Maria Rigou

Orcid: 0000-0003-3743-3777

According to our database1, Maria Rigou authored at least 36 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
The effects of emotional appeals on visual behavior in the context of green advertisements: An exploratory eye-tracking study.
Proceedings of the 27th Pan-Hellenic Conference on Progress in Computing and Informatics, 2023

2022
Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint.
Smart Learn. Environ., 2022

Flat vs Skeuomorphic Design for Smart Home Devices: An Exploratory Eye-Tracking Study.
Proceedings of the 26th Pan-Hellenic Conference on Informatics, 2022

2021
Effect of Personality Traits on Banner Advertisement Recognition.
Inf., 2021

The Case of a Multiplication Skills Game: Teachers' Viewpoint on MG's Dashboard and OSLM Features.
Comput., 2021

Primary school teachers' attitudes towards digital educational games: Preliminary findings from the Multiplication Game evaluation.
Proceedings of the 12th International Conference on Information, 2021

Shifting the Flipped Classroom Online: Experiences from a Postgraduate Course on Usability Evaluation During COVID-19 Lockdown.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Techniques to Motivate Learner Improvement in Game-Based Assessment.
Inf., 2020

Upskilling IT Professionals: A MOOC for the Data Science and IoT domains.
Proceedings of the PCI 2020: 24th Pan-Hellenic Conference on Informatics, 2020

Evaluating a Mouse-Based and a Tangible Interface Used for Operator Intervention on Two Autonomous Robots.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

2019
Teaching HCI Design in a Flipped Learning M.Sc. Course Using Eye-Tracking Peer Evaluation Data.
CoRR, 2019

Adding Social Comparison to Open Learner Modeling.
Proceedings of the 10th International Conference on Information, 2019

Learning outcomes design for Data Science and Internet of Things training programs.
Proceedings of the 10th International Conference on Information, 2019

Opening User Model Data for Motivation and Learning: The Case of an Adaptive Multiplication Game.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
A Comparative Study of Skeuomorphic and Flat Design from a UX Perspective.
Multimodal Technol. Interact., 2018

2017
Measuring Personal Branding in Social Media: Towards an Influence Indication Score.
Proceedings of the Current Trends in Web Engineering, 2017

2016
An adaptive mobile casual game for practicing multiplication.
Proceedings of the 20th Pan-Hellenic Conference on Informatics, 2016

An eye-tracking study of web search interaction design patterns.
Proceedings of the 20th Pan-Hellenic Conference on Informatics, 2016

Identifying Great Teachers Through Their Online Presence.
Proceedings of the Current Trends in Web Engineering, 2016

2015
A usability study of iPhone built-in applications.
Behav. Inf. Technol., 2015

An e-Recruitment System Exploiting Candidates' Social Presence.
Proceedings of the Current Trends in Web Engineering - 15th International Conference, 2015

Usability and Aesthetics: The Case of Architectural Websites.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

2014
On-line consistent ranking on e-recruitment: seeking the truth behind a well-formed CV.
Artif. Intell. Rev., 2014

2012
Is there a Place for Casual Games in Teaching and Learning?: The Snakes and Ladders Case.
Int. J. Game Based Learn., 2012

Taxonomy Development and Its Impact on a Self-learning e-Recruitment System.
Proceedings of the Artificial Intelligence Applications and Innovations, 2012

iPhone Usability as Perceived by Novice Users.
Proceedings of the ICEIS 2012 - Proceedings of the 14th International Conference on Enterprise Information Systems, Volume 3, Wroclaw, Poland, 28 June, 2012

2011
Investigating the Integration of Hand-Held Haptic Devices in Daily Work Activities: The Case of a Tennis Coaching Assistant on iPhone.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2006
Model Cloning: A Push to Reuse or a Disaster?
Proceedings of the Adaptive and Personalized Semantic Web, 2006

The Role of Context in m-Commerce and the Personalization Dimension.
Proceedings of the 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2006

A Tool for Extracting Model Clones From a Conceptual Schema.
Proceedings of the IASTED International Conference on Software Engineering, 2006

2005
Shaping online learning communities and the way adaptiveness adds to the picture.
Int. J. Knowl. Learn., 2005

2004
Designing for ease is designing for all: Experiences from a simplified office suite.
Inf. Technol. People, 2004

Integrating Personalization in E-Learning Communities.
Int. J. Distance Educ. Technol., 2004

A Computational Geometry Approach to Web Personalization.
Proceedings of the 2004 IEEE International Conference on E-Commerce Technology (CEC 2004), 2004

Full-Coverage Web Prediction based on Web Usage Mining and Site Topology.
Proceedings of the 2004 IEEE/WIC/ACM International Conference on Web Intelligence (WI 2004), 2004

2000
A Web adaptive educational system for people with hearing difficulties.
Educ. Inf. Technol., 2000


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