Matthew Ian Bates

Orcid: 0000-0001-7460-9845

According to our database1, Matthew Ian Bates authored at least 11 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Designing accessible visual programming tools for children with autism spectrum condition.
Univers. Access Inf. Soc., June, 2023

Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Metahumans: Using Facial Action Coding in Games to Develop Social and Communication Skills for People with Autism.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

2020
Are Visual Programming Tools for Children Designed with Accessibility in Mind?
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020

2018
Evaluating the Accessibility of Scratch for Children with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

2015
An introduction to the person-centred approach as an attitude for participatory design.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

An introduction to IPR as a participatory design research method.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Workshop on participatory design and the humanist landscape.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Reflections on the heuristic experiences of a multidisciplinary team trying to bring the PCA to participatory design (with emphasis on the IPR method).
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2014
Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts.
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014

2011
Formulating a Serious-Games Design Project for Adult Offenders with the Probation Service.
Int. J. Game Based Learn., 2011


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