Maha Khemaja

Orcid: 0000-0002-6262-8528

According to our database1, Maha Khemaja authored at least 43 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
An Enhanced Feature Selection Approach Using Capuchin Search Algorithm for high-dimensional Biological Data Classification.
Proceedings of the International Conference on Innovations in Intelligent Systems and Applications, 2023

2022
User interface design patterns and ontology models for adaptive mobile applications.
Pers. Ubiquitous Comput., 2022

A knowledge-driven activity recognition framework for learning unknown activities.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 26th International Conference KES-2022, 2022

Towards Scrum and Gamification based Adaptive Authoring Tool.
Proceedings of the International Conference on INnovations in Intelligent SysTems and Applications, 2022

2021
A Novel Component of Decision-Making for Context-Aware Applications in Pervasive Environments.
Proceedings of the Ambient Intelligence - Software and Applications, 2021

Towards a Model-Driven Ontology-Based Architecture for Generating Adaptive User Interfaces.
Proceedings of the Ambient Intelligence - Software and Applications, 2021

An Efficient Deep Network in Network Architecture for Image Classification on FPGA Accelerator.
Proceedings of the International Conference on Cyberworlds, 2021

2019
A web-based platform for strategy design in smart cities.
Int. J. Web Based Communities, 2019

Balancing Timing and Accuracy Requirements in Human Activity Recognition Mobile Applications.
Proceedings of the 13th International Conference on Ubiquitous Computing and Ambient Intelligence, 2019

Generation of Adaptive Mobile Applications Based on Design Patterns for User Interfaces.
Proceedings of the 13th International Conference on Ubiquitous Computing and Ambient Intelligence, 2019

A Computing Framework to Check Real-Time Requirements in Ambient Intelligent Systems.
Proceedings of the Ambient Intelligence, 2019

Towards a Knapsack Model for optimizing e-Training services delivery: Application to Hybrid Intelligent Tutoring Systems.
Proceedings of the CENTERIS 2019 - International Conference on ENTERprise Information Systems / ProjMAN 2019 - International Conference on Project MANagement / HCist 2019, 2019

Towards Agile and Gamified Flipped Learning Design models: Application to the System and Data Integration Course.
Proceedings of the CENTERIS 2019 - International Conference on ENTERprise Information Systems / ProjMAN 2019 - International Conference on Project MANagement / HCist 2019, 2019

2018
Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning.
EAI Endorsed Trans. Serious Games, 2018

Towards a new requirements' definition methodology using ontologies for Pervasive Games Based Learning Systems.
EAI Endorsed Trans. Serious Games, 2018

Modeling Smart Sensors on top of SOSA/SSN and WoT TD with the Semantic Smart Sensor Network (S3N) modular Ontology.
Proceedings of the Emerging Topics in Semantic Technologies, 2018

Toward a Framework for Smart City Strategies Design.
Proceedings of the 3rd International Conference on Smart City Applications, 2018

2017
Ontologie modulaire pour la fabrication et l'exploitation de vêtements intelligents dédiés au sport.
Proceedings of the IC 2017 : 28es Journées francophones d'Ingénierie des Connaissances (Proceedings of the 28th French Knowledge Engineering Conference), 2017

Building Context-Aware Gamified Apps by Using Ontologies as Unified Representation and Reasoning-Based Models.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Using a Knapsack Model to Optimize Continuous Building of a Hybrid Intelligent Tutoring System: Application to Information Technology Professionals.
Int. J. Hum. Cap. Inf. Technol. Prof., 2016

Towards Situation Driven Mobile Tutoring System for Learning Languages and Communication Skills: Application to Users with Specific Needs.
J. Educ. Technol. Soc., 2016

Analysis of pervasive games based learning systems requirements using game theory.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Domain driven design and provision of micro-services to build emerging learning systems.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective.
Proceedings of the Serious Games, Interaction and Simulation, 2016

2015
Un environnement collaboratif pour l'acquisition de compétences en conception-développement d'applications centrées utilisateur.
Ingénierie des Systèmes d Inf., 2015

An Ontology-Driven Approach to Model & Support Mobility and GeoLocation Based Campus Interactions.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
Skill oriented Training Activity as a Service: An Approach based on the e-Competence Framework to overcome the Fast Changing IT Profession.
Int. J. Hum. Cap. Inf. Technol. Prof., 2014

Using an SWS Based Integration Approach for Learning Management Systems Adaptation and Reconfiguration.
Proceedings of the 2014 IEEE 23rd International WETICE Conference, 2014

Designing and eXperiencing smart objects based learning scenarios: an approach combining IMS LD, XAPI and IoT.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Towards gameplay ontology for game based learning system design process monitoring.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Semantic reasoning for enabling mobility and context-awareness: application to an OSGi based intelligent tutoring system.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Towards ontology of gameplay: application to game based learning systems.
Proceedings of the Actes de la 2ème Journée AIM de recherche Serious Games et innovation, 2014

2013
A context based approach to adapt training strategy for handicraft women from third world countries.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Design of a semantic web and OSGi based middleware for ITS development.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Towards Effective Evaluation of Serious Games in Relation to Educational Objectives.
Proceedings of the Serious Games Development and Applications, 2013

2010
A Public transportation ontology to support user travel planning.
Proceedings of the Fourth IEEE International Conference on Research Challenges in Information Science, 2010

Towards Extending IMS LD with Services and Context Awareness - Application to a Navigation and Fishing Simulator.
Proceedings of the ICEIS 2010 - Proceedings of the 12th International Conference on Enterprise Information Systems, Volume 3, ISAS, Funchal, Madeira, Portugal, June 8, 2010

Extending the IMS LD standard with Adaptability.
Proceedings of the ICALT 2010, 2010

Using SaaS and Cloud Computing for "On Demand" E Learning Services Application to Navigation and Fishing Simulator.
Proceedings of the ICALT 2010, 2010

Towards Intelligent Collaborative Learning Simulations: Extending the IMS LD Standard by Web Semantic Based ITSs.
Proceedings of the ICALT 2010, 2010

2009
Pedagogical scenario generation framework for elearning in the semantic web.
Proceedings of the ICTA 2009, 2009

2008
Pedagogical Scenarios Generation within LD Frameworks.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008


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