Matthias Fischer

According to our database1, Matthias Fischer
  • authored at least 36 papers between 1997 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2017
Gathering Anonymous, Oblivious Robots on a Grid.
CoRR, 2017

Gathering Anonymous, Oblivious Robots on a Grid.
Proceedings of the Algorithms for Sensor Systems, 2017

2016
Algorithm Engineering Aspects of Real-Time Rendering Algorithms.
Proceedings of the Algorithm Engineering - Selected Results and Surveys, 2016

Asymptotically Optimal Gathering on a Grid.
CoRR, 2016

Asymptotically Optimal Gathering on a Grid.
Proceedings of the 28th ACM Symposium on Parallelism in Algorithms and Architectures, 2016

Gathering a Closed Chain of Robots on a Grid.
Proceedings of the 2016 IEEE International Parallel and Distributed Processing Symposium, 2016

2015
Gathering a Closed Chain of Robots on a Grid.
CoRR, 2015

2013
Spherical Visibility Sampling.
Comput. Graph. Forum, 2013

Real-Time 3D Rendering of Heterogeneous Scenes.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013

Evaluation of Rendering Algorithms Using Position-Dependent Scene Properties.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013

2012
Asynchronous Occlusion Culling on Heterogeneous PC Clusters for Distributed 3D Scenes.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

2011
Simulation aided, knowledge based routing for AGVs in a distribution warehouse.
Proceedings of the Winter Simulation Conference 2011, 2011


A New Approach for Analyzing Convergence Algorithms for Mobile Robots.
Proceedings of the Automata, Languages and Programming - 38th International Colloquium, 2011

Approximative occlusion culling using the hull tree.
Proceedings of the Graphics Interface 2011 Conference, 2011

2010
Automated 3D-motion planning for ramps and stairs in intra-logistics material flow simulations.
Proceedings of the 2010 Winter Simulation Conference, 2010

Evaluation of a c-Load-Collision-Protocol for Load-Balancing in Interactive Environments.
Proceedings of the Fifth International Conference on Networking, Architecture, and Storage, 2010

Preprocessed Global Visibility for Real-Time Rendering on Low-End Hardware.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

Asynchronous Parallel Reliefboard Computation for Scene Object Approximation.
Proceedings of the Eurographics Symposium on Parallel Graphics and Visualization, 2010

2009
Adaptive Mesh Approach for Predicting Algorithm Behavior with Application to Visibility Culling in Computer Graphics
CoRR, 2009

2008
Planar Visibility Counting
CoRR, 2008

Aggregated 3D-visualization of a distributed simulation experiment of a queuing system.
Proceedings of the 2008 Winter Simulation Conference, Global Gateway to Discovery, 2008

A System for Aggregated Visualization of Multiple Parallel Discrete Event Simulations.
Proceedings of the IEEE International Symposium on Parallel and Distributed Processing with Applications, 2008

2006
d3FACT insight goes parallel Aggregation of multiple simulations.
Proceedings of the Simulation und Visualisierung 2006 (SimVis 2006), 2006

2005
Design, analysis, and evaluation of a data structure for distributed virtual environments.
PhD thesis, 2005

Virtual and augmented reality support for discrete manufacturing system simulation.
Computers in Industry, 2005

Multi-user support and motion planning of humans and humans driven vehicles in interactive 3D material flow simulations.
Proceedings of the 37th Winter Simulation Conference, Orlando, FL, USA, December 4-7, 2005, 2005

2004
The Randomized Sample Tree: A Data Structure for Interactive Walkthroughs in Externally Stored Virtual Environments.
Presence, 2004

Guidance of Users in Interactive 3D-Visualisations of Material Flow Simulations.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004

2002
The randomized sample tree: a data structure for interactive walkthroughs in externally stored virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Bi-directional Coupling of Simulation Tools with a Walkthrough-System.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002

2001
The randomized z-buffer algorithm: interactive rendering of highly complex scenes.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

1999
Partitioned neighborhood spanners of minimal outdegree.
Proceedings of the 11th Canadian Conference on Computational Geometry, 1999

1998
A Network Based Approach for Realtime Walkthrough of Massive Models.
Proceedings of the Algorithm Engineering, 1998

Geometric Searching in Walkthrough Animations with Weak Spanners in Real Time.
Proceedings of the Algorithms, 1998

1997
Dynamic Data Structures for Realtime Management of Large Geormetric Scences (Extended Abstract).
Proceedings of the Algorithms, 1997


  Loading...