Michalis Nik Xenos

Orcid: 0000-0002-8440-4840

According to our database1, Michalis Nik Xenos authored at least 118 papers between 1994 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Screen Reading Regions in Social Media Comments: An Eye-Tracking Analysis of Visual Attention on Smartphones.
Proceedings of the 27th Pan-Hellenic Conference on Progress in Computing and Informatics, 2023

Maintaining Text Legibility Regarding Font Size Based on User Distance in Mobile Devices: Application Development and User Evaluation.
Proceedings of the IEEE International Symposium on Multimedia, 2023

Eye-Tracking Based Automatic Summarization of Lecture Slides.
Proceedings of the International Conference on Computer and Applications, 2023

Users' Opinions When Drawing with an Eye Tracker.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

An Experimental Study of the Relationship Between Static Advertisements Effectiveness and Personality Traits: Using Big-Five, Eye-Tracking, and Interviews.
Proceedings of the HCI in Business, Government and Organizations, 2023

Evaluation of a Serious Game for Young Software Engineering Graduates: Interviewing Skills and Soft Skills.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
Remodeling effects of carotid artery stenting versus endarterectomy with patch angioplasty in terms of morphology and hemodynamics.
Comput. Biol. Medicine, 2022

Tool-mediated HCI modelling instruction: evidence from three studies.
Behav. Inf. Technol., 2022

A Descriptive Model of Passive and Natural Passive Human-Computer Interaction.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

Evaluating Usability and Educational Effectiveness of a Serious Game for Programmers Using Alternative Interfaces and Types of Activities.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Software Engineering Students' Perceptions for a 3D Learning Environment Regarding Anxiety.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
User Experience Evaluation: A Validation Study of a Tool-based Approach for Automatic Stress Detection Using Physiological Signals.
Int. J. Hum. Comput. Interact., 2021

Evaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

Shifting the Flipped Classroom Online: Experiences from a Postgraduate Course on Usability Evaluation During COVID-19 Lockdown.
Proceedings of the IEEE Global Engineering Education Conference, 2021

A Serious Game for Mobile Phones used in a Software Engineering Course: Usability Evaluation and Educational Effectiveness.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
The Variability of the Reasons for Student Dropout in Distance Learning and the Prediction of Dropout-Prone Students.
Proceedings of the Machine Learning Paradigms - Advances in Learning Analytics, 2020

WKLM-FA: A Web Application for Automated Human-Computer Interaction Modeling of Web Form Filling Tasks.
Proceedings of the PCI 2020: 24th Pan-Hellenic Conference on Informatics, 2020

Banner Advertisement Effectiveness using Big-5 Personality Traits, Advertisement Recall, and Visual Attention.
Proceedings of the PCI 2020: 24th Pan-Hellenic Conference on Informatics, 2020

Evaluating a Mouse-Based and a Tangible Interface Used for Operator Intervention on Two Autonomous Robots.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

Stress Heatmaps: A Fuzzy-Based Approach that Uses Physiological Signals.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

2019
Let's Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties.
Multimodal Technol. Interact., 2019

Correlating Formal Assessment with Social Network Activity within a Personal Learning Environment.
Int. J. Web Based Learn. Teach. Technol., 2019

The Future Time Traveller Project: Career Guidance on Future Skills, Jobs and Career Prospects of Generation Z through a Game-Based Virtual World Environment.
CoRR, 2019

Gamification of In-Classroom Diagram Design for Science Students.
CoRR, 2019

Teaching HCI Design in a Flipped Learning M.Sc. Course Using Eye-Tracking Peer Evaluation Data.
CoRR, 2019

UDSP+: stress detection based on user-reported emotional ratings and wearable skin conductance sensor.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Effect of Personality Traits on UX Evaluation Metrics: A Study on Usability Issues, Valence-Arousal and Skin Conductance.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Tool-mediated HCI Modeling Instruction in a Campus_based Software Quality Course.
CoRR, 2018

