Gavin Sim

Orcid: 0000-0002-9713-9388

According to our database1, Gavin Sim authored at least 61 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Bibliography

2023
Editorial: Pushing the boundaries of Participatory Design with children.
Int. J. Child Comput. Interact., March, 2023

Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Ethical Value Exchange in HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Small CCI - Exploring App Evaluation with Preschoolers.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Tick Box Design: A bounded and packageable co-design method for large workshops.
Int. J. Child Comput. Interact., 2022

Children designing privacy warnings: Informing a set of design guidelines.
Int. J. Child Comput. Interact., 2022

Fun in Learning.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Reporting Back in HCI Work with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

A Distributed Participatory Design Research Protocol for Co-designing with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Ethical Considerations of Distributed Participatory Design with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Eye tracking in Child Computer Interaction: Challenges and opportunities.
Int. J. Child Comput. Interact., 2021

Distributing participation in design: Addressing challenges of a global pandemic.
Int. J. Child Comput. Interact., 2021

Introducing the CCI UX Playbook.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Participatory Design of the World's Largest DPD Project with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Planning the world's most inclusive PD project.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
A Virtual Reality Platform for Analyzing Remote Archaeological Sites.
Interact. Comput., 2019

The impact of multimodal collaborative virtual environments on learning: A gamified online debate.
Comput. Educ., 2019

Child-Generated Personas to Aid Design Across Cultures.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

ACM's New SIGCHI Extended Abstracts Sample File.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Evaluating Long Term User Experience with Children: Comparing the MemoLine with Interviews.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Engaging different worlds, one field trip at a time.
Interactions, 2018

Designing for the 'at home' experience of parents and children with tablet games.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Co-designing voice user interfaces with teenagers in the context of smart homes.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Children Designing Serious Games for Children from other Cultures.
EAI Endorsed Trans. Serious Games, 2017

Parental Perspectives Towards Education Technology in Low-Income Urban Households.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Empowered and Informed: Participation of Children in HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Touching Base on Children's Interactions with Tablet Games.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

A Method Impact Assessment Framework for User Experience Evaluations with Children.
Proceedings of the HCI 2017, 2017

Interaction On The Move: Exploring Tilt-Based Text Input For Smartphones When Walking.
Proceedings of the HCI 2017, 2017

2016
Using the MemoLine to capture changes in user experience over time with children.
Int. J. Child Comput. Interact., 2016

Using computer-assisted assessment heuristics for usability evaluations.
Br. J. Educ. Technol., 2016

How Ideas make it through to Designs: Process and Practice.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Child-Centered Security.
Proceedings of the HCI 2016, 2016

iPad vs Paper Prototypes: Does Form Factor Affect Children's Ratings of a Game Concept?
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
From England to Uganda: Children Designing and Evaluating Serious Games.
Hum. Comput. Interact., 2015

Sensitizing: Helping Children Design Serious Games for a Surrogate Population.
Proceedings of the Serious Games, Interaction, and Simulation, 2015

2014
Simplifying Heuristic Evaluation for Older Children.
Proceedings of the 6th Indian Conference on Human Computer Interaction, 2014

Empowering Teenagers to Perform a Heuristic Evaluation of a Game.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Taking the Biscuit - Playful Interaction.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

TReACLE: a Framework for TwitteR Analysis in a SoCial and Learning Environment.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Applying the CHECk tool to participatory design sessions with children.
Proceedings of the IDC '14, 2014

2013
Children Designing Serious Games.
EAI Endorsed Trans. Serious Games, 2013

CHECk: a tool to inform and encourage ethical practice in participatory design with children.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Investigating the fidelity effect when evaluating game prototypes with children.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Investigating the extent to which children use mobile phone application stores.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Can children perform a heuristic evaluation?
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

Understanding the fidelity effect when evaluating games with children.
Proceedings of the Interaction Design and Children 2013, 2013

2012
School friendly participatory research activities with children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Evaluating game preference using the fun toolkit across cultures.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

Investigating children's opinions of games: Fun Toolkit vs. This or That.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Designing the anti-heuristic game: a game which violates heuristics.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Making your mind up?: the reliability of children's survey responses.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
The Damage Index: an aggregation tool for usability problem prioritisation.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

2009
Evidence based design of heuristics : usability and computer assisted assessment.
PhD thesis, 2009

Evidence Based Design of Heuristics for Computer Assisted Assessment.
Proceedings of the Human-Computer Interaction, 2009

Children and 'smart' technologies: can children's experiences be interpreted and coded?
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Experience it, draw it, rate it: capture children's experiences with their drawings.
Proceedings of the Interaction Design and Children, 2009

2008
Here Today - Where Tomorrow?
IxD&A, 2008

2007
CRaSh-ing into HCI.
Proceedings of the Creativity and HCI: From Experience to Design in Education, 2007

2006
All work and no play: Measuring fun, usability, and learning in software for children.
Comput. Educ., 2006

2005
Assessing usability and fun in educational software.
Proceedings of the Interaction Design and Children, 2005


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