Paul E. Debevec

According to our database1, Paul E. Debevec authored at least 145 papers between 1996 and 2018.

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Bibliography

2018
A system for acquiring, processing, and rendering panoramic light field stills for virtual reality.
ACM Trans. Graph., 2018

Efficient multispectral facial capture with monochrome cameras.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Mesoscopic Facial Geometry Inference Using Deep Neural Networks.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Multi-View Stereo on Consistent Face Topology.
Comput. Graph. Forum, 2017

Improved chromakey of hair strands via orientation filter convolution.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Modeling vellus facial hair from asperity scattering silhouettes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Practical multispectral lighting reproduction.
ACM Trans. Graph., 2016

Near-Instant Capture of High-Resolution Facial Geometry and Reflectance.
Comput. Graph. Forum, 2016

A vision for computer vision: emerging technologies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Optimal LED selection for multispectral lighting reproduction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Time-Offset Conversations on a Life-Sized Automultiscopic Projector Array.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016

Rapid Photorealistic Blendshape Modeling from RGB-D Sensors.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Skin microstructure deformation with displacement map convolution.
ACM Trans. Graph., 2015

Virtual headcam: pan/tilt mirror-based facial performance tracking.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Scanning and printing a 3D portrait of president Barack Obama.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

An automultiscopic projector array for interactive digital humans.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Near-instant capture of high-resolution facial geometry and reflectance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Blendshapes from commodity RGB-D sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Creating near-field VR using stop motion characters and a touch of light-field rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Rapid photorealistic blendshapes from commodity RGB-D sensors.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor's Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2015

Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination.
Proceedings of the 2015 IEEE International Conference on Computational Photography, 2015

2014
Driving High-Resolution Facial Scans with Video Performance Capture.
ACM Trans. Graph., 2014

Interpolating vertical parallax for an autostereoscopic three-dimensional projector array.
J. Electronic Imaging, 2014

Digital ira and beyond: creating real-time photoreal digital actors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Measurement and modeling of microfacet distributions under deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Creating a life-sized automultiscopic Morgan Spurlock for CNNs "Inside Man".
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Time-offset interaction with a holocaust survivor.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

2013
Acquiring reflectance and shape from continuous spherical harmonic illumination.
ACM Trans. Graph., 2013

Estimating Diffusion Parameters from Polarized Spherical-Gradient Illumination.
IEEE Computer Graphics and Applications, 2013

An autostereoscopic projector array optimized for 3D facial display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Vuvuzela: a facial scan correspondence tool.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Driving high-resolution facial blendshapes with video performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Digital ira: high-resolution facial performance playback.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Digital Ira: creating a real-time photoreal digital actor.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Cosine Lobe Based Relighting from Gradient Illumination Photographs.
JVRB, 2012

A blendshape model that incorporates physical interaction.
Journal of Visualization and Computer Animation, 2012

Exploring the effect of illumination on automatic expression recognition using the ICT-3DRFE database.
Image Vision Comput., 2012

Estimating diffusion parameters from polarized spherical gradient illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Estimating diffusion parameters from polarized spherical gradient illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Improved Linear Light Source material reflectance scanning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Improved linear light source material reflectance scanning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Estimating specular normals from spherical Stokes reflectance fields.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Estimating specular normals from spherical Stokes reflectance fields.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Measurement-based synthesis of facial microgeometry.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Measurement-based synthesis of facial microgeometry.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

A single-shot light probe.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

A cell phone based platform for facial performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Creating Photoreal Digital Actors: Capturing Light and Reflectance.
Proceedings of the 20th Color and Imaging Conference, CIC 2012, Los Angeles, 2012

Estimating Surface Normals from Spherical Stokes Reflectance Fields.
Proceedings of the Computer Vision - ECCV 2012. Workshops and Demonstrations, 2012

Geometry-corrected light field rendering for creating a holographic stereogram.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012

2011
Multiview face capture using polarized spherical gradient illumination.
ACM Trans. Graph., 2011

A framework for locally retargeting and rendering facial performance.
Journal of Visualization and Computer Animation, 2011

Comprehensive Facial Performance Capture.
Comput. Graph. Forum, 2011

Facial cartography: interactive high-resolution scan correspondence.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Optimized local blendshape mapping for facial motion retargeting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Facial Cartography: Interactive Scan Correspondence.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Single-shot photometric stereo by spectral multiplexing.
Proceedings of the 2011 IEEE International Conference on Computational Photography, 2011

Effect of illumination on automatic expression recognition: A novel 3D relightable facial database.
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011

Prototyping a light field display involving direct observation of a video projector array.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011

Practical Image-Based Relighting and Editing with Spherical-Harmonics and Local Lights.
Proceedings of the Conference for Visual Media Production, 2011

Head-Mounted Photometric Stereo for Performance Capture.
Proceedings of the Conference for Visual Media Production, 2011

