Damon Daylamani Zad

Orcid: 0000-0001-7849-458X

According to our database1, Damon Daylamani Zad authored at least 24 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art.
CoRR, 2023

2022
A framework and serious game for decision making in stressful situations; a fire evacuation scenario.
Int. J. Hum. Comput. Stud., 2022

CO<sub>2</sub> Emission Efficiency as a Measurable Non-Functional Requirement: An Emission Estimation Framework.
IEEE Access, 2022

2021
Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games.
IEEE Trans. Games, 2021

Implementing an augmented reality and animated infographics application for presentations: effect on audience engagement and efficacy of communication.
Multim. Tools Appl., 2021

Guest editorial: Interaction in immersive experiences.
Multim. Tools Appl., 2021

A serious game to improve engagement with web accessibility guidelines.
Behav. Inf. Technol., 2021

2020
Reflective agents for personalisation in collaborative games.
Artif. Intell. Rev., 2020

Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2018
Efficient In-Game Communication in Collaborative Online Multiplayer Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

University of Greenwich, BSc (Hons) Games Design and Development.
Proceedings of the Electronic Visualisation and the Arts, 2018

2017
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

The gamification of accessibility design: A proposed framework.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2016
Lu-Lu: A framework for collaborative decision making games.
Decis. Support Syst., 2016

2013
MC<sup>2</sup>:MPEG-7 content modelling communities.
PhD thesis, 2013

Experimenting with tagging and context for collaborative MPEG-7 metadata.
Multim. Tools Appl., 2013

MC<sup>2</sup>: A Framework and Service for MPEG-7 Content-Modelling Communities.
Comput. J., 2013

2012
Personalise your massively multiplayer online game (MMOG) with Artemis.
Multim. Syst., 2012

2009
Collaborative Movie Annotation.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009

2007
Semantic Content Filtering Using Self-Organizing Neural Networks.
Proceedings of the Second International Workshop on Semantic Media Adaptation and Personalization, 2007

2006
A Novel Approach to Automatic Music Composing: Using Genetic Algorithm.
Proceedings of the 2006 International Computer Music Conference, 2006


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