Marios C. Angelides

According to our database1, Marios C. Angelides authored at least 84 papers between 1993 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Performance optimization of tethered balloon technology for public safety and emergency communications.
Telecommun. Syst., 2020

Deployment of an aerial platform system for rapid restoration of communications links after a disaster: a machine learning approach.
Computing, 2020

Reflective agents for personalisation in collaborative games.
Artif. Intell. Rev., 2020

2019
Correction to: Performance optimization of tethered balloon technology for public safety and emergency communications.
Telecommun. Syst., 2019

A serious gaming approach to managing interference in ad hoc femtocell wireless networks.
Comput. Commun., 2019

A machine learning approach to evolving an optimal propagation model for last mile connectivity using low altitude platforms.
Comput. Commun., 2019

2018
Wearable data analysis, visualisation and recommendations on the go using android middleware.
Multim. Tools Appl., 2018

2017
A hybrid approach for femtocell co-tier interference mitigation.
Proceedings of the 12th International Conference for Internet Technology and Secured Transactions, 2017

Propagation modelling and performance assessment of aerial platforms deployed during emergencies.
Proceedings of the 12th International Conference for Internet Technology and Secured Transactions, 2017

2016
Lu-Lu: A framework for collaborative decision making games.
Decis. Support Syst., 2016

Wireless femtocell coverage on the go: A case in the Kingdom of Saudi Arabia.
Proceedings of the 7th IEEE Annual Ubiquitous Computing, 2016

2015
MAC-REALM: A Video Content Feature Extraction and Modelling Framework.
Comput. J., 2015

2013
A game approach to optimization of bandwidth allocation using MPEG-7 and MPEG-21.
Multim. Tools Appl., 2013

Collaboration and Gaming.
Multim. Tools Appl., 2013

Experimenting with tagging and context for collaborative MPEG-7 metadata.
Multim. Tools Appl., 2013

Editorial: MPEG Applications and Services.
Comput. J., 2013

MC<sup>2</sup>: A Framework and Service for MPEG-7 Content-Modelling Communities.
Comput. J., 2013

2012
Personalise your massively multiplayer online game (MMOG) with Artemis.
Multim. Syst., 2012

Mobile and Ubiquitous Multimedia.
Multim. Syst., 2012

2009
Editorial: Semantic Media Adaptation and Personalization.
Multim. Tools Appl., 2009

From MPEG-7 user interaction tools to hanging basket models: bridging the gap.
Multim. Tools Appl., 2009

Dynamic Selection of a Video Content Adaptation Strategy from a Pareto Front.
Comput. J., 2009

Dealing Bandwidth to Mobile Clients Using Games.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009

2008
Resource Allocation Using Game Theory.
Encyclopedia of Wireless and Mobile Communications, 2008

Mobile Devices: Quality of Service (QoS) Adaptation Using MPEG-21.
Encyclopedia of Wireless and Mobile Communications, 2008

Multimedia Content Personalisation on Mobile Devices using MPEG-7 and MPEG-21.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Multimedia Content Modeling and Personalization.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

DCAF: An MPEG-21 Dynamic Content Adaptation Framework.
Multim. Tools Appl., 2008

Semantic content ranking through collaborative and content clustering.
Neurocomputing, 2008

2007
Editorial: Semantic media adaptation and personalisation.
Multim. Syst., 2007

Closing the content-user gap in MPEG-7: the hanging basket model.
Multim. Syst., 2007

Achieving Content-User Synergy in MPEG-7.
Proceedings of the Second International Workshop on Semantic Media Adaptation and Personalization, 2007

2006
Multimedia Content Modeling and Personalization.
Proceedings of the Encyclopedia of Multimedia, 2006

An MPEG-7 scheme for semantic content modelling and filtering of digital video.
Multim. Syst., 2006

Client-Centric Usage Environment Adaptation Using MPEG-21.
J. Mobile Multimedia, 2006

Content Adaptation on mobile devices using MPEG.
J. Mobile Multimedia, 2006

A model and a performance measurement system for collaborative supply chains.
Decis. Support Syst., 2006

Enriching MPEG-7 User Models with Content Metadata.
Proceedings of the First International Workshop on Semantic Media Adaptation and Personalization, 2006

MPEG-7 in action: end user experiences with COSMOS-7 front end systems.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Implementing the MPEG-21 Adaptation Quality of Service in Dynamic Environments.
Proceedings of the Computational Science and Its Applications, 2006

Classified Ranking of Semantic Content Filtered Output Using Self-organizing Neural Networks.
Proceedings of the Artificial Neural Networks, 2006

2005
Collaborative design of web service networks in a multilingual user community.
Pers. Ubiquitous Comput., 2005

A Video Content Independent Mining Algorithm for Evolved Rule-based Detection of Scene Boundaries.
Ingénierie des Systèmes d Inf., 2005

