Mark Richard Johnson

Orcid: 0000-0003-4622-650X

According to our database1, Mark Richard Johnson authored at least 6 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Behind the Streams: The Off-Camera Labour of Game Live Streaming.
Games Cult., 2021

2020
How do players understand video game hardware: Tactility or tech-speak?
New Media Soc., 2020

2019
Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play.
Games Cult., 2019

The imperative to be seen: The moral economy of celebrity video game streaming on Twitch.tv.
First Monday, 2019

2017
The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference.
Games Cult., 2017


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