Mark Sagar

Orcid: 0000-0001-7563-9966

Affiliations:
  • University of Auckland, New Zealand


According to our database1, Mark Sagar authored at least 30 papers between 1993 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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PhD thesis 
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Links

Online presence:

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Bibliography

2023
A Platform for Holistic Embodied Models of Infant Cognition, and Its Use in a Model of Event Processing.
IEEE Trans. Cogn. Dev. Syst., December, 2023

Real Time Gesturing in Embodied Agents for Dynamic Content Creation.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

Mindfulness based stress reduction: A randomised trial of a virtual human, teletherapy, and a chatbot.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

2022
Effects of Cognitive Behavioral Stress Management Delivered by a Virtual Human, Teletherapy, and an E-Manual on Psychological and Physiological Outcomes in Adult Women: An Experimental Test.
Multimodal Technol. Interact., 2022

"I felt her company": A qualitative study on factors affecting closeness and emotional support seeking with an embodied conversational agent.
Int. J. Hum. Comput. Stud., 2022

The ethics of interaction with neurorobotic agents: a case study with BabyX.
AI Ethics, 2022

Exploring Empathy with Digital Humans.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Efficient Transfer Learning for Visual Tasks via Continuous Optimization of Prompts.
Proceedings of the Image Analysis and Processing - ICIAP 2022, 2022

An Exploration of Eye Gaze in Women During Reciprocal Self-Disclosure: Implications for Digital Human Design.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

2021
A platform for embodied models of infant cognition, and its use in a model of event perception.
Proceedings of the IEEE International Conference on Development and Learning, 2021

2020
The Effect of Multimodal Emotional Expression on Responses to a Digital Human during a Self-Disclosure Conversation: a Computational Analysis of User Language.
J. Medical Syst., 2020

The Effect of Design Features on Relationship Quality with Embodied Conversational Agents: A Systematic Review.
Int. J. Soc. Robotics, 2020

SOM-Based System for Sequence Chunking and Planning.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2020, 2020

2016
Creating connection with autonomous facial animation.
Commun. ACM, 2016

Making Simulated Faces Come Alive.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

2015
BL: A Visual Computing Framework for Interactive Neural System Models of Embodied Cognition and Face to Face Social Learning.
Proceedings of the Unconventional Computation and Natural Computation, 2015

BabyX.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Auckland face simulator.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
A neurobehavioural framework for autonomous animation of virtual human faces.
Proceedings of the SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, 2014

Embodying models of expressive behaviour and learning with a biomimetic virtual infant.
Proceedings of the 4th International Conference on Development and Learning and on Epigenetic Robotics, 2014

2011
Creating Models for Simulating the Face.
Proceedings of the Model Driven Engineering Languages and Systems, 2011

2009
Facial Expression Representation Using a Quadratic Deformation Model.
Proceedings of the Sixth International Conference on Computer Graphics, 2009

2006
Facial performance capture and expressive translation for King Kong.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2004
Reflectance field rendering of human faces for "Spider-Man 2".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2001
The Turing Test.
Proceedings of the ACM SIGGRAPH 2001 Video Review on Animation Theater Program, 2001

2000
Acquiring the reflectance field of a human face.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
The jester.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1996
Creating volume-based virtual anatomy for bioengineering analysis.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

1994
A virtual environment and model of the eye for surgical simulation.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
A Teleoperated Microsurgical Robot and Associated Virtual Environment for Eye Surgery.
Presence Teleoperators Virtual Environ., 1993


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