Editorial: Working with Multimedia Standards: MPEG-7, MPEG-21 and H.264.
Comput. J., 2005

COSMOS-7: Video-Oriented MPEG-7 Scheme for Modelling and Filtering of Semantic Content.
Comput. J., 2005

COSMOS-7: A Video Content Modeling Framework for MPEG-7.
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005

Multimedia Content Adaptation: Operation Selection in the MPEG-21 Framework.
Proceedings of the Ninth IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA 2005), 2005

Automatic Feature Extraction to an MPEG-7 Content Model.
Proceedings of the Ninth IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA 2005), 2005

Multimedia Content Modeling with COSMOS-7.
Proceedings of the Ninth IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA 2005), 2005

Mobile Computing with MPEG-21.
Proceedings of the Embedded and Ubiquitous Computing - EUC 2005 Workshops, 2005

Human Readable Genetic Rules for Scene Boundary Detection.
Proceedings of the 19th International Conference on Advanced Information Networking and Applications (AINA 2005), 2005

Multimedia Information Filtering.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

Multimedia Content Adaption.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
A User Perspective of Quality of Service in m-Commerce.
Multim. Tools Appl., 2004

Guest Editorial: Special Issue on "Mobile Multimedia and Communications and m-Commerce".
Multim. Tools Appl., 2004

Modelling and filtering of MPEG-7-compliant meta-data for digital video.
Proceedings of the 2004 ACM Symposium on Applied Computing (SAC), 2004

2003
Guest Editor's Introduction: Multimedia Content Modeling and Personalization.
IEEE Multim., 2003

M-Commerce Perceptual Quality of Service.
Proceedings of the 15th Conference on Advanced Information Systems Engineering (CAiSE '03), 2003

2002
An interactive multimedia learning environment for VLSI built with COSMOS.
Comput. Educ., 2002

2001
Modeling Content for Semantic-Level Querying of Multimedia.
Multim. Tools Appl., 2001

2000
Eight scenarios of national information superhighway development.
J. Inf. Technol., 2000

Using multimedia database information systems over the Internet for enhancing the planning processes for dealing with the built heritage.
Int. J. Inf. Manag., 2000

An empirical model for tutoring strategy selection in multimedia tutoring systems.
Decis. Support Syst., 2000

A method for developing interactive multimedia from their semantic content.
Data Knowl. Eng., 2000

System dynamics modelling in supply chain management: research review.
Proceedings of the 32nd conference on Winter simulation, WSC 2000, 2000

1999
Formalising tutoring strategy selection in multimedia tutoring systems.
Inf. Softw. Technol., 1999

A methodology for specific, total enterprise, role-playing, intelligent gaming-simulation environment development.
Decis. Support Syst., 1999

COSMOS - Content Oriented Semantic Modelling Overlay Scheme.
Comput. J., 1999

Developing Knowledge-Based Intelligent Multimedia Tutoring Systems Using Semantic Content-Based Modelling.
Artif. Intell. Rev., 1999

1998
A comprehensive method for the evaluation of complete intelligent tutoring systems.
Decis. Support Syst., 1998

Towards an Intelligent Tutoring System Architecture that Supports Remedial Tutoring.
Artif. Intell. Rev., 1998

1997
Integrating an intelligent tutoring facility into a gaming simulation environment.
J. Inf. Technol., 1997

Organizational impacts of multimedia information systems.
J. Inf. Technol., 1997

Integrating logical video and audio segments with content-related information in instructional multimedia systems.
Inf. Softw. Technol., 1997

Desktop video conferencing in the organisation.
Inf. Manag., 1997

1995
Developing hybrid intelligent tutoring and hypertext systems.
New Rev. Hypermedia Multim., 1995

Implementing multiple tutoring strategies in an intelligent tutoring system for music learning.
J. Inf. Technol., 1995

Evaluating Intelligent Tutoring with Gaming-Simulations.
Proceedings of the 27th conference on Winter simulation, 1995

1994
A Framework for Integrating Artificial Intelligence and Simulation.
Artif. Intell. Rev., 1994

Embedding an intelligent tutoring system in a business gaming-simulation environment.
Proceedings of the 26th conference on Winter simulation, 1994

Towards a New Dimension in Computer Based Training: Thoughts from the Retail Industry.
Proceedings of the Applications and Impacts, Information Processing '94, Volume 2, Proceedings of the IFIP 13th World Computer Congress, Hamburg, Germany, 28 August, 1994

1993
Developing an intelligent tutoring system for a business simulation game.
Simul. Pract. Theory, 1993

PEDRO - The Spanish Tutor. A Hypertext-Based Intelligent Tutoring System for Foreign Language Learning.
Hypermedia, 1993

Towards a framework for integrating intelligent tutoring systems and gaming-simulation.
Proceedings of the 25th Winter Simulation Conference, 1993


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