Mark Richard Johnson

Orcid: 0000-0003-4622-650X

According to our database1, Mark Richard Johnson authored at least 8 papers between 2017 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
"You Can't Work for Somebody Who Doesn't Exist": The Decline of Games Journalism and the Rise of Independent Gaming News.
Games Cult., 2026

2024
Humour and Comedy in Digital Game Live Streaming.
New Media Soc., 2024

2022
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Behind the Streams: The Off-Camera Labour of Game Live Streaming.
Games Cult., 2021

2020
How do players understand video game hardware: Tactility or tech-speak?
New Media Soc., 2020

2019
Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play.
Games Cult., 2019

The imperative to be seen: The moral economy of celebrity video game streaming on Twitch.tv.
First Monday, 2019

2017
The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference.
Games Cult., 2017


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