Tim Hawkins

According to our database1, Tim Hawkins authored at least 33 papers between 1999 and 2011.

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Bibliography

2011
Comprehensive Facial Performance Capture.
Comput. Graph. Forum, 2011

2008
Facial performance synthesis using deformation-driven polynomial displacement maps.
ACM Trans. Graph., 2008

Practical modeling and acquisition of layered facial reflectance.
ACM Trans. Graph., 2008

A high-resolution geometry capture system for facial performance.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Individual differences in expressive response: a challenge for ECA design.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
A system for high-resolution face scanning based on polarized spherical illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Fast rendering of realistic faces with wavelength dependent normal maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Yahoo University hackday.
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007

2006
Relighting human locomotion with flowed reflectance fields.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Relighting Human Locomotion with Flowed Reflectance Fields.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Performance relighting and reflectance transformation with time-multiplexed illumination.
ACM Trans. Graph., 2005

Acquisition of time-varying participating media.
ACM Trans. Graph., 2005

The Modelling and Analysis of OceanStore Elements Using the CSP Dependability Library.
Proceedings of the Trustworthy Global Computing, International Symposium, 2005

Realistic materials in computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

A Dual Light Stage.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

2004
Towards A Game Theoretic Understanding of Ad-Hoc Routing.
Proceedings of the Workshop on Games in Design and Verification, 2004

Modelling from multiple photographs using points and silhouettes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Postproduction re-illumination of live action using interleaved lighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Photometric stereo for archeological inscriptions.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Animatable Facial Reflectance Fields.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Direct HDR capture of the sun and sky.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
Linear light source reflectometry.
ACM Trans. Graph., 2003

Digital Reunification of the Parthenon and its Sculptures.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

Assembling the sculptures of the Parthenon.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Capturing and Rendering with Incident Light Fields.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
A lighting reproduction approach to live-action compositing.
ACM Trans. Graph., 2002

2001
A photometric approach to digitizing cultural artifacts.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Real-Time High Dynamic Range Texture Mapping.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Acquiring the reflectance field of a human face.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Fiat lux.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999


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