Refinement.
Frontiers Neuroinformatics, 2017

2016
ViSimpl: Multi-View Visual Analysis of Brain Simulation Data.
Frontiers Neuroinformatics, 2016

2015
Volume Haptics with Topology-Consistent Isosurfaces.
IEEE Trans. Haptics, 2015

Non-Photorealistic Rendering of Neural Cells from their Morphological Description.
J. Univers. Comput. Sci., 2015

NeuroScheme: Efficient Multiscale Representations for the Visual Exploration of Morphological Data in the Human Brain Neocortex.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

PREFR: A Flexible Particle Rendering Framework.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

2014
A New User-Adapted Search Haptic Algorithm to Navigate along Filiform Structures.
IEEE Trans. Haptics, 2014

Haptically Assisted Connection Procedure for the Reconstruction of Dendritic Spines.
IEEE Trans. Haptics, 2014

2013
A load index and load balancing algorithm for heterogeneous clusters.
J. Supercomput., 2013

Analyzing scalability of parallel systems with unbalanced workload.
J. Supercomput., 2013

Optimal Design of a Haptic Device for a Particular Task in a Virtual Environment.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2012
Three-Dimensional Analysis of Spiny Dendrites Using Straightening and Unrolling Transforms.
Neuroinformatics, 2012

Shot boundary detection using Zernike moments in multi-GPU multi-CPU architectures.
J. Parallel Distributed Comput., 2012

Towards real-time visualization of detailed neural tissue models: View frustum culling for parallel rendering.
Proceedings of the 2012 IEEE Symposium on Biological Data Visualization, 2012

2011
Evaluating scalability in heterogeneous systems.
J. Supercomput., 2011

Efficient Parallel Random Rearrange.
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2011

Rebeca Through the Looking Glass: A 3D Adventure to Learn to Program.
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2011

2009
A new assessment methodology for virtual reality surgical simulators.
Comput. Animat. Virtual Worlds, 2009

MECIMPLAN: an agent-based methodology for planning.
Int. J. Intell. Inf. Database Syst., 2009

2008
MSRS: A fast linear solver for the real-time simulation of deformable objects.
Comput. Graph., 2008

Using Distance Information for Silhouette Preservation in Mesh Simplification Techniques.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008

Combining activity and temporal coherence with low-level information for summarization of video rushes.
Proceedings of the 2nd ACM Workshop on Video Summarization, 2008

Mesh Simplification Using Distance Labels for View-Independent Silhouette Preservation.
Proceedings of the GRAPP 2008, 2008

2007
SPEM: a new haptic rendering method based on time coherence.
Comput. Animat. Virtual Worlds, 2007

A Study of Zernike Invariants for Content-Based Image Retrieval.
Proceedings of the Advances in Image and Video Technology, Second Pacific Rim Symposium, 2007

Incorporating visual attention into mesh simplification techniques.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
A Parallel Computational Model for Heterogeneous Clusters.
IEEE Trans. Parallel Distributed Syst., 2006

View-Dependent Extraction of Contours with Distance Transforms for adaptive polygonal Mesh-Simplification.
J. Virtual Real. Broadcast., 2006

Optimized linear FEM for modeling deformable objects.
Comput. Animat. Virtual Worlds, 2006

Parallel CBIR implementations with load balancing algorithms.
J. Parallel Distributed Comput., 2006

SBD, Search and Rushes: TRECVid 2006 experiments at URJC.
Proceedings of the 2006 TREC Video Retrieval Evaluation, 2006

CBIR on Grids.
Proceedings of the On the Move to Meaningful Internet Systems 2006: CoopIS, 2006

The 'MECIMPLAN' Approach to Agent-Based Strategic Planning.
Proceedings of the 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2006

Silhouette detection for adaptive polygonal mesh simplification using distance transforms.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

Attention-Based Mesh Simplification Using Distance Transforms.
Proceedings of the Discrete Geometry for Computer Imagery, 13th International Conference, 2006

2005
Combining shape and color for automatic video cut detection.
Proceedings of the 2005 TREC Video Retrieval Evaluation, 2005

Performance Analysis of a CBIR System on Shared-Memory Systems and Heterogeneous Clusters.
Proceedings of the Seventh International Workshop on Computer Architectures for Machine Perception (CAMP 2005), 2005

2004
Using Adaptive Thresholds for Automatic Video Cut Detection.
Proceedings of the 2004 TREC Video Retrieval Evaluation, 2004

Dynamic load balancing in heterogeneous clusters.
Proceedings of the IASTED International Conference on Parallel and Distributed Computing and Networks, 2004

2001
3D wavelet-based multiresolution object representation.
Pattern Recognit., 2001

An efficiency and scalability model for heterogeneous clusters.
Proceedings of the 2001 IEEE International Conference on Cluster Computing (CLUSTER 2001), 2001

2000
Delaunay Surface Reconstruction from Scattered Points.
Proceedings of the Discrete Geometry for Computer Imagery, 9th International Conference, 2000

Study of a Parallel CBIR Implementation using MPI.
Proceedings of the Fifth International Workshop on Computer Architectures for Machine Perception (CAMP 2000), 2000

1999
Surface Approximation of 3D Objects from Irregularly Sampled Clouds of 3D Points Using Spherical Wavelets.
Proceedings of the 1oth International Conference on Image Analysis and Processing (ICIAP 1999), 1999


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