A Serious Game for Introducing Software Engineering Ethics to University Students.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Don't Leave Me Alone: Retrospective Think Aloud Supported by Real-Time Monitoring of Participant's Physiology.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Human Issues, 2018

Tool-Mediated HCI Modeling Instruction in a Campus-Based Software Quality Course.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Human Issues, 2018

2017
Stress in interactive applications: analysis of the valence-arousal space based on physiological signals and self-reported data.
Multim. Tools Appl., 2017

Design and development of a semi-autonomous agricultural vineyard sprayer: Human-robot interaction aspects.
J. Field Robotics, 2017

Students' evaluation of tutors in distance education: a quasi-longitudinal study.
Int. J. Learn. Technol., 2017

Radiation effect on the turbulent compressible boundary layer flow with adverse pressure gradient.
Appl. Math. Comput., 2017

A natural user interface game for the evaluation of children with learning difficulties.
Proceedings of the WOCCI 2017: 6th International Workshop on Child Computer Interaction, 2017

Automated hand gesture recognition exploiting Active Learning methods.
Proceedings of the 21st Pan-Hellenic Conference on Informatics, 2017

The Future of Virtual Classroom: Using Existing Features to Move Beyond Traditional Classroom Limitations.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Game-based learning using a 3D virtual world in computer engineering education.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

A case study on learning through natural ways of interaction.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Enhance learning on software project management through a role-play game in a virtual world.
Interact. Learn. Environ., 2016

Comparative usability evaluation of three popular MOOC platforms.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

2015
Usability Guidelines for the Design of Robot Teleoperation: A Taxonomy.
IEEE Trans. Hum. Mach. Syst., 2015

Stress recognition in human-computer interaction using physiological and self-reported data: a study of gender differences.
Proceedings of the 19th Panhellenic Conference on Informatics, 2015

Learning web form design by using the KLM form analyzer: a case study.
Proceedings of the 19th Panhellenic Conference on Informatics, 2015

Recognizing Emotions in Human Computer Interaction: Studying Stress Using Skin Conductance.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Subjective Assessment of Stress in HCI: A Study of the Valence-Arousal Scale using Skin Conductance.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Hybrid watermarking based on chaos and histogram modification.
Signal Image Video Process., 2014

Users' emotional experience using different modalities: a comparative study.
Int. J. Web Eng. Technol., 2014

A comparative study in educational techniques by using combined environment via computer and mobile devices in asynchronous discussion forum.
Int. J. Mob. Commun., 2014

Groups Analysis via Text-Based Computer-Mediated Communication: Case study.
Proceedings of the 18th Panhellenic Conference on Informatics, 2014

Evaluating User's Emotional Experience in HCI: The PhysiOBS Approach.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

2013
Student's participation aspects in asynchronous discussions for distance education.
Proceedings of the 17th Panhellenic Conference on Informatics, 2013

The physiological measurements as a critical indicator in users' experience evaluation.
Proceedings of the 17th Panhellenic Conference on Informatics, 2013

Considering formal assessment in learning analytics within a PLE: the HOU2LEARN case.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

KLM Form Analyzer: Automated Evaluation of Web Form Filling Tasks Using Human Performance Models.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Effortless tool-based evaluation of web form filling tasks using keystroke level model and fitts law.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The complexity of text based computer-mediated communication (CMC): it is impossible to create a new view for analysis of asynchronous discussions.
Proceedings of the Balkan Conference in Informatics, 2013

2012
The Text-Based Computer-Mediated Communication in Distance Education Fora: A Modelling Approach Based on Formal Languages.
Proceedings of the Intelligent Adaptation and Personalization Techniques in Computer-Supported Collaborative Learning, 2012

Usability evaluation of Augmented Reality systems.
Intell. Decis. Technol., 2012

Integration of a System for Discussions Study in Text-Based Computer-Mediated Communication.
Proceedings of the 16th Panhellenic Conference on Informatics, PCI 2012, 2012

