Miguel A. Otaduy

Orcid: 0000-0002-3880-7622

Affiliations:
  • Universidad Rey Juan Carlos, Spain


According to our database1, Miguel A. Otaduy authored at least 155 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2023
FLSH - Friendly Library for the Simulation of Humans.
CoRR, 2023

Learning Contact Deformations with General Collider Descriptors.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

SFLSH: Shape-Dependent Soft-Flesh Avatars.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Haptic Rendering of Dynamic Hand Interaction for an Impedance-Controlled Glove.
Proceedings of the IEEE World Haptics Conference, 2023

2022
Fast Numerical Coarsening with Local Factorizations.
Comput. Graph. Forum, December, 2022

High-Order Elasticity Interpolants for Microstructure Simulation.
Comput. Graph. Forum, December, 2022

Voronoi Filters for Simulation Enrichment.
Comput. Graph. Forum, December, 2022

Estimation of yarn-level simulation models for production fabrics.
ACM Trans. Graph., 2022

Contact-centric deformation learning.
ACM Trans. Graph., 2022

Foreword to the Special Section on CEIG 2022.
Comput. Graph., 2022

Foreword to the Special Section on CEIG 2021.
Comput. Graph., 2022

ULNeF: Untangled Layered Neural Fields for Mix-and-Match Virtual Try-On.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

SNUG: Self-Supervised Neural Dynamic Garments.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Learning contact corrections for handle-based subspace dynamics.
ACM Trans. Graph., 2021

MDScale: Scalable multi-GPU bonded and short-range molecular dynamics.
J. Parallel Distributed Comput., 2021

A study of the sensitivity of biomechanical models of the spine for scoliosis brace design.
Comput. Methods Programs Biomed., 2021

Parametric Skeletons with Reduced Soft-Tissue Deformations.
Comput. Graph. Forum, 2021

Fine Virtual Manipulation with Hands of Different Sizes.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Natural Tactile Interaction with Virtual Clay.
Proceedings of the IEEE World Haptics Conference, 2021

Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Rendering of Constraints With Underactuated Haptic Devices.
IEEE Trans. Haptics, 2020

Path Routing Optimization for STM Ultrasound Rendering.
IEEE Trans. Haptics, 2020

RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video.
ACM Trans. Graph., 2020

Tactile rendering based on skin stress optimization.
ACM Trans. Graph., 2020

Robust eulerian-on-lagrangian rods.
ACM Trans. Graph., 2020

SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans.
Comput. Graph. Forum, 2020

Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars.
Comput. Graph. Forum, 2020

A Bending Model for Nodal Discretizations of Yarn-Level Cloth.
Comput. Graph. Forum, 2020

Mixing Yarns and Triangles in Cloth Simulation.
Comput. Graph. Forum, 2020

Simulation of Dendritic Painting.
Comput. Graph. Forum, 2020

2019
Wearable and Hand-Held Haptics.
IEEE Trans. Haptics, 2019

Real-time pose and shape reconstruction of two interacting hands with a single depth camera.
ACM Trans. Graph., 2019

Learning-Based Animation of Clothing for Virtual Try-On.
Comput. Graph. Forum, 2019

Foreword to the Special Section on CEIG 2019.
Comput. Graph., 2019

Ultrasound Rendering of Tactile Interaction with Fluids.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Modal Locomotion of C.elegans.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2018
Rendering Strategies for Underactuated Hand Exoskeletons.
IEEE Robotics Autom. Lett., 2018

Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Strain Rate Dissipation for Elastic Deformations.
Comput. Graph. Forum, 2018

Soft Hand Simulation for Smooth and Robust Natural Interaction.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Prototype of a Scalable Multi-GPU Molecular Dynamics Simulator for Large Molecular Systems.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

Toward Estimation of Yarn-Level Cloth Simulation Models.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Introduction to the Special Section on the ACM/Eurographics Symposium on Computer Animation 2016.
IEEE Trans. Vis. Comput. Graph., 2017

Yarn-Level Cloth Simulation with Sliding Persistent Contacts.
IEEE Trans. Vis. Comput. Graph., 2017

Optimization-Based Wearable Tactile Rendering.
IEEE Trans. Haptics, 2017

Computational design and automated fabrication of kirchhoff-plateau surfaces.
ACM Trans. Graph., 2017

Conformation constraints for efficient viscoelastic fluid simulation.
ACM Trans. Graph., 2017

