Andrea Bellucci

Orcid: 0000-0003-4035-5271

According to our database1, Andrea Bellucci authored at least 46 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences.
Multim. Tools Appl., May, 2024

"I Felt Everyone Was a Streamer": An Empirical Study on What Makes Avatar Collective Streaming Engaging.
Proc. ACM Hum. Comput. Interact., 2024

Embodied Hybrid Bodystorming to Design an XR Suture Training Experience.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Understanding Creators Mental Models in Immersive Virtual Reality Programming.
Proceedings of the First Workshop on Prototyping and Developing Real-World Applications for Extended Reality (RealXR) 2024 co-located with 17th International Conference on Advanced Visual Interfaces (2024), 2024

"I'd rather drink in VRChat": Understanding Drinking in Social Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Prototyping and Developing Real-World Applications of Extended Reality.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Exploring Visual Languages for Prototyping Interactive Behaviors for Tangible Virtual Reality.
Proceedings of the End-User Development - 9th International Symposium, 2023

The Effect of Teleporting Versus Room-Scale Walking for Interacting with Immersive Visualizations.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
IXCI: The Immersive eXperimenter Control Interface.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

"See with the app's eyes what your real eyes cannot see": design potentials for Mobile Augmented Reality at home.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
A Tool for Monitoring and Controlling Standalone Immersive HCI Experiments.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Welicit: A Wizard of Oz Tool for VR Elicitation Studies.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Programmable Smart Home Toolkits Should Better Address Households' Social Needs.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
Augmenting objects at home through programmable sensor tokens: A design journey.
Int. J. Hum. Comput. Stud., 2019

2018
Augmented Experiences in Cultural Spaces through Social Participation.
ACM Journal on Computing and Cultural Heritage, 2018

Investigating augmented reality support for novice users in circuit prototyping.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
ECCE Toolkit: Prototyping Sensor-Based Interaction.
Sensors, 2017

End-User Prototyping of Cross-Reality Environments.
Proceedings of the Tenth International Conference on Tangible, 2017

Integrating End Users in Early Ideation and Prototyping: Lessons from an Experience in Augmenting Physical Objects.
Proceedings of the New Perspectives in End-User Development., 2017

2016
Supporting the Serendipitous Use of Domestic Technologies.
IEEE Pervasive Comput., 2016

Software Support for Multitouch Interaction: The End-User Programming Perspective.
IEEE Pervasive Comput., 2016

T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Developing Responsive and Interactive Environments with the ROSS Toolkit.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Integrating user stories to inspire the co-design of digital futures for cultural heritage.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

SERVE: Smart Ecosystems cReation by Visual dEsign Authoring Internet of Things and Smart Objects Applications.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Rich Digital Collaborations in a Small Rural Community.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
A See-Through Display for Interactive Museum Showcases.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Digitally-Augmented Exhibitions to Foster a Participatory Culture in Cultural Heritage Sites.
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015

Extreme Co-design: Prototyping with and by the User for Appropriation of Web-connected Tags.
Proceedings of the End-User Development - 5th International Symposium, 2015

Understanding Touch and Motion Gestures for Blind People on Mobile Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Enabling social interaction in the museum through the Social Display Environment.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Designing for Exploratory Search on Touch Devices.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Light on horizontal interactive surfaces: Input space for tabletop computing.
ACM Comput. Surv., 2014

Prototyping device ecologies: physical to digital and viceversa.
Proceedings of the Eighth International Conference on Tangible, 2014

Exploring Interaction Possibilities in Educational Games: A Working Proposal.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Digitally augmented narratives for physical artifacts.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

ECCE toolkit: prototyping UbiComp device ecologies.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2012
The artificiality of natural user interfaces.
Commun. ACM, 2012

2011
eStorys: A visual storyboard system supporting back-channel communication for emergencies.
J. Vis. Lang. Comput., 2011

TESIS: turn every surface into an interactive surface.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

2010
Human-Display Interaction Technology: Emerging Remote Interfaces for Pervasive Display Environments.
IEEE Pervasive Comput., 2010

Framing the design space for novel crisis-related mashups: The eStoryS example.
Proceedings of the 7th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2010

Don't touch me: multi-user annotations on a map in large display environments.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
Interactive Accessible Notifications for Emergency Notification Systems.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

2008
Visual tag authoring: picture extraction via localized, collaborative tagging.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Visual Tagging Through Social Collaboration: A Concept Paper.
Proceedings of the Human-Computer Interaction, 2007


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