2010
Temporal upsampling of performance geometry using photometric alignment.
ACM Trans. Graph., 2010

Circularly polarized spherical illumination reflectometry.
ACM Trans. Graph., 2010

The Digital Emily Project: Achieving a Photorealistic Digital Actor.
IEEE Computer Graphics and Applications, 2010


Free-form polarized spherical illumination reflectometry.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Combining spherical harmonics and point-source illumination for efficient image-based relighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Head-mounted photometric stereo for performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Head-mounted photometric stereo for performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

High Dynamic Range Imaging - Acquisition, Display, and Image-Based Lighting (2. ed.).
Academic Press, ISBN: 978-0-12-374914-7, 2010

2009
Dynamic shape capture using multi-view photometric stereo.
ACM Trans. Graph., 2009

Compressive light transport sensing.
ACM Trans. Graph., 2009

Achieving eye contact in a one-to-many 3D video teleconferencing system.
ACM Trans. Graph., 2009

Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination.
Comput. Graph. Forum, 2009

2D and 3D facial correspondences via photometric alignment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Variance minimization light probe sampling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Interactive lighting manipulation application on GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Estimating specular roughness from polarized second order spherical gradient illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Data-driven diffuse-specular separation of spherical gradient illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Facial performance synthesis using deformation-driven polynomial displacement maps.
ACM Trans. Graph., 2008

Practical modeling and acquisition of layered facial reflectance.
ACM Trans. Graph., 2008

2007
Post-production facial performance relighting using reflectance transfer.
ACM Trans. Graph., 2007

Rendering for an interactive 360degree light field display.
ACM Trans. Graph., 2007

A system for high-resolution face scanning based on polarized spherical illumination.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Fast image-based separation of diffuse and specular reflections.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

An interactive 360° light field display.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Fast rendering of realistic faces with wavelength dependent normal maps.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Virtual Cinematography: Relighting through Computation.
IEEE Computer, 2006

A realtime immersive application with realistic lighting: The Parthenon.
Computers & Graphics, 2006

Direct HDR capture of the sun and sky.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Concave surround optics for rapid multiview imaging.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

IntroductionSome Course 5 presentations are available on the introduction citation page.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Relighting human locomotion.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

A median cut algorithm for light probe sampling.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Image-based lighting.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Relighting human locomotion with flowed reflectance fields.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Relighting Human Locomotion with Flowed Reflectance Fields.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Performance relighting and reflectance transformation with time-multiplexed illumination.
ACM Trans. Graph., 2005

Acquisition of time-varying participating media.
ACM Trans. Graph., 2005

High dynamic range imaging and image-based lighting.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Performance geometry capture for spatially varying relighting.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

A median cut algorithm for light probe sampling.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Image-based lighting.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Modeling and digitizing human facial reflectance.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

A Dual Light Stage.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Re-envisioning reality: reflectance field acquisition of actors, objects, and environments.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
Digitizing the Parthenon: Estimating Surface Reflectance Properties of a Complex Scene under Captured Natural Illumination.
Proceedings of the Vision, 2004

Unlighting the Parthenon.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Direct HDR capture of the sun and sky.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Postproduction re-illumination of live action using interleaved lighting.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Photometric stereo for archeological inscriptions.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

High dynamic range imaging.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

The Parthenon.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Animatable Facial Reflectance Fields.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Direct HDR capture of the sun and sky.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
Linear light source reflectometry.
ACM Trans. Graph., 2003

Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Computer Graphics with Real Light.
Proceedings of the Vision, 2003

Digital Reunification of the Parthenon and its Sculptures.
Proceedings of the VAST 2003: The 4th International Symposium on Virtual Reality, 2003

Assembling the sculptures of the Parthenon.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Capturing and Rendering with Incident Light Fields.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Image-Based Techniques for Digitizing Environments and Artifacts.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Guest Editors' Introduction: Image-Based Modeling, Rendering, and Lighting.
IEEE Computer Graphics and Applications, 2002

A lighting reproduction approach to live-action compositing.
Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, 2002

2001
A photometric approach to digitizing cultural artifacts.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Real-Time High Dynamic Range Texture Mapping.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Panel Session on Visual Scene Representation.
Proceedings of the 3D Structure from Images, 2000

Pursuing Reality with Image-Based Modeling, Rendering, and Lighting.
Proceedings of the 3D Structure from Images, 2000

Acquiring the reflectance field of a human face.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Fiat lux.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Image-based modeling, rendering, and lighting in Fiat Lux.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Rendering with natural light.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
Recovering high dynamic range radiance maps from photographs.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

FACADE: modeling and rendering architecture from photographs and the campanile model.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Rouen revisited.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Reconstructing Polyhedral Models of Architectural Scenes from Photographs.
Proceedings of the Computer Vision, 1996


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