Modeling Behavioral Experiment Interaction and Environmental Stimuli for a Synthetic C. elegans.
Frontiers Neuroinformatics, 2017

Sparse GPU Voxelization of Yarn-Level Cloth.
Comput. Graph. Forum, 2017

An Appearance Model for Textile Fibers.
Comput. Graph. Forum, 2017

DYVERSO: A Versatile Multi-Phase Position-Based Fluids Solution for VFX.
Comput. Graph. Forum, 2017

Proxy-based haptic rendering for underactuated haptic devices.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Dissipation Potentials for Yarn-Level Cloth.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
High-resolution interaction with corotational coarsening models.
ACM Trans. Graph., 2016

Crumpling sound synthesis.
ACM Trans. Graph., 2016

Dispersion kernels for water wave simulation.
ACM Trans. Graph., 2016

Modeling and Estimation of Energy-Based Hyperelastic Objects.
Comput. Graph. Forum, 2016

Haptic technologies for direct touch in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

A fiber-level model for predictive cloth rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Efficient nonlinear skin simulation for multi-finger tactile rendering.
Proceedings of the 2016 IEEE Haptics Symposium, 2016

2015
Aggregate Constraints for Virtual Manipulation with Soft Fingers.
IEEE Trans. Vis. Comput. Graph., 2015

I3D 2014 Guest Editor's Introduction.
IEEE Trans. Vis. Comput. Graph., 2015

Volume Haptics with Topology-Consistent Isosurfaces.
IEEE Trans. Haptics, 2015

Design and fabrication of flexible rod meshes.
ACM Trans. Graph., 2015

A parallel resampling method for interactive deformation of volumetric models.
Comput. Graph., 2015

Efficient simulation of knitted cloth using persistent contacts.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Soft finger tactile rendering for wearable haptics.
Proceedings of the 2015 IEEE World Haptics Conference, 2015

Characterization of nonlinear finger pad mechanics for tactile rendering.
Proceedings of the 2015 IEEE World Haptics Conference, 2015

Efficient and Robust Position-Based Fluids for VFX.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

2014
Fast Collision Detection for Fracturing Rigid Bodies.
IEEE Trans. Vis. Comput. Graph., 2014

Simulating articulated subspace self-contact.
ACM Trans. Graph., 2014

Yarn-level simulation of woven cloth.
ACM Trans. Graph., 2014

A Survey on Position-Based Simulation Methods in Computer Graphics.
Comput. Graph. Forum, 2014

Fracture animation based on high-dimensional Voronoi diagrams.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Interactive Deformation of Heterogeneous Volume Data.
Proceedings of the Biomedical Simulation - 6th International Symposium, 2014

Scalable On-Board Multi-GPU Simulation of Long-Range Molecular Dynamics.
Proceedings of the Euro-Par 2014 Parallel Processing, 2014

GPU Visualization and Voxelization of Yarn-Level Cloth.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

2013
Animating Wrinkles by Example on Non-Skinned Cloth.
IEEE Trans. Vis. Comput. Graph., 2013

Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration.
IEEE Trans. Vis. Comput. Graph., 2013

Modeling and estimation of internal friction in cloth.
ACM Trans. Graph., 2013

Representations and Algorithms for Force-Feedback Display.
Proc. IEEE, 2013

Fast deformation of volume data using tetrahedral mesh rasterization.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Strain limiting for soft finger contact simulation.
Proceedings of the 2013 World Haptics Conference, 2013

Six-oof haptic interaction with fluids, solids, and their transitions.
Proceedings of the 2013 World Haptics Conference, 2013

On-Board Multi-GPU Molecular Dynamics.
Proceedings of the Euro-Par 2013 Parallel Processing, 2013

Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Position-based Methods for the Simulation of Solid Objects in Computer Graphics.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Continuous penalty forces.
ACM Trans. Graph., 2012

Data-Driven Estimation of Cloth Simulation Models.
Comput. Graph. Forum, 2012

Data-driven simulation methods in computer graphics: cloth, tissue and faces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Efficient Collision Detection for Brittle Fracture.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Volume haptic rendering with dynamically extracted isosurface.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

2011
SPH Granular Flow with Friction and Cohesion.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Haptic navigation along filiform neural structures.
Proceedings of the IEEE World Haptics Conference, 2011

