Matt Smith

Orcid: 0000-0002-8116-0836

Affiliations:
  • Institute of Technology Blanchardstown, Department of Informatics, Dublin, Ireland


According to our database1, Matt Smith authored at least 10 papers between 1993 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Challenges of experimenting with Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2018
Emulating Perceptual Experience of Color Vision Deficiency with Virtual Reality.
Proceedings of the Transforming our World Through Design, Diversity and Education, 2018

"Woodlands" - a Virtual Reality Serious Game Supporting Learning of Practical Road Safety Skills.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Sensory Seduction & Narrative Pull.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Measuring presence: Hypothetical quantitative framework.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

2011
What Computing Students Can Learnby Developing Their Own Serious Games.
Proceedings of the Serious Games and Edutainment Applications., 2011

2004
Beyond formal learning: Informal community eLearning.
Comput. Educ., 2004

2002
Informal eLearning Communities: The UK Online Perspective.
Proceedings of the International Conference on Computers in Education, 2002

1998
Structuring team communications with targeted use of groupware (poster).
Proceedings of the 6th Annual Conference on the Teaching of Computing and the 3rd Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 1998

1993
MOTIVE: The Development of an AI Tool for Beginning Melody Composers.
Proceedings of the Music Education: An Artificial Intelligence Approach, 1993


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