Applying Learning Analytics in an Open Personal Learning Environment: A Quantitative Approach.
Proceedings of the 16th Panhellenic Conference on Informatics, PCI 2012, 2012

Perceived Usability Evaluation of Learning Management Systems: A First Step towards Standardization of the System Usability Scale in Greek.
Proceedings of the 16th Panhellenic Conference on Informatics, PCI 2012, 2012

2011
Evaluating Usability in a Distance Digital Systems Laboratory Class.
IEEE Trans. Educ., 2011

Learning Management Systems and Learning 2.0.
Int. J. Web Based Learn. Teach. Technol., 2011

Weight-modeling of B2C system quality.
Comput. Stand. Interfaces, 2011

Three-dimensional computational prediction of cerebrospinal fluid flow in the human brain.
Comput. Biol. Medicine, 2011

A study on how usability flaws in GUI design increase mouse movements and consequently may affect users' health.
Behav. Inf. Technol., 2011

Implementing an Open Personal Learning Environment.
Proceedings of the 15th Panhellenic Conference on Informatics, 2011

Analyzing the Fora: An Algorithms Combination for the Representation of Messages.
Proceedings of the 15th Panhellenic Conference on Informatics, 2011

Development of Argumentation Skills via Learning Management Systems - Bringing together Argumentation Support Tools and Learning Management Systems.
Proceedings of the KEOD 2011, 2011

2010
The effect of angulation in abdominal aortic aneurysms: fluid-structure interaction simulations of idealized geometries.
Medical Biol. Eng. Comput., 2010

A combinational incremental ensemble of classifiers as a technique for predicting students' performance in distance education.
Knowl. Based Syst., 2010

Combining experimental and inquiry methods in software usability evaluation: The paradigm of LvS educational software.
J. Syst. Inf. Technol., 2010

Usability Evaluation of Web-Based Collaboration Support Systems: The Case of CoPe_it!
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

A Survey on How Online Games Usability Affects the Retention of Information.
Proceedings of the 14th Panhellenic Conference on Informatics, 2010

Text Based Computer-Mediated Communication: A System for Automated Interpretation of Discussion Threads in Distance Education Fora by Using Formal Languages.
Proceedings of the 2nd International Conference on Intelligent Networking and Collaborative Systems, 2010

2009
Introduction of Synchronous Peer Collaboration Activities in a Distance Learning Course.
IEEE Trans. Educ., 2009

Enabling Enhanced Learning in an Open University Environment: A Grid-Aware Architecture.
Int. J. Inf. Commun. Technol. Educ., 2009

Modelling of distance education forum: Formal languages as interpretation methodology of messages in asynchronous text-based discussion.
Comput. Educ., 2009

Usability Assessment Heuristics in New Genre Videogames.
Proceedings of the PCI 2009, 2009

Building an efficient P2P overlay for energy-level queries in sensor networks.
Proceedings of the MEDES '09: International ACM Conference on Management of Emergent Digital EcoSystems, 2009

The Message Content Category As Analysis Unit For Discussions Study In Asynchronous Distance Education Fora.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

Asynchronous Distance Education Forum - Brainstorming vs. Snowballing: A Case Study for Teaching in Programming Didactics.
Proceedings of the Advances in Web Based Learning, 2009

Suitable Asynchronous Distance Education for a Size for Working Groups in Informatics Teachers Training.
Proceedings of the 2009 Fourth Balkan Conference in Informatics, 2009

2008
E-commerce system quality assessment using a model based on ISO 9126 and Belief Networks.
Softw. Qual. J., 2008

Cardiovascular disease management: the need for better diagnostics.
Medical Biol. Eng. Comput., 2008

On technological issues affecting online learners' behavior.
J. Comput. Methods Sci. Eng., 2008

Large-scale deployment of distance education in computer science at the Hellenic Open University.
Int. J. Knowl. Learn., 2008