Interactive simulation of a deformable hand for haptic rendering.
Proceedings of the IEEE World Haptics Conference, 2011

2010
Star-contours for efficient hierarchical self-collision detection.
ACM Trans. Graph., 2010

Design and fabrication of materials with desired deformation behavior.
ACM Trans. Graph., 2010

Perceptually validated global/local deformations.
Comput. Animat. Virtual Worlds, 2010

Solid-Texture Synthesis: A Survey.
IEEE Computer Graphics and Applications, 2010

Haptic rendering of objects with rigid and deformable parts.
Comput. Graph., 2010

FASTCD: Fracturing-Aware Stable Collision Detection.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Constraint-Based Simulation of Adhesive Contact.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
Capture and modeling of non-linear heterogeneous soft tissue.
ACM Trans. Graph., 2009

Splitting meshless deforming objects with explicit surface tracking.
Graph. Model., 2009

Implicit Contact Handling for Deformable Objects.
Comput. Graph. Forum, 2009

Interaction: interfaces, algorithms, and applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Controlling deformable material with dynamic morph targets.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Bounded normal trees for reduced deformations of triangulated surfaces.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Augmented touch without visual obtrusion.
Proceedings of the Science & Technology Proceedings, 2009

Haptic rendering of complex deformations through handle-space force linearization.
Proceedings of the World Haptics 2009, 2009

Toward Haptic Rendering of Full-Hand Touch.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Simulation of High-Resolution Granular Media.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Virtual Reality Software and Technology.
IEEE Computer Graphics and Applications, 2008

Tight and efficient surface bounds in meshless animation.
Comput. Graph., 2008

Fast Adaptive Shape Matching Deformations.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Pose-Space Animation and Transfer of Facial Details.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Optimización del Cálculo de Colisiones para Mallas Deformables mediante Voxelización de Primitivas.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Multi-scale capture of facial geometry and motion.
ACM Trans. Graph., 2007

Texturing Internal Surfaces from a Few Cross Sections.
Comput. Graph. Forum, 2007

Soft Articulated Characters with Fast Contact Handling.
Comput. Graph. Forum, 2007

Balanced Hierarchies for Collision Detection between Fracturing Objects.
Proceedings of the IEEE Virtual Reality Conference, 2007

Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach.
Proceedings of the IEEE Virtual Reality Conference, 2007

Efficient Bounds for Point-Based Animations.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Adaptive deformations with fast tight bounds.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Interactive Haptic Rendering of High-Resolution Deformable Objects.
Proceedings of the Virtual Reality, 2007

Transparent Rendering of Tool Contact with Compliant Environments.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

Accelerated Proximity Queries for Haptic Rendering of Deformable Models.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
High Fidelity Haptic Rendering
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79519-0, 2006

A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation.
IEEE Trans. Robotics, 2006

Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Fast simulation of detailed layered deformable objects in contact.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Fast arbitrary splitting of deforming objects.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Fast simulation of deformable models in contact using dynamic deformation textures.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
Sensation-Preserving Haptic Rendering.
IEEE Computer Graphics and Applications, 2005

Introduction to haptic rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Haptic rendering of textured surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Sensation preserving simplification for 6-DoF haptic display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction and overview.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

ArtNova: touch-enabled 3D model design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Interaction in Distributed Virtual Environments.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware.
Comput. Graph. Forum, 2004

Haptic Display of Interaction between Textured Models.
Proceedings of the 15th IEEE Visualization Conference, 2004

Haptic rendering of interaction between textured models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

A perceptually-inspired force model for haptic texture rendering.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Sensation preserving simplification for haptic rendering.
ACM Trans. Graph., 2003

Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations.
Presence Teleoperators Virtual Environ., 2003

CLODs: Dual Hierarchies for Multiresolution Collision Detection.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

Fast penetration depth estimation using rasterization hardware and hierarchical refinement.
Proceedings of the 19th ACM Symposium on Computational Geometry, 2003

2002
Fast penetration depth computation for physically-based animation.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Haptic Interaction for Creative Processes with Simulated Media.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations.
Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002

Virtual Prototyping of a Hydraulic Cushion for HIL.
Proceedings of the 16<sup>th</sup> European Simulation Multiconference: Modelling and Simulation 2002, 2002

2001
User-Centric Viewpoint Computations for Haptic Exploration and Manipulation.
Proceedings of the 12th IEEE Visualization Conference, 2001


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