Masaki Omata

Orcid: 0009-0000-5879-6791

According to our database1, Masaki Omata authored at least 30 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Phase driven transformer for micro-expression recognition.
Multim. Tools Appl., March, 2024

2023
Augmented Aroma: The Influence of Augmented Particles' Movement and Color on Emotion during Olfactory Perception.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Electro-oculographic Discrimination of Gazing Motion to a Smartphone Notification Tone.
Proceedings of the Computer-Human Interaction Research and Applications, 2023

2022
Trends of Checklist Survey of Computer Operational Skills for First-Year Students: Over the Past Four Years.
Proceedings of the Towards a Collaborative Society Through Creative Learning, 2022

An Analysis of Correlations between Empathy and Both EEG and HEG during Text Chat.
Proceedings of the 6th International Conference on Computer-Human Interaction Research and Applications, 2022

2021
A Proposal for Discreet Auxiliary Figures for Reducing VR Sickness and for Not Obstructing FOV.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Emotion Recognition on Extracted EEG Fragment Based on Self-reporting Result.
Proceedings of the International Conference on Cyberworlds, 2021

An Implementation of a Pseudo-beat Presentation Device Affecting Emotion of a Smartphone Video Viewer.
Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications, 2021

2020
Design of Syllabic Vibration Pattern for Incoming Notification on a Smartphone.
Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications, 2020

2019
Viewer Arousal Display System Using Eye-Tracking and Skin Conductance Data.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

2018
Regression Analyses between Physiological Indexes and Level of Understanding with VAS of a Listening Task.
Proceedings of the 5th International Conference on Physiological Computing Systems, 2018

Comparison of eye-tracking data with physiological signals for estimating level of understanding.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

2016
A regression equation to estimate the degree of understanding in a reading using physiological indexes.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

2014
Experiments for Emotion Estimation from Biological Signals and Its Application.
Trans. Comput. Sci., 2014

A Physiological Evaluation of Immersive Experience of a View Control Method using Eyelid EMG.
Proceedings of the PhyCS 2014, 2014

2013
Emotion Estimation from Biological Signals and Its Application to an Emotional Painting Tool.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

2012
Affective rendering: Visual effect animations for affecting user arousal.
Proceedings of the 2012 International Conference on Multimedia Computing and Systems, 2012

Affective Doodle: a painting tool reflecting user emotion.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2010
A project restarting support system using the historical log of a user's window usage.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
A multi-level pressure-sensing two-handed interface with finger-mounted pressure sensors.
Proceedings of the Graphics Interface 2009 Conference, 2009

A pen-tablet-orientation-pointing method for multi-monitors.
Proceedings of the 10th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2009

2007
A Pressure-Sensing Mouse Button for Multilevel Click and Drag.
Proceedings of the Human-Computer Interaction, 2007

2006
Cross-Modality Between Haptic and Auditory Roughness with a Force Feedback Device.
J. Robotics Mechatronics, 2006

Large Display Size Enhances User Experience in 3D Games.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

Display Characteristics Affect Users' Emotional Arousal in 3D Games.
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

Combined User Physical, Physiological and Subjective Measures for Assessing User Cost.
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World.
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

2005
Do physiological data relate to traditional usability indexes?
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Haptizing Wind on a Weather Map with Reactive Force and Vibration.
Proceedings of the Human-Computer Interaction, 2005

2003
Augmented Reality Clipboard with the Twist-Information Presentation Method.
Proceedings of the 17th International Conference on Advanced Information Networking and Applications (AINA'03), 2003


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