Meta-metric Evaluation of E-Commerce-related Metrics.
Proceedings of the International Workshop on Software Quality and Maintainability, 2008

Systematic design of drug delivery therapies.
Comput. Chem. Eng., 2008

Usability and education of games through combined assessment methods.
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008

The Asynchronous Distance Education by Means of Internet: Factors that Influence its Effectiveness. The case of Hellenic Open University.
Proceedings of the Panhellenic Conference on Informatics, 2008

Comparing internal and external software quality measurements.
Proceedings of the Knowledge-Based Software Engineering, 2008

Usability evaluation of software applications with the use of Usability Logger.
Proceedings of the Knowledge-Based Software Engineering, 2008

2007
Cerebrospinal Fluid Flow in the Normal and Hydrocephalic Human Brain.
IEEE Trans. Biomed. Eng., 2007

Quality Attributes of Consumer-Based m-Commerce Systems.
Proceedings of the ICE-B 2007, 2007

2006
Behavioral Patterns in Hypermedia Systems: A Short Study of E-commerce vs. E-learning Practices.
Proceedings of the Adaptive and Personalized Semantic Web, 2006

On the quality assessment of advanced e-learning services.
Interact. Technol. Smart Educ., 2006

Introducing ICT in a Traditional Higher Education Environment: Background, Design, and Evaluation of a Blended Approach.
Int. J. Inf. Commun. Technol. Educ., 2006

On Small Data Sets Revealing Big Differences.
Proceedings of the Advances in Artificial Intelligence, 4th Helenic Conference on AI, 2006

Experimental based tool calibration used for assessing the quality of e-commerce systems.
Proceedings of the e-Business and Telecommunication Networks, 2006

2005
Pulsatile cerebrospinal fluid dynamics in the human brain.
IEEE Trans. Biomed. Eng., 2005

Early Estimation of Users' Perception of Software Quality.
Softw. Qual. J., 2005

A model for the assessment of watermark quality with regard to fidelity.
J. Vis. Commun. Image Represent., 2005

In-Depth Analysis of Selected Topics Related to the Quality Assessment of E-Commerce Systems.
Proceedings of the E-business and Telecommunication Networks, 2005

GRID Technologies => 'Education' = 'Distance Education'.
Proceedings of the 1st International ELeGI Conference on Advanced Technology for Enhanced Learning, 2005

2004
Prediction and assessment of student behaviour in open and distance education in computers using Bayesian networks.
Comput. Educ., 2004

Could Grid facilitate demanding Media Watermarking Applications?
Proceedings of the 4th International LeGE-WG Workshop - Towards a European Learning Grid Infrastructure: Progressing with a European Learning Grid, Stuttgart, Germany. 27, 2004

Experimental Based Tool Calibration Used for Assessing the Quality of E-Commerce Systems.
Proceedings of the ICETE 2004, 2004

Synchronous Collaboration in Distance Education: A Case Study on a Computer Science Course.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Modelling e-commerce systems' quality with belief networks.
Proceedings of the IEEE International Conference on Virtual Environments, 2003

Evolving from a Traditional Distance Learning Model to e-Learning.
Proceedings of the 2nd International LeGE-WG Workshop on e-Learning and Grid Technologies: A Fundamental Challenge for Europe, 2003

2002
A survey on student dropout rates and dropout causes concerning the students in the Course of Informatics of the Hellenic Open University.
Comput. Educ., 2002

2001
An Information Hiding Method Based on Computational Intractable Problems.
Proceedings of the Advances in Informatics, 8th Panhellenic Conference on Informatics, 2001

Addressing Quality Issues: Theory and Practice. A Case Study on a Typical Software Project.
Proceedings of the World Multiconference on Systemics, Cybernetics and Informatics, 2001

1997
Measuring perceived software quality.
Inf. Softw. Technol., 1997

1994
Software Quality: The User's Point of View.
Proceedings of the Software Quality and Productivity: Theory, 1994


  Loading...