Mark Wright

According to our database1, Mark Wright authored at least 18 papers between 1997 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Recalibrating the white cube as a hub for social action.
Digit. Creativity, 2016

2014
Touching the Past: Haptic Augmented Reality for Museum Artefacts.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

2011
A haptically-augmented interface for digital character animation.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

The development and validation of multi-axial creep damage constitutive equations for P91.
Proceedings of the 17th International Conference on Automation and Computing, 2011

The Memory Space and the Conference: Exploring Future Uses of Web2.0 and Mobile Internet through Design Interventions.
Proceedings of the New Media Technologies and User Empowerment., 2011

2010
Exploration of direct bi-manual interaction in digitally mediated stop-motion animation.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

2009
The 'H' in HCI: Enhancing Perception of Interaction through the Performative.
Proceedings of the Virtual and Mixed Reality, 2009

Designing a Haptically Extended Interface for Digitally Animating 3D Articulated Characters.
Proceedings of the Electronic Visualisation and the Arts, 2009

2008
The Spatial Semantic Hierarchy Implemented with an Omnidirectional Vision System.
Cybern. Syst., 2008

Haptically extended augmented prototyping.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Augmented duality: overlapping a metaverse with the real world.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Spellbinder: a medium for social interaction in branded city space.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2004
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

2003
Parallel Pencil-Beam Redefinition Algorithm.
Proceedings of the Recent Advances in Parallel Virtual Machine and Message Passing Interface,10th European PVM/MPI Users' Group Meeting, Venice, Italy, September 29, 2003

2002
Using Omnidirectional Vision within the Spatial Semantic Hierarchy.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

2001
'Tacitus' project: identifying multi-sensory perceptions in creative 3D practice for the development of a haptic computing system for applied artists.
Digit. Creativity, 2001

1998
Reducing peak search effort using two-tier pruning.
Proceedings of the 5th International Conference on Spoken Language Processing, Incorporating The 7th Australian International Speech Science and Technology Conference, Sydney Convention Centre, Sydney, Australia, 30th November, 1998

1997
Reducing Acute Care Using a Community Care Coordination Network.
Proceedings of the AMIA 1997, 1997


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