Margherita Andrao

Orcid: 0000-0003-2245-9835

According to our database1, Margherita Andrao authored at least 16 papers between 2021 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Understanding Creators Mental Models in Immersive Virtual Reality Programming.
Proceedings of the First Workshop on Prototyping and Developing Real-World Applications for Extended Reality (RealXR) 2024 co-located with 17th International Conference on Advanced Visual Interfaces (2024), 2024

Gamified Tangible IoT for Education: Exploring Usability in SmartGame.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

RuleCraft: an End-User Development Hub for Education.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules.
Proceedings of the End-User Development - 9th International Symposium, 2023

Enhance Gamification Design Through End-User Development: a Proposal.
Proceedings of the Joint Proceedings of the Workshops, 2023

SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device.
Proceedings of the Joint Proceedings of the Workshops, 2023

Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems.
Proceedings of the Joint Proceedings of the Workshops, 2023

Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services.
Proceedings of the End-User Development - 9th International Symposium, 2023

End-User Programming for Smart Educational Devices: Exploring the Role of Linguistic Aspects, Mental Models, and Reasoning Strategies in Trigger-Action Rules Composition and Debugging.
Proceedings of the Joint Proceedings of the Workshops, 2023

The SmartGame: mixing digital and tangible to foster math education and social interaction.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study.
Proceedings of the 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI) 2022, 2022

SMARTER: an IoT learning game to teach math.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

End-User Programming and Math Teachers: an Initial Study.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions.
Proceedings of the 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with with INTERACT 2021, 2021


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